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authorEinar Johan Trøan Sømåen2013-04-18 17:45:50 +0200
committerEinar Johan Trøan Sømåen2013-04-18 17:45:50 +0200
commitb6242d0ea5603f73b488ed144ee3807b89829072 (patch)
tree4a7bf4e8bd367e721aab7ce3c3e8a4e3ee76e0f4 /engines/wintermute/ad/ad_response_context.h
parent5ddc2ee915bcd470f4ecaf197a64009e05a04bf8 (diff)
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WINTERMUTE: Use int32 instead of int in classes.
Diffstat (limited to 'engines/wintermute/ad/ad_response_context.h')
-rw-r--r--engines/wintermute/ad/ad_response_context.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/wintermute/ad/ad_response_context.h b/engines/wintermute/ad/ad_response_context.h
index f2e2a45b21..dd0008a728 100644
--- a/engines/wintermute/ad/ad_response_context.h
+++ b/engines/wintermute/ad/ad_response_context.h
@@ -38,7 +38,7 @@ class AdResponseContext : public BaseClass {
public:
void setContext(const char *context);
const char *getContext() const { return _context; }
- int _id;
+ int32 _id;
DECLARE_PERSISTENT(AdResponseContext, BaseClass)
AdResponseContext(BaseGame *inGame);