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author | Willem Jan Palenstijn | 2012-09-04 22:17:23 +0200 |
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committer | Willem Jan Palenstijn | 2012-09-04 22:17:23 +0200 |
commit | b4090ead4d4334e08725323ff72fd355c93b63d5 (patch) | |
tree | 4eb58e5698b1cfd1a89d2b038f929071264ffeb9 /engines/wintermute/ad/ad_scene_node.cpp | |
parent | df80820184c90a87511f0cabdca4addb9fa13a66 (diff) | |
download | scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.tar.gz scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.tar.bz2 scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.zip |
WINTERMUTE: Convert CRLF to LF
Diffstat (limited to 'engines/wintermute/ad/ad_scene_node.cpp')
-rw-r--r-- | engines/wintermute/ad/ad_scene_node.cpp | 164 |
1 files changed, 82 insertions, 82 deletions
diff --git a/engines/wintermute/ad/ad_scene_node.cpp b/engines/wintermute/ad/ad_scene_node.cpp index 4f6acdbc95..d0202236fd 100644 --- a/engines/wintermute/ad/ad_scene_node.cpp +++ b/engines/wintermute/ad/ad_scene_node.cpp @@ -1,82 +1,82 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_scene_node.h"
-#include "engines/wintermute/base/base_game.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdSceneNode, false)
-
-//////////////////////////////////////////////////////////////////////////
-AdSceneNode::AdSceneNode(BaseGame *inGame) : BaseObject(inGame) {
- _type = OBJECT_NONE;
- _region = NULL;
- _entity = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdSceneNode::~AdSceneNode() {
- _gameRef->unregisterObject(_region);
- _region = NULL;
-
- _gameRef->unregisterObject(_entity);
- _entity = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdSceneNode::setEntity(AdEntity *entity) {
- _type = OBJECT_ENTITY;
- _entity = entity;
- return _gameRef->registerObject(entity);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdSceneNode::setRegion(AdRegion *region) {
- _type = OBJECT_REGION;
- _region = region;
- return _gameRef->registerObject(region);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdSceneNode::persist(BasePersistenceManager *persistMgr) {
-
- BaseObject::persist(persistMgr);
-
- persistMgr->transfer(TMEMBER(_entity));
- persistMgr->transfer(TMEMBER(_region));
- persistMgr->transfer(TMEMBER_INT(_type));
-
- return STATUS_OK;
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_scene_node.h" +#include "engines/wintermute/base/base_game.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdSceneNode, false) + +////////////////////////////////////////////////////////////////////////// +AdSceneNode::AdSceneNode(BaseGame *inGame) : BaseObject(inGame) { + _type = OBJECT_NONE; + _region = NULL; + _entity = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +AdSceneNode::~AdSceneNode() { + _gameRef->unregisterObject(_region); + _region = NULL; + + _gameRef->unregisterObject(_entity); + _entity = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdSceneNode::setEntity(AdEntity *entity) { + _type = OBJECT_ENTITY; + _entity = entity; + return _gameRef->registerObject(entity); +} + + +////////////////////////////////////////////////////////////////////////// +bool AdSceneNode::setRegion(AdRegion *region) { + _type = OBJECT_REGION; + _region = region; + return _gameRef->registerObject(region); +} + + +////////////////////////////////////////////////////////////////////////// +bool AdSceneNode::persist(BasePersistenceManager *persistMgr) { + + BaseObject::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_entity)); + persistMgr->transfer(TMEMBER(_region)); + persistMgr->transfer(TMEMBER_INT(_type)); + + return STATUS_OK; +} + +} // end of namespace Wintermute |