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author | Willem Jan Palenstijn | 2012-09-04 22:17:23 +0200 |
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committer | Willem Jan Palenstijn | 2012-09-04 22:17:23 +0200 |
commit | b4090ead4d4334e08725323ff72fd355c93b63d5 (patch) | |
tree | 4eb58e5698b1cfd1a89d2b038f929071264ffeb9 /engines/wintermute/ad/ad_sentence.h | |
parent | df80820184c90a87511f0cabdca4addb9fa13a66 (diff) | |
download | scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.tar.gz scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.tar.bz2 scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.zip |
WINTERMUTE: Convert CRLF to LF
Diffstat (limited to 'engines/wintermute/ad/ad_sentence.h')
-rw-r--r-- | engines/wintermute/ad/ad_sentence.h | 170 |
1 files changed, 85 insertions, 85 deletions
diff --git a/engines/wintermute/ad/ad_sentence.h b/engines/wintermute/ad/ad_sentence.h index 85be09094c..e7c94030b9 100644 --- a/engines/wintermute/ad/ad_sentence.h +++ b/engines/wintermute/ad/ad_sentence.h @@ -1,85 +1,85 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_ADSENTENCE_H
-#define WINTERMUTE_ADSENTENCE_H
-
-
-#include "engines/wintermute/base/base.h"
-#include "engines/wintermute/persistent.h"
-#include "engines/wintermute/math/rect32.h"
-#include "engines/wintermute/dctypes.h" // Added by ClassView
-#include "common/rect.h"
-
-namespace Wintermute {
-class AdTalkDef;
-class BaseFont;
-class BaseSprite;
-class BaseSound;
-class AdSentence : public BaseClass {
-public:
- bool _freezable;
- bool _fixedPos;
- BaseSprite *_currentSprite;
- char *_currentSkelAnim;
- bool update(TDirection dir = DI_DOWN);
- bool setupTalkFile(const char *soundFilename);
- DECLARE_PERSISTENT(AdSentence, BaseClass)
- bool finish();
- void setSound(BaseSound *Sound);
- bool _soundStarted;
- BaseSound *_sound;
- TTextAlign _align;
- bool display();
- int _width;
- Point32 _pos;
- BaseFont *_font;
- char *getNextStance();
- char *getCurrentStance();
- void setStances(const char *stances);
- void setText(const char *text);
- int _currentStance;
- uint32 _startTime;
- char *_stances;
- char *_text;
- uint32 _duration;
- AdSentence(BaseGame *inGame);
- virtual ~AdSentence();
- AdTalkDef *_talkDef;
-
- bool canSkip();
-
-private:
- char *_tempStance;
- char *getStance(int stance);
-
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADSENTENCE_H +#define WINTERMUTE_ADSENTENCE_H + + +#include "engines/wintermute/base/base.h" +#include "engines/wintermute/persistent.h" +#include "engines/wintermute/math/rect32.h" +#include "engines/wintermute/dctypes.h" // Added by ClassView +#include "common/rect.h" + +namespace Wintermute { +class AdTalkDef; +class BaseFont; +class BaseSprite; +class BaseSound; +class AdSentence : public BaseClass { +public: + bool _freezable; + bool _fixedPos; + BaseSprite *_currentSprite; + char *_currentSkelAnim; + bool update(TDirection dir = DI_DOWN); + bool setupTalkFile(const char *soundFilename); + DECLARE_PERSISTENT(AdSentence, BaseClass) + bool finish(); + void setSound(BaseSound *Sound); + bool _soundStarted; + BaseSound *_sound; + TTextAlign _align; + bool display(); + int _width; + Point32 _pos; + BaseFont *_font; + char *getNextStance(); + char *getCurrentStance(); + void setStances(const char *stances); + void setText(const char *text); + int _currentStance; + uint32 _startTime; + char *_stances; + char *_text; + uint32 _duration; + AdSentence(BaseGame *inGame); + virtual ~AdSentence(); + AdTalkDef *_talkDef; + + bool canSkip(); + +private: + char *_tempStance; + char *getStance(int stance); + +}; + +} // end of namespace Wintermute + +#endif |