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authorEinar Johan Trøan Sømåen2013-04-18 17:45:50 +0200
committerEinar Johan Trøan Sømåen2013-04-18 17:45:50 +0200
commitb6242d0ea5603f73b488ed144ee3807b89829072 (patch)
tree4a7bf4e8bd367e721aab7ce3c3e8a4e3ee76e0f4 /engines/wintermute/ad/ad_layer.h
parent5ddc2ee915bcd470f4ecaf197a64009e05a04bf8 (diff)
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WINTERMUTE: Use int32 instead of int in classes.
Diffstat (limited to 'engines/wintermute/ad/ad_layer.h')
-rw-r--r--engines/wintermute/ad/ad_layer.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/wintermute/ad/ad_layer.h b/engines/wintermute/ad/ad_layer.h
index de65e2822f..95f96617f5 100644
--- a/engines/wintermute/ad/ad_layer.h
+++ b/engines/wintermute/ad/ad_layer.h
@@ -36,8 +36,8 @@ public:
bool _closeUp;
DECLARE_PERSISTENT(AdLayer, BaseObject)
bool _active;
- int _height;
- int _width;
+ int32 _height;
+ int32 _width;
bool _main;
AdLayer(BaseGame *inGame);
virtual ~AdLayer();