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authorWillem Jan Palenstijn2012-09-04 22:17:23 +0200
committerWillem Jan Palenstijn2012-09-04 22:17:23 +0200
commitb4090ead4d4334e08725323ff72fd355c93b63d5 (patch)
tree4eb58e5698b1cfd1a89d2b038f929071264ffeb9 /engines/wintermute/ad/ad_node_state.cpp
parentdf80820184c90a87511f0cabdca4addb9fa13a66 (diff)
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WINTERMUTE: Convert CRLF to LF
Diffstat (limited to 'engines/wintermute/ad/ad_node_state.cpp')
-rw-r--r--engines/wintermute/ad/ad_node_state.cpp392
1 files changed, 196 insertions, 196 deletions
diff --git a/engines/wintermute/ad/ad_node_state.cpp b/engines/wintermute/ad/ad_node_state.cpp
index fb2dfed0f5..493156c750 100644
--- a/engines/wintermute/ad/ad_node_state.cpp
+++ b/engines/wintermute/ad/ad_node_state.cpp
@@ -1,196 +1,196 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/ad/ad_node_state.h"
-#include "engines/wintermute/ad/ad_entity.h"
-#include "engines/wintermute/base/base_string_table.h"
-#include "engines/wintermute/base/base_sprite.h"
-#include "engines/wintermute/utils/utils.h"
-#include "engines/wintermute/platform_osystem.h"
-#include "common/str.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdNodeState, false)
-
-
-//////////////////////////////////////////////////////////////////////////
-AdNodeState::AdNodeState(BaseGame *inGame) : BaseClass(inGame) {
- _name = NULL;
- _active = false;
- for (int i = 0; i < 7; i++) {
- _caption[i] = NULL;
- }
- _alphaColor = 0;
- _filename = NULL;
- _cursor = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdNodeState::~AdNodeState() {
- delete[] _name;
- delete[] _filename;
- delete[] _cursor;
- _name = NULL;
- _filename = NULL;
- _cursor = NULL;
- for (int i = 0; i < 7; i++) {
- delete[] _caption[i];
- _caption[i] = NULL;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdNodeState::setName(const char *name) {
- delete[] _name;
- _name = NULL;
- BaseUtils::setString(&_name, name);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdNodeState::setFilename(const char *filename) {
- delete[] _filename;
- _filename = NULL;
- BaseUtils::setString(&_filename, filename);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdNodeState::setCursor(const char *filename) {
- delete[] _cursor;
- _cursor = NULL;
- BaseUtils::setString(&_cursor, filename);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdNodeState::persist(BasePersistenceManager *persistMgr) {
- persistMgr->transfer(TMEMBER(_gameRef));
-
- persistMgr->transfer(TMEMBER(_active));
- persistMgr->transfer(TMEMBER(_name));
- persistMgr->transfer(TMEMBER(_filename));
- persistMgr->transfer(TMEMBER(_cursor));
- persistMgr->transfer(TMEMBER(_alphaColor));
- for (int i = 0; i < 7; i++) {
- persistMgr->transfer(TMEMBER(_caption[i]));
- }
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdNodeState::setCaption(const char *caption, int caseVal) {
- if (caseVal == 0) {
- caseVal = 1;
- }
- if (caseVal < 1 || caseVal > 7) {
- return;
- }
-
- delete[] _caption[caseVal - 1];
- _caption[caseVal - 1] = new char[strlen(caption) + 1];
- if (_caption[caseVal - 1]) {
- strcpy(_caption[caseVal - 1], caption);
- _gameRef->_stringTable->expand(&_caption[caseVal - 1]);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-const char *AdNodeState::getCaption(int caseVal) {
- if (caseVal == 0) {
- caseVal = 1;
- }
- if (caseVal < 1 || caseVal > 7 || _caption[caseVal - 1] == NULL) {
- return "";
- } else {
- return _caption[caseVal - 1];
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdNodeState::transferEntity(AdEntity *entity, bool includingSprites, bool saving) {
- if (!entity) {
- return STATUS_FAILED;
- }
-
- // HACK!
