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authorWillem Jan Palenstijn2012-09-04 22:17:23 +0200
committerWillem Jan Palenstijn2012-09-04 22:17:23 +0200
commitb4090ead4d4334e08725323ff72fd355c93b63d5 (patch)
tree4eb58e5698b1cfd1a89d2b038f929071264ffeb9 /engines/wintermute/ad/ad_response.cpp
parentdf80820184c90a87511f0cabdca4addb9fa13a66 (diff)
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WINTERMUTE: Convert CRLF to LF
Diffstat (limited to 'engines/wintermute/ad/ad_response.cpp')
-rw-r--r--engines/wintermute/ad/ad_response.cpp292
1 files changed, 146 insertions, 146 deletions
diff --git a/engines/wintermute/ad/ad_response.cpp b/engines/wintermute/ad/ad_response.cpp
index f7886bba5a..37f46118bf 100644
--- a/engines/wintermute/ad/ad_response.cpp
+++ b/engines/wintermute/ad/ad_response.cpp
@@ -1,146 +1,146 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_response.h"
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/base/font/base_font_storage.h"
-#include "engines/wintermute/base/base_sprite.h"
-#include "engines/wintermute/utils/utils.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdResponse, false)
-
-//////////////////////////////////////////////////////////////////////////
-AdResponse::AdResponse(BaseGame *inGame) : BaseObject(inGame) {
- _text = NULL;
- _textOrig = NULL;
- _icon = _iconHover = _iconPressed = NULL;
- _font = NULL;
- _iD = 0;
- _responseType = RESPONSE_ALWAYS;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdResponse::~AdResponse() {
- delete[] _text;
- delete[] _textOrig;
- delete _icon;
- delete _iconHover;
- delete _iconPressed;
- _text = NULL;
- _textOrig = NULL;
- _icon = NULL;
- _iconHover = NULL;
- _iconPressed = NULL;
- if (_font) {
- _gameRef->_fontStorage->removeFont(_font);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdResponse::setText(const char *text) {
- BaseUtils::setString(&_text, text);
- BaseUtils::setString(&_textOrig, text);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdResponse::setIcon(const char *filename) {
- delete _icon;
- _icon = new BaseSprite(_gameRef);
- if (!_icon || DID_FAIL(_icon->loadFile(filename))) {
- _gameRef->LOG(0, "AdResponse::setIcon failed for file '%s'", filename);
- delete _icon;
- _icon = NULL;
- return STATUS_FAILED;
- }
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdResponse::setFont(const char *filename) {
- if (_font) {
- _gameRef->_fontStorage->removeFont(_font);
- }
- _font = _gameRef->_fontStorage->addFont(filename);
- if (!_font) {
- _gameRef->LOG(0, "AdResponse::setFont failed for file '%s'", filename);
- return STATUS_FAILED;
- }
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdResponse::setIconHover(const char *filename) {
- delete _iconHover;
- _iconHover = new BaseSprite(_gameRef);
- if (!_iconHover || DID_FAIL(_iconHover->loadFile(filename))) {
- _gameRef->LOG(0, "AdResponse::setIconHover failed for file '%s'", filename);
- delete _iconHover;
- _iconHover = NULL;
- return STATUS_FAILED;
- }
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdResponse::setIconPressed(const char *filename) {
- delete _iconPressed;
- _iconPressed = new BaseSprite(_gameRef);
- if (!_iconPressed || DID_FAIL(_iconPressed->loadFile(filename))) {
- _gameRef->LOG(0, "AdResponse::setIconPressed failed for file '%s'", filename);
- delete _iconPressed;
- _iconPressed = NULL;
- return STATUS_FAILED;
- }
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdResponse::persist(BasePersistenceManager *persistMgr) {
-
- BaseObject::persist(persistMgr);
-
- persistMgr->transfer(TMEMBER(_icon));
- persistMgr->transfer(TMEMBER(_iconHover));
- persistMgr->transfer(TMEMBER(_iconPressed));
- persistMgr->transfer(TMEMBER(_iD));
- persistMgr->transfer(TMEMBER(_text));
- persistMgr->transfer(TMEMBER(_textOrig));
- persistMgr->transfer(TMEMBER_INT(_responseType));
- persistMgr->transfer(TMEMBER(_font));
-
- return STATUS_OK;
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_response.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/font/base_font_storage.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/utils/utils.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdResponse, false)
+
+//////////////////////////////////////////////////////////////////////////
+AdResponse::AdResponse(BaseGame *inGame) : BaseObject(inGame) {
+ _text = NULL;
+ _textOrig = NULL;
+ _icon = _iconHover = _iconPressed = NULL;
+ _font = NULL;
+ _iD = 0;
+ _responseType = RESPONSE_ALWAYS;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdResponse::~AdResponse() {
+ delete[] _text;
+ delete[] _textOrig;
+ delete _icon;
+ delete _iconHover;
+ delete _iconPressed;
+ _text = NULL;
+ _textOrig = NULL;
+ _icon = NULL;
+ _iconHover = NULL;
+ _iconPressed = NULL;
+ if (_font) {
+ _gameRef->_fontStorage->removeFont(_font);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdResponse::setText(const char *text) {
+ BaseUtils::setString(&_text, text);
+ BaseUtils::setString(&_textOrig, text);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdResponse::setIcon(const char *filename) {
+ delete _icon;
+ _icon = new BaseSprite(_gameRef);
+ if (!_icon || DID_FAIL(_icon->loadFile(filename))) {
+ _gameRef->LOG(0, "AdResponse::setIcon failed for file '%s'", filename);
+ delete _icon;
+ _icon = NULL;
+ return STATUS_FAILED;
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdResponse::setFont(const char *filename) {
+ if (_font) {
+ _gameRef->_fontStorage->removeFont(_font);
+ }
+ _font = _gameRef->_fontStorage->addFont(filename);
+ if (!_font) {
+ _gameRef->LOG(0, "AdResponse::setFont failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdResponse::setIconHover(const char *filename) {
+ delete _iconHover;
+ _iconHover = new BaseSprite(_gameRef);
+ if (!_iconHover || DID_FAIL(_iconHover->loadFile(filename))) {
+ _gameRef->LOG(0, "AdResponse::setIconHover failed for file '%s'", filename);
+ delete _iconHover;
+ _iconHover = NULL;
+ return STATUS_FAILED;
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdResponse::setIconPressed(const char *filename) {
+ delete _iconPressed;
+ _iconPressed = new BaseSprite(_gameRef);
+ if (!_iconPressed || DID_FAIL(_iconPressed->loadFile(filename))) {
+ _gameRef->LOG(0, "AdResponse::setIconPressed failed for file '%s'", filename);
+ delete _iconPressed;
+ _iconPressed = NULL;
+ return STATUS_FAILED;
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdResponse::persist(BasePersistenceManager *persistMgr) {
+
+ BaseObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_icon));
+ persistMgr->transfer(TMEMBER(_iconHover));
+ persistMgr->transfer(TMEMBER(_iconPressed));
+ persistMgr->transfer(TMEMBER(_iD));
+ persistMgr->transfer(TMEMBER(_text));
+ persistMgr->transfer(TMEMBER(_textOrig));
+ persistMgr->transfer(TMEMBER_INT(_responseType));
+ persistMgr->transfer(TMEMBER(_font));
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute