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author | Willem Jan Palenstijn | 2012-09-04 22:17:23 +0200 |
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committer | Willem Jan Palenstijn | 2012-09-04 22:17:23 +0200 |
commit | b4090ead4d4334e08725323ff72fd355c93b63d5 (patch) | |
tree | 4eb58e5698b1cfd1a89d2b038f929071264ffeb9 /engines/wintermute/ad/ad_response.h | |
parent | df80820184c90a87511f0cabdca4addb9fa13a66 (diff) | |
download | scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.tar.gz scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.tar.bz2 scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.zip |
WINTERMUTE: Convert CRLF to LF
Diffstat (limited to 'engines/wintermute/ad/ad_response.h')
-rw-r--r-- | engines/wintermute/ad/ad_response.h | 122 |
1 files changed, 61 insertions, 61 deletions
diff --git a/engines/wintermute/ad/ad_response.h b/engines/wintermute/ad/ad_response.h index 0678ef5a37..0ba88cf2e8 100644 --- a/engines/wintermute/ad/ad_response.h +++ b/engines/wintermute/ad/ad_response.h @@ -1,61 +1,61 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_ADRESPONSE_H
-#define WINTERMUTE_ADRESPONSE_H
-
-
-#include "engines/wintermute/base/base_object.h"
-#include "engines/wintermute/ad/ad_types.h"
-
-namespace Wintermute {
-class BaseFont;
-class AdResponse : public BaseObject {
-public:
- DECLARE_PERSISTENT(AdResponse, BaseObject)
- bool setIcon(const char *filename);
- bool setFont(const char *filename);
- bool setIconHover(const char *filename);
- bool setIconPressed(const char *filename);
- void setText(const char *text);
- int _iD;
- BaseSprite *_icon;
- BaseSprite *_iconHover;
- BaseSprite *_iconPressed;
- BaseFont *_font;
- char *_text;
- char *_textOrig;
- AdResponse(BaseGame *inGame);
- virtual ~AdResponse();
- TResponseType _responseType;
-
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADRESPONSE_H +#define WINTERMUTE_ADRESPONSE_H + + +#include "engines/wintermute/base/base_object.h" +#include "engines/wintermute/ad/ad_types.h" + +namespace Wintermute { +class BaseFont; +class AdResponse : public BaseObject { +public: + DECLARE_PERSISTENT(AdResponse, BaseObject) + bool setIcon(const char *filename); + bool setFont(const char *filename); + bool setIconHover(const char *filename); + bool setIconPressed(const char *filename); + void setText(const char *text); + int _iD; + BaseSprite *_icon; + BaseSprite *_iconHover; + BaseSprite *_iconPressed; + BaseFont *_font; + char *_text; + char *_textOrig; + AdResponse(BaseGame *inGame); + virtual ~AdResponse(); + TResponseType _responseType; + +}; + +} // end of namespace Wintermute + +#endif |