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author | Willem Jan Palenstijn | 2012-09-04 22:17:23 +0200 |
---|---|---|
committer | Willem Jan Palenstijn | 2012-09-04 22:17:23 +0200 |
commit | b4090ead4d4334e08725323ff72fd355c93b63d5 (patch) | |
tree | 4eb58e5698b1cfd1a89d2b038f929071264ffeb9 /engines/wintermute/ad/ad_inventory_box.cpp | |
parent | df80820184c90a87511f0cabdca4addb9fa13a66 (diff) | |
download | scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.tar.gz scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.tar.bz2 scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.zip |
WINTERMUTE: Convert CRLF to LF
Diffstat (limited to 'engines/wintermute/ad/ad_inventory_box.cpp')
-rw-r--r-- | engines/wintermute/ad/ad_inventory_box.cpp | 776 |
1 files changed, 388 insertions, 388 deletions
diff --git a/engines/wintermute/ad/ad_inventory_box.cpp b/engines/wintermute/ad/ad_inventory_box.cpp index ad679007df..16b8e01ff3 100644 --- a/engines/wintermute/ad/ad_inventory_box.cpp +++ b/engines/wintermute/ad/ad_inventory_box.cpp @@ -1,388 +1,388 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_game.h"
-#include "engines/wintermute/ad/ad_inventory_box.h"
-#include "engines/wintermute/ad/ad_inventory.h"
-#include "engines/wintermute/ad/ad_item.h"
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/base/base_parser.h"
-#include "engines/wintermute/base/base_file_manager.h"
-#include "engines/wintermute/base/base_viewport.h"
-#include "engines/wintermute/base/base_dynamic_buffer.h"
-#include "engines/wintermute/ui/ui_button.h"
-#include "engines/wintermute/ui/ui_window.h"
-#include "engines/wintermute/platform_osystem.h"
-#include "common/str.h"
-#include "common/rect.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdInventoryBox, false)
-
-//////////////////////////////////////////////////////////////////////////
-AdInventoryBox::AdInventoryBox(BaseGame *inGame) : BaseObject(inGame) {
- _itemsArea.setEmpty();
- _scrollOffset = 0;
- _spacing = 0;
- _itemWidth = _itemHeight = 50;
- _scrollBy = 1;
-
- _window = NULL;
- _closeButton = NULL;
-
- _hideSelected = false;
-
- _visible = false;
- _exclusive = false;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdInventoryBox::~AdInventoryBox() {
- _gameRef->unregisterObject(_window);
- _window = NULL;
-
- delete _closeButton;
- _closeButton = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdInventoryBox::listen(BaseScriptHolder *param1, uint32 param2) {
- UIObject *obj = (UIObject *)param1;
-
- switch (obj->_type) {
- case UI_BUTTON:
- if (scumm_stricmp(obj->getName(), "close") == 0) {
- _visible = false;
- } else if (scumm_stricmp(obj->getName(), "prev") == 0) {
- _scrollOffset -= _scrollBy;
- _scrollOffset = MAX(_scrollOffset, 0);
- } else if (scumm_stricmp(obj->getName(), "next") == 0) {
- _scrollOffset += _scrollBy;
- } else {
- return BaseObject::listen(param1, param2);
- }
- break;
- default:
- error("AdInventoryBox::Listen - Unhandled enum");
- break;
- }
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdInventoryBox::display() {
- AdGame *adGame = (AdGame *)_gameRef;
-
- if (!_visible) {
- return STATUS_OK;
- }
-
- int itemsX, itemsY;
- itemsX = (int)floor((float)((_itemsArea.right - _itemsArea.left + _spacing) / (_itemWidth + _spacing)));
- itemsY = (int)floor((float)((_itemsArea.bottom - _itemsArea.top + _spacing) / (_itemHeight + _spacing)));
-
- if (_window) {
- _window->enableWidget("prev", _scrollOffset > 0);
- _window->enableWidget("next", _scrollOffset + itemsX * itemsY < (int32)adGame->_inventoryOwner->getInventory()->_takenItems.size());
- }
-
-
- if (_closeButton) {
- _closeButton->_posX = _closeButton->_posY = 0;
- _closeButton->_width = _gameRef->_renderer->_width;
- _closeButton->_height = _gameRef->_renderer->_height;
-
- _closeButton->display();
- }
-
-
- // display window
- Rect32 rect = _itemsArea;
- if (_window) {
- rect.offsetRect(_window->_posX, _window->_posY);
- _window->display();
- }
-
- // display items
- if (_window && _window->_alphaColor != 0) {
- _gameRef->_renderer->_forceAlphaColor = _window->_alphaColor;
- }
- int yyy = rect.top;
- for (int j = 0; j < itemsY; j++) {
- int xxx = rect.left;
- for (int i = 0; i < itemsX; i++) {
- int itemIndex = _scrollOffset + j * itemsX + i;
- if (itemIndex >= 0 && itemIndex < (int32)adGame->_inventoryOwner->getInventory()->_takenItems.size()) {
- AdItem *item = adGame->_inventoryOwner->getInventory()->_takenItems[itemIndex];
- if (item != ((AdGame *)_gameRef)->_selectedItem || !_hideSelected) {
- item->update();
- item->display(xxx, yyy);
- }
- }
-
- xxx += (_itemWidth + _spacing);
- }
- yyy += (_itemHeight + _spacing);
- }
- if (_window && _window->_alphaColor != 0) {
- _gameRef->_renderer->_forceAlphaColor = 0;
- }
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdInventoryBox::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
- _gameRef->LOG(0, "AdInventoryBox::LoadFile failed for file '%s'", filename);
- return STATUS_FAILED;
- }
-
- bool ret;
-
- setFilename(filename);
-
- if (DID_FAIL(ret = loadBuffer(buffer, true))) {
- _gameRef->LOG(0, "Error parsing INVENTORY_BOX file '%s'", filename);
- }
-
-
- delete[] buffer;
-
- return ret;
-}
-
-
-TOKEN_DEF_START
-TOKEN_DEF(INVENTORY_BOX)
-TOKEN_DEF(TEMPLATE)
-TOKEN_DEF(WINDOW)
-TOKEN_DEF(EXCLUSIVE)
-TOKEN_DEF(ALWAYS_VISIBLE)
-TOKEN_DEF(AREA)
-TOKEN_DEF(SPACING)
-TOKEN_DEF(ITEM_WIDTH)
-TOKEN_DEF(ITEM_HEIGHT)
-TOKEN_DEF(SCROLL_BY)
-TOKEN_DEF(NAME)
-TOKEN_DEF(CAPTION)
-TOKEN_DEF(HIDE_SELECTED)
-TOKEN_DEF(EDITOR_PROPERTY)
-TOKEN_DEF_END
-//////////////////////////////////////////////////////////////////////////
-bool AdInventoryBox::loadBuffer(byte *buffer, bool complete) {
- TOKEN_TABLE_START(commands)
- TOKEN_TABLE(INVENTORY_BOX)
- TOKEN_TABLE(TEMPLATE)
- TOKEN_TABLE(WINDOW)
- TOKEN_TABLE(EXCLUSIVE)
- TOKEN_TABLE(ALWAYS_VISIBLE)
- TOKEN_TABLE(AREA)
- TOKEN_TABLE(SPACING)
- TOKEN_TABLE(ITEM_WIDTH)
- TOKEN_TABLE(ITEM_HEIGHT)
- TOKEN_TABLE(SCROLL_BY)
- TOKEN_TABLE(NAME)
- TOKEN_TABLE(CAPTION)
- TOKEN_TABLE(HIDE_SELECTED)
- TOKEN_TABLE(EDITOR_PROPERTY)
- TOKEN_TABLE_END
-
- byte *params;
- int cmd = 2;
- BaseParser parser;
- bool alwaysVisible = false;
-
- _exclusive = false;
- if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_INVENTORY_BOX) {
- _gameRef->LOG(0, "'INVENTORY_BOX' keyword expected.");
- return STATUS_FAILED;
- }
- buffer = params;
- }
-
- while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) {
- switch (cmd) {
- case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) {
- cmd = PARSERR_GENERIC;
- }
- break;
-
- case TOKEN_NAME:
- setName((char *)params);
- break;
-
- case TOKEN_CAPTION:
