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author | Einar Johan Trøan Sømåen | 2013-04-18 17:45:50 +0200 |
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committer | Einar Johan Trøan Sømåen | 2013-04-18 17:45:50 +0200 |
commit | b6242d0ea5603f73b488ed144ee3807b89829072 (patch) | |
tree | 4a7bf4e8bd367e721aab7ce3c3e8a4e3ee76e0f4 /engines/wintermute/ad/ad_layer.h | |
parent | 5ddc2ee915bcd470f4ecaf197a64009e05a04bf8 (diff) | |
download | scummvm-rg350-b6242d0ea5603f73b488ed144ee3807b89829072.tar.gz scummvm-rg350-b6242d0ea5603f73b488ed144ee3807b89829072.tar.bz2 scummvm-rg350-b6242d0ea5603f73b488ed144ee3807b89829072.zip |
WINTERMUTE: Use int32 instead of int in classes.
Diffstat (limited to 'engines/wintermute/ad/ad_layer.h')
-rw-r--r-- | engines/wintermute/ad/ad_layer.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/wintermute/ad/ad_layer.h b/engines/wintermute/ad/ad_layer.h index de65e2822f..95f96617f5 100644 --- a/engines/wintermute/ad/ad_layer.h +++ b/engines/wintermute/ad/ad_layer.h @@ -36,8 +36,8 @@ public: bool _closeUp; DECLARE_PERSISTENT(AdLayer, BaseObject) bool _active; - int _height; - int _width; + int32 _height; + int32 _width; bool _main; AdLayer(BaseGame *inGame); virtual ~AdLayer(); |