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authorEinar Johan Trøan Sømåen2012-07-25 05:08:13 +0200
committerEinar Johan Trøan Sømåen2012-07-25 05:08:13 +0200
commit45c5eb5cab069ea9ca4302a637f4621d460c790d (patch)
treef2dbf36c0bb33dfcc0eb40cb47c66a981bccadad /engines/wintermute/ad/ad_node_state.cpp
parent28759d7aa3b3b6ef9e01a806fe277ca83d7ee30d (diff)
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WINTERMUTE: Privatize/Protect variables that don't need to be public.
Diffstat (limited to 'engines/wintermute/ad/ad_node_state.cpp')
-rw-r--r--engines/wintermute/ad/ad_node_state.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/wintermute/ad/ad_node_state.cpp b/engines/wintermute/ad/ad_node_state.cpp
index f8196e96b7..6212274d03 100644
--- a/engines/wintermute/ad/ad_node_state.cpp
+++ b/engines/wintermute/ad/ad_node_state.cpp
@@ -131,7 +131,7 @@ char *AdNodeState::getCaption(int caseVal) {
bool AdNodeState::transferEntity(AdEntity *entity, bool includingSprites, bool saving) {
if (!entity) return STATUS_FAILED;
- // hack!
+ // HACK!
if (this->_gameRef != entity->_gameRef) this->_gameRef = entity->_gameRef;
if (saving) {