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authorEinar Johan Trøan Sømåen2012-07-21 21:01:47 +0200
committerEinar Johan Trøan Sømåen2012-07-21 21:01:47 +0200
commitb5a07fef8ebf29f7f44b15d9b34799c7e115fdad (patch)
tree76599c7b51aa6ad0447cb6ff6847f9eba54a679a /engines/wintermute/ad/ad_node_state.h
parent2e82471240804df65acdf51c43ea044cbb81ae68 (diff)
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WINTERMUTE: Get rid of the C-prefix for class-definitions.
Diffstat (limited to 'engines/wintermute/ad/ad_node_state.h')
-rw-r--r--engines/wintermute/ad/ad_node_state.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/wintermute/ad/ad_node_state.h b/engines/wintermute/ad/ad_node_state.h
index 186f2ebbb2..fc7692a1bf 100644
--- a/engines/wintermute/ad/ad_node_state.h
+++ b/engines/wintermute/ad/ad_node_state.h
@@ -31,17 +31,17 @@
namespace WinterMute {
-class CAdEntity;
+class AdEntity;
-class CAdNodeState : public CBBase {
+class AdNodeState : public BaseClass {
public:
- bool transferEntity(CAdEntity *entity, bool includingSprites, bool saving);
+ bool transferEntity(AdEntity *entity, bool includingSprites, bool saving);
void setName(const char *name);
void setFilename(const char *filename);
void setCursor(const char *filename);
- DECLARE_PERSISTENT(CAdNodeState, CBBase)
- CAdNodeState(CBGame *inGame);
- virtual ~CAdNodeState();
+ DECLARE_PERSISTENT(AdNodeState, BaseClass)
+ AdNodeState(BaseGame *inGame);
+ virtual ~AdNodeState();
char *_name;
bool _active;
char *_caption[7];