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author | Einar Johan Trøan Sømåen | 2012-07-26 19:41:18 +0200 |
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committer | Einar Johan Trøan Sømåen | 2012-07-26 19:41:18 +0200 |
commit | 4eda234611bd77f053defe9e61d592b308270eaa (patch) | |
tree | cb0a437641b74b60b325ac9ccaa9b63dacab897d /engines/wintermute/ad/ad_layer.h | |
parent | eb22e36d5e12b64442ce23c656227483dd9cf61e (diff) | |
download | scummvm-rg350-4eda234611bd77f053defe9e61d592b308270eaa.tar.gz scummvm-rg350-4eda234611bd77f053defe9e61d592b308270eaa.tar.bz2 scummvm-rg350-4eda234611bd77f053defe9e61d592b308270eaa.zip |
WINTERMUTE: Replace BaseArray with a templated subclass of Common::Array.
This needs additional cleanup, but compiles and runs at this point.
Diffstat (limited to 'engines/wintermute/ad/ad_layer.h')
-rw-r--r-- | engines/wintermute/ad/ad_layer.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/wintermute/ad/ad_layer.h b/engines/wintermute/ad/ad_layer.h index b76cbf1d99..6d1686e1a6 100644 --- a/engines/wintermute/ad/ad_layer.h +++ b/engines/wintermute/ad/ad_layer.h @@ -41,7 +41,7 @@ public: bool _main;
AdLayer(BaseGame *inGame);
virtual ~AdLayer();
- BaseArray<AdSceneNode *, AdSceneNode *> _nodes;
+ BaseArray<AdSceneNode *> _nodes;
bool loadFile(const char *filename);
bool loadBuffer(byte *buffer, bool complete = true);
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
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