- if (this->_gameRef != entity->_gameRef) {
- this->_gameRef = entity->_gameRef;
- }
-
- if (saving) {
- for (int i = 0; i < 7; i++) {
- if (entity->_caption[i]) {
- setCaption(entity->_caption[i], i);
- }
- }
- if (!entity->_region && entity->_sprite && entity->_sprite->getFilename()) {
- if (includingSprites) {
- setFilename(entity->_sprite->getFilename());
- } else {
- setFilename("");
- }
- }
- if (entity->_cursor && entity->_cursor->getFilename()) {
- setCursor(entity->_cursor->getFilename());
- }
- _alphaColor = entity->_alphaColor;
- _active = entity->_active;
- } else {
- for (int i = 0; i < 7; i++) {
- if (_caption[i]) {
- entity->setCaption(_caption[i], i);
- }
- }
- if (_filename && !entity->_region && includingSprites && strcmp(_filename, "") != 0) {
- if (!entity->_sprite || !entity->_sprite->getFilename() || scumm_stricmp(entity->_sprite->getFilename(), _filename) != 0) {
- entity->setSprite(_filename);
- }
- }
- if (_cursor) {
- if (!entity->_cursor || !entity->_cursor->getFilename() || scumm_stricmp(entity->_cursor->getFilename(), _cursor) != 0) {
- entity->setCursor(_cursor);
- }
- }
-
- entity->_active = _active;
- entity->_alphaColor = _alphaColor;
- }
-
- return STATUS_OK;
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/ad/ad_node_state.h"
+#include "engines/wintermute/ad/ad_entity.h"
+#include "engines/wintermute/base/base_string_table.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/utils/utils.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "common/str.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdNodeState, false)
+
+
+//////////////////////////////////////////////////////////////////////////
+AdNodeState::AdNodeState(BaseGame *inGame) : BaseClass(inGame) {
+ _name = NULL;
+ _active = false;
+ for (int i = 0; i < 7; i++) {
+ _caption[i] = NULL;
+ }
+ _alphaColor = 0;
+ _filename = NULL;
+ _cursor = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdNodeState::~AdNodeState() {
+ delete[] _name;
+ delete[] _filename;
+ delete[] _cursor;
+ _name = NULL;
+ _filename = NULL;
+ _cursor = NULL;
+ for (int i = 0; i < 7; i++) {
+ delete[] _caption[i];
+ _caption[i] = NULL;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdNodeState::setName(const char *name) {
+ delete[] _name;
+ _name = NULL;
+ BaseUtils::setString(&_name, name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdNodeState::setFilename(const char *filename) {
+ delete[] _filename;
+ _filename = NULL;
+ BaseUtils::setString(&_filename, filename);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdNodeState::setCursor(const char *filename) {
+ delete[] _cursor;
+ _cursor = NULL;
+ BaseUtils::setString(&_cursor, filename);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdNodeState::persist(BasePersistenceManager *persistMgr) {
+ persistMgr->transfer(TMEMBER(_gameRef));
+
+ persistMgr->transfer(TMEMBER(_active));
+ persistMgr->transfer(TMEMBER(_name));
+ persistMgr->transfer(TMEMBER(_filename));
+ persistMgr->transfer(TMEMBER(_cursor));
+ persistMgr->transfer(TMEMBER(_alphaColor));
+ for (int i = 0; i < 7; i++) {
+ persistMgr->transfer(TMEMBER(_caption[i]));
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdNodeState::setCaption(const char *caption, int caseVal) {
+ if (caseVal == 0) {
+ caseVal = 1;
+ }
+ if (caseVal < 1 || caseVal > 7) {
+ return;
+ }
+
+ delete[] _caption[caseVal - 1];
+ _caption[caseVal - 1] = new char[strlen(caption) + 1];
+ if (_caption[caseVal - 1]) {
+ strcpy(_caption[caseVal - 1], caption);
+ _gameRef->_stringTable->expand(&_caption[caseVal - 1]);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *AdNodeState::getCaption(int caseVal) {
+ if (caseVal == 0) {
+ caseVal = 1;
+ }
+ if (caseVal < 1 || caseVal > 7 || _caption[caseVal - 1] == NULL) {
+ return "";
+ } else {
+ return _caption[caseVal - 1];
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdNodeState::transferEntity(AdEntity *entity, bool includingSprites, bool saving) {
+ if (!entity) {
+ return STATUS_FAILED;
+ }
+
+ // HACK!
+ if (this->_gameRef != entity->_gameRef) {
+ this->_gameRef = entity->_gameRef;
+ }
+
+ if (saving) {
+ for (int i = 0; i < 7; i++) {
+ if (entity->_caption[i]) {
+ setCaption(entity->_caption[i], i);
+ }
+ }
+ if (!entity->_region && entity->_sprite && entity->_sprite->getFilename()) {
+ if (includingSprites) {
+ setFilename(entity->_sprite->getFilename());
+ } else {
+ setFilename("");
+ }
+ }
+ if (entity->_cursor && entity->_cursor->getFilename()) {
+ setCursor(entity->_cursor->getFilename());
+ }
+ _alphaColor = entity->_alphaColor;
+ _active = entity->_active;
+ } else {
+ for (int i = 0; i < 7; i++) {
+ if (_caption[i]) {
+ entity->setCaption(_caption[i], i);
+ }
+ }
+ if (_filename && !entity->_region && includingSprites && strcmp(_filename, "") != 0) {
+ if (!entity->_sprite || !entity->_sprite->getFilename() || scumm_stricmp(entity->_sprite->getFilename(), _filename) != 0) {
+ entity->setSprite(_filename);
+ }
+ }
+ if (_cursor) {
+ if (!entity->_cursor || !entity->_cursor->getFilename() || scumm_stricmp(entity->_cursor->getFilename(), _cursor) != 0) {
+ entity->setCursor(_cursor);
+ }
+ }
+
+ entity->_active = _active;
+ entity->_alphaColor = _alphaColor;
+ }
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute