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author | Strangerke | 2012-10-10 08:26:41 +0200 |
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committer | Strangerke | 2012-10-10 08:26:41 +0200 |
commit | b164cbb571fc4e0f2a6f002760a851d8ac592540 (patch) | |
tree | 4d25f2e1f8241f6f3352fd9fb1135f5faa36dfd4 /engines/wintermute/ad/ad_scene_node.cpp | |
parent | b2f2f8d7b08b40e43702e8db325f8136066f10be (diff) | |
parent | 1e200620d673af4acdd2d128ed6e390df001aacf (diff) | |
download | scummvm-rg350-b164cbb571fc4e0f2a6f002760a851d8ac592540.tar.gz scummvm-rg350-b164cbb571fc4e0f2a6f002760a851d8ac592540.tar.bz2 scummvm-rg350-b164cbb571fc4e0f2a6f002760a851d8ac592540.zip |
Merge branch 'master' of github.com:scummvm/scummvm into mortevielle
Conflicts:
base/plugins.cpp
configure
Diffstat (limited to 'engines/wintermute/ad/ad_scene_node.cpp')
-rw-r--r-- | engines/wintermute/ad/ad_scene_node.cpp | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/engines/wintermute/ad/ad_scene_node.cpp b/engines/wintermute/ad/ad_scene_node.cpp new file mode 100644 index 0000000000..d0202236fd --- /dev/null +++ b/engines/wintermute/ad/ad_scene_node.cpp @@ -0,0 +1,82 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_scene_node.h" +#include "engines/wintermute/base/base_game.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdSceneNode, false) + +////////////////////////////////////////////////////////////////////////// +AdSceneNode::AdSceneNode(BaseGame *inGame) : BaseObject(inGame) { + _type = OBJECT_NONE; + _region = NULL; + _entity = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +AdSceneNode::~AdSceneNode() { + _gameRef->unregisterObject(_region); + _region = NULL; + + _gameRef->unregisterObject(_entity); + _entity = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdSceneNode::setEntity(AdEntity *entity) { + _type = OBJECT_ENTITY; + _entity = entity; + return _gameRef->registerObject(entity); +} + + +////////////////////////////////////////////////////////////////////////// +bool AdSceneNode::setRegion(AdRegion *region) { + _type = OBJECT_REGION; + _region = region; + return _gameRef->registerObject(region); +} + + +////////////////////////////////////////////////////////////////////////// +bool AdSceneNode::persist(BasePersistenceManager *persistMgr) { + + BaseObject::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_entity)); + persistMgr->transfer(TMEMBER(_region)); + persistMgr->transfer(TMEMBER_INT(_type)); + + return STATUS_OK; +} + +} // end of namespace Wintermute |