- setCaption((char *)params);
- break;
-
- case TOKEN_WINDOW:
- delete _window;
- _window = new UIWindow(_gameRef);
- if (!_window || DID_FAIL(_window->loadBuffer(params, false))) {
- delete _window;
- _window = NULL;
- cmd = PARSERR_GENERIC;
- } else {
- _gameRef->registerObject(_window);
- }
- break;
-
- case TOKEN_AREA:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &_itemsArea.left, &_itemsArea.top, &_itemsArea.right, &_itemsArea.bottom);
- break;
-
- case TOKEN_EXCLUSIVE:
- parser.scanStr((char *)params, "%b", &_exclusive);
- break;
-
- case TOKEN_HIDE_SELECTED:
- parser.scanStr((char *)params, "%b", &_hideSelected);
- break;
-
- case TOKEN_ALWAYS_VISIBLE:
- parser.scanStr((char *)params, "%b", &alwaysVisible);
- break;
-
- case TOKEN_SPACING:
- parser.scanStr((char *)params, "%d", &_spacing);
- break;
-
- case TOKEN_ITEM_WIDTH:
- parser.scanStr((char *)params, "%d", &_itemWidth);
- break;
-
- case TOKEN_ITEM_HEIGHT:
- parser.scanStr((char *)params, "%d", &_itemHeight);
- break;
-
- case TOKEN_SCROLL_BY:
- parser.scanStr((char *)params, "%d", &_scrollBy);
- break;
-
- case TOKEN_EDITOR_PROPERTY:
- parseEditorProperty(params, false);
- break;
- }
- }
- if (cmd == PARSERR_TOKENNOTFOUND) {
- _gameRef->LOG(0, "Syntax error in INVENTORY_BOX definition");
- return STATUS_FAILED;
- }
- if (cmd == PARSERR_GENERIC) {
- _gameRef->LOG(0, "Error loading INVENTORY_BOX definition");
- return STATUS_FAILED;
- }
-
- if (_exclusive) {
- delete _closeButton;
- _closeButton = new UIButton(_gameRef);
- if (_closeButton) {
- _closeButton->setName("close");
- _closeButton->setListener(this, _closeButton, 0);
- _closeButton->_parent = _window;
- }
- }
-
- _visible = alwaysVisible;
-
- if (_window) {
- for (uint32 i = 0; i < _window->_widgets.size(); i++) {
- if (!_window->_widgets[i]->_listenerObject) {
- _window->_widgets[i]->setListener(this, _window->_widgets[i], 0);
- }
- }
- }
-
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdInventoryBox::saveAsText(BaseDynamicBuffer *buffer, int indent) {
- buffer->putTextIndent(indent, "INVENTORY_BOX\n");
- buffer->putTextIndent(indent, "{\n");
-
- buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
- buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
-
- buffer->putTextIndent(indent + 2, "AREA { %d, %d, %d, %d }\n", _itemsArea.left, _itemsArea.top, _itemsArea.right, _itemsArea.bottom);
-
- buffer->putTextIndent(indent + 2, "EXCLUSIVE=%s\n", _exclusive ? "TRUE" : "FALSE");
- buffer->putTextIndent(indent + 2, "HIDE_SELECTED=%s\n", _hideSelected ? "TRUE" : "FALSE");
- buffer->putTextIndent(indent + 2, "ALWAYS_VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
- buffer->putTextIndent(indent + 2, "SPACING=%d\n", _spacing);
- buffer->putTextIndent(indent + 2, "ITEM_WIDTH=%d\n", _itemWidth);
- buffer->putTextIndent(indent + 2, "ITEM_HEIGHT=%d\n", _itemHeight);
- buffer->putTextIndent(indent + 2, "SCROLL_BY=%d\n", _scrollBy);
-
- buffer->putTextIndent(indent + 2, "\n");
-
- // window
- if (_window) {
- _window->saveAsText(buffer, indent + 2);
- }
-
- buffer->putTextIndent(indent + 2, "\n");
-
- // editor properties
- BaseClass::saveAsText(buffer, indent + 2);
-
- buffer->putTextIndent(indent, "}\n");
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdInventoryBox::persist(BasePersistenceManager *persistMgr) {
