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author | Willem Jan Palenstijn | 2012-09-04 22:17:23 +0200 |
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committer | Willem Jan Palenstijn | 2012-09-04 22:17:23 +0200 |
commit | b4090ead4d4334e08725323ff72fd355c93b63d5 (patch) | |
tree | 4eb58e5698b1cfd1a89d2b038f929071264ffeb9 /engines/wintermute/ad/ad_path.cpp | |
parent | df80820184c90a87511f0cabdca4addb9fa13a66 (diff) | |
download | scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.tar.gz scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.tar.bz2 scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.zip |
WINTERMUTE: Convert CRLF to LF
Diffstat (limited to 'engines/wintermute/ad/ad_path.cpp')
-rw-r--r-- | engines/wintermute/ad/ad_path.cpp | 240 |
1 files changed, 120 insertions, 120 deletions
diff --git a/engines/wintermute/ad/ad_path.cpp b/engines/wintermute/ad/ad_path.cpp index 21b68f4d48..c931213456 100644 --- a/engines/wintermute/ad/ad_path.cpp +++ b/engines/wintermute/ad/ad_path.cpp @@ -1,120 +1,120 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_path.h"
-#include "engines/wintermute/base/base_point.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdPath, false)
-
-//////////////////////////////////////////////////////////////////////////
-AdPath::AdPath(BaseGame *inGame) : BaseClass(inGame) {
- _currIndex = -1;
- _ready = false;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdPath::~AdPath() {
- reset();
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdPath::reset() {
- for (uint32 i = 0; i < _points.size(); i++) {
- delete _points[i];
- }
-
- _points.clear();
- _currIndex = -1;
- _ready = false;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-BasePoint *AdPath::getFirst() {
- if (_points.size() > 0) {
- _currIndex = 0;
- return _points[_currIndex];
- } else {
- return NULL;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-BasePoint *AdPath::getNext() {
- _currIndex++;
- if (_currIndex < (int32)_points.size()) {
- return _points[_currIndex];
- } else {
- return NULL;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-BasePoint *AdPath::getCurrent() {
- if (_currIndex >= 0 && _currIndex < (int32)_points.size()) {
- return _points[_currIndex];
- } else {
- return NULL;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdPath::addPoint(BasePoint *point) {
- _points.add(point);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdPath::setReady(bool ready) {
- bool orig = _ready;
- _ready = ready;
-
- return orig;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdPath::persist(BasePersistenceManager *persistMgr) {
-
- persistMgr->transfer(TMEMBER(_gameRef));
-
- persistMgr->transfer(TMEMBER(_currIndex));
- _points.persist(persistMgr);
- persistMgr->transfer(TMEMBER(_ready));
-
- return STATUS_OK;
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_path.h" +#include "engines/wintermute/base/base_point.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdPath, false) + +////////////////////////////////////////////////////////////////////////// +AdPath::AdPath(BaseGame *inGame) : BaseClass(inGame) { + _currIndex = -1; + _ready = false; +} + + +////////////////////////////////////////////////////////////////////////// +AdPath::~AdPath() { + reset(); +} + + +////////////////////////////////////////////////////////////////////////// +void AdPath::reset() { + for (uint32 i = 0; i < _points.size(); i++) { + delete _points[i]; + } + + _points.clear(); + _currIndex = -1; + _ready = false; +} + + +////////////////////////////////////////////////////////////////////////// +BasePoint *AdPath::getFirst() { + if (_points.size() > 0) { + _currIndex = 0; + return _points[_currIndex]; + } else { + return NULL; + } +} + + +////////////////////////////////////////////////////////////////////////// +BasePoint *AdPath::getNext() { + _currIndex++; + if (_currIndex < (int32)_points.size()) { + return _points[_currIndex]; + } else { + return NULL; + } +} + + +////////////////////////////////////////////////////////////////////////// +BasePoint *AdPath::getCurrent() { + if (_currIndex >= 0 && _currIndex < (int32)_points.size()) { + return _points[_currIndex]; + } else { + return NULL; + } +} + + +////////////////////////////////////////////////////////////////////////// +void AdPath::addPoint(BasePoint *point) { + _points.add(point); +} + + +////////////////////////////////////////////////////////////////////////// +bool AdPath::setReady(bool ready) { + bool orig = _ready; + _ready = ready; + + return orig; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdPath::persist(BasePersistenceManager *persistMgr) { + + persistMgr->transfer(TMEMBER(_gameRef)); + + persistMgr->transfer(TMEMBER(_currIndex)); + _points.persist(persistMgr); + persistMgr->transfer(TMEMBER(_ready)); + + return STATUS_OK; +} + +} // end of namespace Wintermute |