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author | Willem Jan Palenstijn | 2012-09-04 22:17:23 +0200 |
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committer | Willem Jan Palenstijn | 2012-09-04 22:17:23 +0200 |
commit | b4090ead4d4334e08725323ff72fd355c93b63d5 (patch) | |
tree | 4eb58e5698b1cfd1a89d2b038f929071264ffeb9 /engines/wintermute/ad/ad_node_state.h | |
parent | df80820184c90a87511f0cabdca4addb9fa13a66 (diff) | |
download | scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.tar.gz scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.tar.bz2 scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.zip |
WINTERMUTE: Convert CRLF to LF
Diffstat (limited to 'engines/wintermute/ad/ad_node_state.h')
-rw-r--r-- | engines/wintermute/ad/ad_node_state.h | 120 |
1 files changed, 60 insertions, 60 deletions
diff --git a/engines/wintermute/ad/ad_node_state.h b/engines/wintermute/ad/ad_node_state.h index 0008d4b3ee..e2050815a7 100644 --- a/engines/wintermute/ad/ad_node_state.h +++ b/engines/wintermute/ad/ad_node_state.h @@ -1,60 +1,60 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_ADNODESTATE_H
-#define WINTERMUTE_ADNODESTATE_H
-
-namespace Wintermute {
-
-class AdEntity;
-
-class AdNodeState : public BaseClass {
-public:
- bool _active;
- bool transferEntity(AdEntity *entity, bool includingSprites, bool saving);
- void setName(const char *name);
- void setFilename(const char *filename);
- void setCursor(const char *filename);
- DECLARE_PERSISTENT(AdNodeState, BaseClass)
- AdNodeState(BaseGame *inGame);
- virtual ~AdNodeState();
- const char *getName() const { return _name; }
-private:
- char *_name;
- char *_caption[7];
- void setCaption(const char *caption, int caseVal);
- const char *getCaption(int caseVal);
- uint32 _alphaColor;
- char *_filename;
- char *_cursor;
-
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADNODESTATE_H +#define WINTERMUTE_ADNODESTATE_H + +namespace Wintermute { + +class AdEntity; + +class AdNodeState : public BaseClass { +public: + bool _active; + bool transferEntity(AdEntity *entity, bool includingSprites, bool saving); + void setName(const char *name); + void setFilename(const char *filename); + void setCursor(const char *filename); + DECLARE_PERSISTENT(AdNodeState, BaseClass) + AdNodeState(BaseGame *inGame); + virtual ~AdNodeState(); + const char *getName() const { return _name; } +private: + char *_name; + char *_caption[7]; + void setCaption(const char *caption, int caseVal); + const char *getCaption(int caseVal); + uint32 _alphaColor; + char *_filename; + char *_cursor; + +}; + +} // end of namespace Wintermute + +#endif |