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author | Willem Jan Palenstijn | 2012-09-04 22:17:23 +0200 |
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committer | Willem Jan Palenstijn | 2012-09-04 22:17:23 +0200 |
commit | b4090ead4d4334e08725323ff72fd355c93b63d5 (patch) | |
tree | 4eb58e5698b1cfd1a89d2b038f929071264ffeb9 /engines/wintermute/ad/ad_response.cpp | |
parent | df80820184c90a87511f0cabdca4addb9fa13a66 (diff) | |
download | scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.tar.gz scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.tar.bz2 scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.zip |
WINTERMUTE: Convert CRLF to LF
Diffstat (limited to 'engines/wintermute/ad/ad_response.cpp')
-rw-r--r-- | engines/wintermute/ad/ad_response.cpp | 292 |
1 files changed, 146 insertions, 146 deletions
diff --git a/engines/wintermute/ad/ad_response.cpp b/engines/wintermute/ad/ad_response.cpp index f7886bba5a..37f46118bf 100644 --- a/engines/wintermute/ad/ad_response.cpp +++ b/engines/wintermute/ad/ad_response.cpp @@ -1,146 +1,146 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_response.h"
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/base/font/base_font_storage.h"
-#include "engines/wintermute/base/base_sprite.h"
-#include "engines/wintermute/utils/utils.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdResponse, false)
-
-//////////////////////////////////////////////////////////////////////////
-AdResponse::AdResponse(BaseGame *inGame) : BaseObject(inGame) {
- _text = NULL;
- _textOrig = NULL;
- _icon = _iconHover = _iconPressed = NULL;
- _font = NULL;
- _iD = 0;
- _responseType = RESPONSE_ALWAYS;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdResponse::~AdResponse() {
- delete[] _text;
- delete[] _textOrig;
- delete _icon;
- delete _iconHover;
- delete _iconPressed;
- _text = NULL;
- _textOrig = NULL;
- _icon = NULL;
- _iconHover = NULL;
- _iconPressed = NULL;
- if (_font) {
- _gameRef->_fontStorage->removeFont(_font);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdResponse::setText(const char *text) {
- BaseUtils::setString(&_text, text);
- BaseUtils::setString(&_textOrig, text);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdResponse::setIcon(const char *filename) {
- delete _icon;
- _icon = new BaseSprite(_gameRef);
- if (!_icon || DID_FAIL(_icon->loadFile(filename))) {
- _gameRef->LOG(0, "AdResponse::setIcon failed for file '%s'", filename);
- delete _icon;
- _icon = NULL;
- return STATUS_FAILED;
- }
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdResponse::setFont(const char *filename) {
- if (_font) {
- _gameRef->_fontStorage->removeFont(_font);
- }
- _font = _gameRef->_fontStorage->addFont(filename);
- if (!_font) {
- _gameRef->LOG(0, "AdResponse::setFont failed for file '%s'", filename);
- return STATUS_FAILED;
- }
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdResponse::setIconHover(const char *filename) {
- delete _iconHover;
- _iconHover = new BaseSprite(_gameRef);
- if (!_iconHover || DID_FAIL(_iconHover->loadFile(filename))) {
- _gameRef->LOG(0, "AdResponse::setIconHover failed for file '%s'", filename);
- delete _iconHover;
- _iconHover = NULL;
- return STATUS_FAILED;
- }
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdResponse::setIconPressed(const char *filename) {
- delete _iconPressed;
- _iconPressed = new BaseSprite(_gameRef);
- if (!_iconPressed || DID_FAIL(_iconPressed->loadFile(filename))) {
- _gameRef->LOG(0, "AdResponse::setIconPressed failed for file '%s'", filename);
- delete _iconPressed;
- _iconPressed = NULL;
- return STATUS_FAILED;
- }
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdResponse::persist(BasePersistenceManager *persistMgr) {
-
- BaseObject::persist(persistMgr);
-
- persistMgr->transfer(TMEMBER(_icon));
- persistMgr->transfer(TMEMBER(_iconHover));
- persistMgr->transfer(TMEMBER(_iconPressed));
- persistMgr->transfer(TMEMBER(_iD));
- persistMgr->transfer(TMEMBER(_text));
- persistMgr->transfer(TMEMBER(_textOrig));
- persistMgr->transfer(TMEMBER_INT(_responseType));
- persistMgr->transfer(TMEMBER(_font));
-
- return STATUS_OK;
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_response.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/font/base_font_storage.h" +#include "engines/wintermute/base/base_sprite.h" +#include "engines/wintermute/utils/utils.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdResponse, false) + +////////////////////////////////////////////////////////////////////////// +AdResponse::AdResponse(BaseGame *inGame) : BaseObject(inGame) { + _text = NULL; + _textOrig = NULL; + _icon = _iconHover = _iconPressed = NULL; + _font = NULL; + _iD = 0; + _responseType = RESPONSE_ALWAYS; +} + + +////////////////////////////////////////////////////////////////////////// +AdResponse::~AdResponse() { + delete[] _text; + delete[] _textOrig; + delete _icon; + delete _iconHover; + delete _iconPressed; + _text = NULL; + _textOrig = NULL; + _icon = NULL; + _iconHover = NULL; + _iconPressed = NULL; + if (_font) { + _gameRef->_fontStorage->removeFont(_font); + } +} + + +////////////////////////////////////////////////////////////////////////// +void AdResponse::setText(const char *text) { + BaseUtils::setString(&_text, text); + BaseUtils::setString(&_textOrig, text); +} + + +////////////////////////////////////////////////////////////////////////// +bool AdResponse::setIcon(const char *filename) { + delete _icon; + _icon = new BaseSprite(_gameRef); + if (!_icon || DID_FAIL(_icon->loadFile(filename))) { + _gameRef->LOG(0, "AdResponse::setIcon failed for file '%s'", filename); + delete _icon; + _icon = NULL; + return STATUS_FAILED; + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool AdResponse::setFont(const char *filename) { + if (_font) { + _gameRef->_fontStorage->removeFont(_font); + } + _font = _gameRef->_fontStorage->addFont(filename); + if (!_font) { + _gameRef->LOG(0, "AdResponse::setFont failed for file '%s'", filename); + return STATUS_FAILED; + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool AdResponse::setIconHover(const char *filename) { + delete _iconHover; + _iconHover = new BaseSprite(_gameRef); + if (!_iconHover || DID_FAIL(_iconHover->loadFile(filename))) { + _gameRef->LOG(0, "AdResponse::setIconHover failed for file '%s'", filename); + delete _iconHover; + _iconHover = NULL; + return STATUS_FAILED; + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdResponse::setIconPressed(const char *filename) { + delete _iconPressed; + _iconPressed = new BaseSprite(_gameRef); + if (!_iconPressed || DID_FAIL(_iconPressed->loadFile(filename))) { + _gameRef->LOG(0, "AdResponse::setIconPressed failed for file '%s'", filename); + delete _iconPressed; + _iconPressed = NULL; + return STATUS_FAILED; + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdResponse::persist(BasePersistenceManager *persistMgr) { + + BaseObject::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_icon)); + persistMgr->transfer(TMEMBER(_iconHover)); + persistMgr->transfer(TMEMBER(_iconPressed)); + persistMgr->transfer(TMEMBER(_iD)); + persistMgr->transfer(TMEMBER(_text)); + persistMgr->transfer(TMEMBER(_textOrig)); + persistMgr->transfer(TMEMBER_INT(_responseType)); + persistMgr->transfer(TMEMBER(_font)); + + return STATUS_OK; +} + +} // end of namespace Wintermute |