- BaseObject::persist(persistMgr);
-
- persistMgr->transfer(TMEMBER(_closeButton));
- persistMgr->transfer(TMEMBER(_hideSelected));
- persistMgr->transfer(TMEMBER(_itemHeight));
- persistMgr->transfer(TMEMBER(_itemsArea));
- persistMgr->transfer(TMEMBER(_itemWidth));
- persistMgr->transfer(TMEMBER(_scrollBy));
- persistMgr->transfer(TMEMBER(_scrollOffset));
- persistMgr->transfer(TMEMBER(_spacing));
- persistMgr->transfer(TMEMBER(_visible));
- persistMgr->transfer(TMEMBER(_window));
- persistMgr->transfer(TMEMBER(_exclusive));
-
- return STATUS_OK;
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_game.h" +#include "engines/wintermute/ad/ad_inventory_box.h" +#include "engines/wintermute/ad/ad_inventory.h" +#include "engines/wintermute/ad/ad_item.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/base/base_viewport.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" +#include "engines/wintermute/ui/ui_button.h" +#include "engines/wintermute/ui/ui_window.h" +#include "engines/wintermute/platform_osystem.h" +#include "common/str.h" +#include "common/rect.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdInventoryBox, false) + +////////////////////////////////////////////////////////////////////////// +AdInventoryBox::AdInventoryBox(BaseGame *inGame) : BaseObject(inGame) { + _itemsArea.setEmpty(); + _scrollOffset = 0; + _spacing = 0; + _itemWidth = _itemHeight = 50; + _scrollBy = 1; + + _window = NULL; + _closeButton = NULL; + + _hideSelected = false; + + _visible = false; + _exclusive = false; +} + + +////////////////////////////////////////////////////////////////////////// +AdInventoryBox::~AdInventoryBox() { + _gameRef->unregisterObject(_window); + _window = NULL; + + delete _closeButton; + _closeButton = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdInventoryBox::listen(BaseScriptHolder *param1, uint32 param2) { + UIObject *obj = (UIObject *)param1; + + switch (obj->_type) { + case UI_BUTTON: + if (scumm_stricmp(obj->getName(), "close") == 0) { + _visible = false; + } else if (scumm_stricmp(obj->getName(), "prev") == 0) { + _scrollOffset -= _scrollBy; + _scrollOffset = MAX(_scrollOffset, 0); + } else if (scumm_stricmp(obj->getName(), "next") == 0) { + _scrollOffset += _scrollBy; + } else { + return BaseObject::listen(param1, param2); + } + break; + default: + error("AdInventoryBox::Listen - Unhandled enum"); + break; + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdInventoryBox::display() { + AdGame *adGame = (AdGame *)_gameRef; + + if (!_visible) { + return STATUS_OK; + } + + int itemsX, itemsY; + itemsX = (int)floor((float)((_itemsArea.right - _itemsArea.left + _spacing) / (_itemWidth + _spacing))); + itemsY = (int)floor((float)((_itemsArea.bottom - _itemsArea.top + _spacing) / (_itemHeight + _spacing))); + + if (_window) { + _window->enableWidget("prev", _scrollOffset > 0); + _window->enableWidget("next", _scrollOffset + itemsX * itemsY < (int32)adGame->_inventoryOwner->getInventory()->_takenItems.size()); + } + + + if (_closeButton) { + _closeButton->_posX = _closeButton->_posY = 0; + _closeButton->_width = _gameRef->_renderer->_width; + _closeButton->_height = _gameRef->_renderer->_height; + + _closeButton->display(); + } + + + // display window + Rect32 rect = _itemsArea; + if (_window) { + rect.offsetRect(_window->_posX, _window->_posY); + _window->display(); + } + + // display items + if (_window && _window->_alphaColor != 0) { + _gameRef->_renderer->_forceAlphaColor = _window->_alphaColor; + } + int yyy = rect.top; + for (int j = 0; j < itemsY; j++) { + int xxx = rect.left; + for (int i = 0; i < itemsX; i++) { + int itemIndex = _scrollOffset + j * itemsX + i; + if (itemIndex >= 0 && itemIndex < (int32)adGame->_inventoryOwner->getInventory()->_takenItems.size()) { + AdItem *item = adGame->_inventoryOwner->getInventory()->_takenItems[itemIndex]; + if (item != ((AdGame *)_gameRef)->_selectedItem || !_hideSelected) { + item->update(); + item->display(xxx, yyy); + } + } + + xxx += (_itemWidth + _spacing); + } + yyy += (_itemHeight + _spacing); + } + if (_window && _window->_alphaColor != 0) { + _gameRef->_renderer->_forceAlphaColor = 0; + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdInventoryBox::loadFile(const char *filename) { + byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); + if (buffer == NULL) { + _gameRef->LOG(0, "AdInventoryBox::LoadFile failed for file '%s'", filename); + return STATUS_FAILED; + } + + bool ret; + + setFilename(filename); + + if (DID_FAIL(ret = loadBuffer(buffer, true))) { + _gameRef->LOG(0, "Error parsing INVENTORY_BOX file '%s'", filename); + } + + + delete[] buffer; + + return ret; +} + + +TOKEN_DEF_START +TOKEN_DEF(INVENTORY_BOX) +TOKEN_DEF(TEMPLATE) +TOKEN_DEF(WINDOW) +TOKEN_DEF(EXCLUSIVE) +TOKEN_DEF(ALWAYS_VISIBLE) +TOKEN_DEF(AREA) +TOKEN_DEF(SPACING) +TOKEN_DEF(ITEM_WIDTH) +TOKEN_DEF(ITEM_HEIGHT) +TOKEN_DEF(SCROLL_BY) +TOKEN_DEF(NAME) +TOKEN_DEF(CAPTION) +TOKEN_DEF(HIDE_SELECTED) +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////////// +bool AdInventoryBox::loadBuffer(byte *buffer, bool complete) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(INVENTORY_BOX) + TOKEN_TABLE(TEMPLATE) + TOKEN_TABLE(WINDOW) + TOKEN_TABLE(EXCLUSIVE) + TOKEN_TABLE(ALWAYS_VISIBLE) + TOKEN_TABLE(AREA) + TOKEN_TABLE(SPACING) + TOKEN_TABLE(ITEM_WIDTH) + TOKEN_TABLE(ITEM_HEIGHT) + TOKEN_TABLE(SCROLL_BY) + TOKEN_TABLE(NAME) + TOKEN_TABLE(CAPTION) + TOKEN_TABLE(HIDE_SELECTED) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE_END + + byte *params; + int cmd = 2; + BaseParser parser; + bool alwaysVisible = false; + + _exclusive = false; + if (complete) { + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_INVENTORY_BOX) { + _gameRef->LOG(0, "'INVENTORY_BOX' keyword expected."); + return STATUS_FAILED; + } + buffer = params; + } + + while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_TEMPLATE: + if (DID_FAIL(loadFile((char *)params))) { + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_NAME: + setName((char *)params); + break; + + case TOKEN_CAPTION: + setCaption((char *)params); + break; + + case TOKEN_WINDOW: + delete _window; + _window = new UIWindow(_gameRef); + if (!_window || DID_FAIL(_window->loadBuffer(params, false))) { + delete _window; + _window = NULL; + cmd = PARSERR_GENERIC; + } else { + _gameRef->registerObject(_window); + } + break; + + case TOKEN_AREA: + parser.scanStr((char *)params, "%d,%d,%d,%d", &_itemsArea.left, &_itemsArea.top, &_itemsArea.right, &_itemsArea.bottom); + break; + + case TOKEN_EXCLUSIVE: + parser.scanStr((char *)params, "%b", &_exclusive); + break; + + case TOKEN_HIDE_SELECTED: + parser.scanStr((char *)params, "%b", &_hideSelected); + break; + + case TOKEN_ALWAYS_VISIBLE: + parser.scanStr((char *)params, "%b", &alwaysVisible); + break; + + case TOKEN_SPACING: + parser.scanStr((char *)params, "%d", &_spacing); + break; + + case TOKEN_ITEM_WIDTH: + parser.scanStr((char *)params, "%d", &_itemWidth); + break; + + case TOKEN_ITEM_HEIGHT: + parser.scanStr((char *)params, "%d", &_itemHeight); + break; + + case TOKEN_SCROLL_BY: + parser.scanStr((char *)params, "%d", &_scrollBy); + break; + + case TOKEN_EDITOR_PROPERTY: + parseEditorProperty(params, false); + break; + } + } + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in INVENTORY_BOX definition"); + return STATUS_FAILED; + } + if (cmd == PARSERR_GENERIC) { + _gameRef->LOG(0, "Error loading INVENTORY_BOX definition"); + return STATUS_FAILED; + } + + if (_exclusive) { + delete _closeButton; + _closeButton = new UIButton(_gameRef); + if (_closeButton) { + _closeButton->setName("close"); + _closeButton->setListener(this, _closeButton, 0); + _closeButton->_parent = _window; + } + } + + _visible = alwaysVisible; + + if (_window) { + for (uint32 i = 0; i < _window->_widgets.size(); i++) { + if (!_window->_widgets[i]->_listenerObject) { + _window->_widgets[i]->setListener(this, _window->_widgets[i], 0); + } + } + } + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool AdInventoryBox::saveAsText(BaseDynamicBuffer *buffer, int indent) { + buffer->putTextIndent(indent, "INVENTORY_BOX\n"); + buffer->putTextIndent(indent, "{\n"); + + buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName()); + buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption()); + + buffer->putTextIndent(indent + 2, "AREA { %d, %d, %d, %d }\n", _itemsArea.left, _itemsArea.top, _itemsArea.right, _itemsArea.bottom); + + buffer->putTextIndent(indent + 2, "EXCLUSIVE=%s\n", _exclusive ? "TRUE" : "FALSE"); + buffer->putTextIndent(indent + 2, "HIDE_SELECTED=%s\n", _hideSelected ? "TRUE" : "FALSE"); + buffer->putTextIndent(indent + 2, "ALWAYS_VISIBLE=%s\n", _visible ? "TRUE" : "FALSE"); + buffer->putTextIndent(indent + 2, "SPACING=%d\n", _spacing); + buffer->putTextIndent(indent + 2, "ITEM_WIDTH=%d\n", _itemWidth); + buffer->putTextIndent(indent + 2, "ITEM_HEIGHT=%d\n", _itemHeight); + buffer->putTextIndent(indent + 2, "SCROLL_BY=%d\n", _scrollBy); + + buffer->putTextIndent(indent + 2, "\n"); + + // window + if (_window) { + _window->saveAsText(buffer, indent + 2); + } + + buffer->putTextIndent(indent + 2, "\n"); + + // editor properties + BaseClass::saveAsText(buffer, indent + 2); + + buffer->putTextIndent(indent, "}\n"); + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdInventoryBox::persist(BasePersistenceManager *persistMgr) { + BaseObject::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_closeButton)); + persistMgr->transfer(TMEMBER(_hideSelected)); + persistMgr->transfer(TMEMBER(_itemHeight)); + persistMgr->transfer(TMEMBER(_itemsArea)); + persistMgr->transfer(TMEMBER(_itemWidth)); + persistMgr->transfer(TMEMBER(_scrollBy)); + persistMgr->transfer(TMEMBER(_scrollOffset)); + persistMgr->transfer(TMEMBER(_spacing)); + persistMgr->transfer(TMEMBER(_visible)); + persistMgr->transfer(TMEMBER(_window)); + persistMgr->transfer(TMEMBER(_exclusive)); + + return STATUS_OK; +} + +} // end of namespace Wintermute |