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authorEinar Johan Trøan Sømåen2012-12-09 17:06:13 +0100
committerEinar Johan Trøan Sømåen2012-12-09 17:06:13 +0100
commit8f33a2ea0b807df5075b078877f2a83bb0fdb114 (patch)
tree7ed4ddb1b5e66783334229794cb933fe03c59478 /engines/wintermute/ad/ad_scene_state.h
parent4985a89b36993c4e9e7c1850de2c2f940c330ed7 (diff)
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WINTERMUTE: Privatize members in AdSceneState
Diffstat (limited to 'engines/wintermute/ad/ad_scene_state.h')
-rw-r--r--engines/wintermute/ad/ad_scene_state.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/wintermute/ad/ad_scene_state.h b/engines/wintermute/ad/ad_scene_state.h
index 2b25393c5a..600aa4b581 100644
--- a/engines/wintermute/ad/ad_scene_state.h
+++ b/engines/wintermute/ad/ad_scene_state.h
@@ -39,9 +39,11 @@ class AdSceneState : public BaseClass {
public:
AdNodeState *getNodeState(const char *name, bool saving);
void setFilename(const char *filename);
+ const char *getFilename() const;
DECLARE_PERSISTENT(AdSceneState, BaseClass)
AdSceneState(BaseGame *inGame);
virtual ~AdSceneState();
+private:
char *_filename;
BaseArray<AdNodeState *> _nodeStates;
};