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authorWillem Jan Palenstijn2012-09-04 22:17:23 +0200
committerWillem Jan Palenstijn2012-09-04 22:17:23 +0200
commitb4090ead4d4334e08725323ff72fd355c93b63d5 (patch)
tree4eb58e5698b1cfd1a89d2b038f929071264ffeb9 /engines/wintermute/ad/ad_path.cpp
parentdf80820184c90a87511f0cabdca4addb9fa13a66 (diff)
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WINTERMUTE: Convert CRLF to LF
Diffstat (limited to 'engines/wintermute/ad/ad_path.cpp')
-rw-r--r--engines/wintermute/ad/ad_path.cpp240
1 files changed, 120 insertions, 120 deletions
diff --git a/engines/wintermute/ad/ad_path.cpp b/engines/wintermute/ad/ad_path.cpp
index 21b68f4d48..c931213456 100644
--- a/engines/wintermute/ad/ad_path.cpp
+++ b/engines/wintermute/ad/ad_path.cpp
@@ -1,120 +1,120 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_path.h"
-#include "engines/wintermute/base/base_point.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdPath, false)
-
-//////////////////////////////////////////////////////////////////////////
-AdPath::AdPath(BaseGame *inGame) : BaseClass(inGame) {
- _currIndex = -1;
- _ready = false;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdPath::~AdPath() {
- reset();
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdPath::reset() {
- for (uint32 i = 0; i < _points.size(); i++) {
- delete _points[i];
- }
-
- _points.clear();
- _currIndex = -1;
- _ready = false;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-BasePoint *AdPath::getFirst() {
- if (_points.size() > 0) {
- _currIndex = 0;
- return _points[_currIndex];
- } else {
- return NULL;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-BasePoint *AdPath::getNext() {
- _currIndex++;
- if (_currIndex < (int32)_points.size()) {
- return _points[_currIndex];
- } else {
- return NULL;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-BasePoint *AdPath::getCurrent() {
- if (_currIndex >= 0 && _currIndex < (int32)_points.size()) {
- return _points[_currIndex];
- } else {
- return NULL;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdPath::addPoint(BasePoint *point) {
- _points.add(point);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdPath::setReady(bool ready) {
- bool orig = _ready;
- _ready = ready;
-
- return orig;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdPath::persist(BasePersistenceManager *persistMgr) {
-
- persistMgr->transfer(TMEMBER(_gameRef));
-
- persistMgr->transfer(TMEMBER(_currIndex));
- _points.persist(persistMgr);
- persistMgr->transfer(TMEMBER(_ready));
-
- return STATUS_OK;
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_path.h"
+#include "engines/wintermute/base/base_point.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdPath, false)
+
+//////////////////////////////////////////////////////////////////////////
+AdPath::AdPath(BaseGame *inGame) : BaseClass(inGame) {
+ _currIndex = -1;
+ _ready = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdPath::~AdPath() {
+ reset();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdPath::reset() {
+ for (uint32 i = 0; i < _points.size(); i++) {
+ delete _points[i];
+ }
+
+ _points.clear();
+ _currIndex = -1;
+ _ready = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BasePoint *AdPath::getFirst() {
+ if (_points.size() > 0) {
+ _currIndex = 0;
+ return _points[_currIndex];
+ } else {
+ return NULL;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BasePoint *AdPath::getNext() {
+ _currIndex++;
+ if (_currIndex < (int32)_points.size()) {
+ return _points[_currIndex];
+ } else {
+ return NULL;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BasePoint *AdPath::getCurrent() {
+ if (_currIndex >= 0 && _currIndex < (int32)_points.size()) {
+ return _points[_currIndex];
+ } else {
+ return NULL;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdPath::addPoint(BasePoint *point) {
+ _points.add(point);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdPath::setReady(bool ready) {
+ bool orig = _ready;
+ _ready = ready;
+
+ return orig;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdPath::persist(BasePersistenceManager *persistMgr) {
+
+ persistMgr->transfer(TMEMBER(_gameRef));
+
+ persistMgr->transfer(TMEMBER(_currIndex));
+ _points.persist(persistMgr);
+ persistMgr->transfer(TMEMBER(_ready));
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute