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authorStrangerke2012-10-10 08:26:41 +0200
committerStrangerke2012-10-10 08:26:41 +0200
commitb164cbb571fc4e0f2a6f002760a851d8ac592540 (patch)
tree4d25f2e1f8241f6f3352fd9fb1135f5faa36dfd4 /engines/wintermute/ad/ad_response.h
parentb2f2f8d7b08b40e43702e8db325f8136066f10be (diff)
parent1e200620d673af4acdd2d128ed6e390df001aacf (diff)
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Merge branch 'master' of github.com:scummvm/scummvm into mortevielle
Conflicts: base/plugins.cpp configure
Diffstat (limited to 'engines/wintermute/ad/ad_response.h')
-rw-r--r--engines/wintermute/ad/ad_response.h61
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diff --git a/engines/wintermute/ad/ad_response.h b/engines/wintermute/ad/ad_response.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADRESPONSE_H
+#define WINTERMUTE_ADRESPONSE_H
+
+
+#include "engines/wintermute/base/base_object.h"
+#include "engines/wintermute/ad/ad_types.h"
+
+namespace Wintermute {
+class BaseFont;
+class AdResponse : public BaseObject {
+public:
+ DECLARE_PERSISTENT(AdResponse, BaseObject)
+ bool setIcon(const char *filename);
+ bool setFont(const char *filename);
+ bool setIconHover(const char *filename);
+ bool setIconPressed(const char *filename);
+ void setText(const char *text);
+ int _iD;
+ BaseSprite *_icon;
+ BaseSprite *_iconHover;
+ BaseSprite *_iconPressed;
+ BaseFont *_font;
+ char *_text;
+ char *_textOrig;
+ AdResponse(BaseGame *inGame);
+ virtual ~AdResponse();
+ TResponseType _responseType;
+
+};
+
+} // end of namespace Wintermute
+
+#endif