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authorWillem Jan Palenstijn2012-09-04 22:17:23 +0200
committerWillem Jan Palenstijn2012-09-04 22:17:23 +0200
commitb4090ead4d4334e08725323ff72fd355c93b63d5 (patch)
tree4eb58e5698b1cfd1a89d2b038f929071264ffeb9 /engines/wintermute/ad/ad_sentence.h
parentdf80820184c90a87511f0cabdca4addb9fa13a66 (diff)
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WINTERMUTE: Convert CRLF to LF
Diffstat (limited to 'engines/wintermute/ad/ad_sentence.h')
-rw-r--r--engines/wintermute/ad/ad_sentence.h170
1 files changed, 85 insertions, 85 deletions
diff --git a/engines/wintermute/ad/ad_sentence.h b/engines/wintermute/ad/ad_sentence.h
index 85be09094c..e7c94030b9 100644
--- a/engines/wintermute/ad/ad_sentence.h
+++ b/engines/wintermute/ad/ad_sentence.h
@@ -1,85 +1,85 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_ADSENTENCE_H
-#define WINTERMUTE_ADSENTENCE_H
-
-
-#include "engines/wintermute/base/base.h"
-#include "engines/wintermute/persistent.h"
-#include "engines/wintermute/math/rect32.h"
-#include "engines/wintermute/dctypes.h" // Added by ClassView
-#include "common/rect.h"
-
-namespace Wintermute {
-class AdTalkDef;
-class BaseFont;
-class BaseSprite;
-class BaseSound;
-class AdSentence : public BaseClass {
-public:
- bool _freezable;
- bool _fixedPos;
- BaseSprite *_currentSprite;
- char *_currentSkelAnim;
- bool update(TDirection dir = DI_DOWN);
- bool setupTalkFile(const char *soundFilename);
- DECLARE_PERSISTENT(AdSentence, BaseClass)
- bool finish();
- void setSound(BaseSound *Sound);
- bool _soundStarted;
- BaseSound *_sound;
- TTextAlign _align;
- bool display();
- int _width;
- Point32 _pos;
- BaseFont *_font;
- char *getNextStance();
- char *getCurrentStance();
- void setStances(const char *stances);
- void setText(const char *text);
- int _currentStance;
- uint32 _startTime;
- char *_stances;
- char *_text;
- uint32 _duration;
- AdSentence(BaseGame *inGame);
- virtual ~AdSentence();
- AdTalkDef *_talkDef;
-
- bool canSkip();
-
-private:
- char *_tempStance;
- char *getStance(int stance);
-
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADSENTENCE_H
+#define WINTERMUTE_ADSENTENCE_H
+
+
+#include "engines/wintermute/base/base.h"
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/math/rect32.h"
+#include "engines/wintermute/dctypes.h" // Added by ClassView
+#include "common/rect.h"
+
+namespace Wintermute {
+class AdTalkDef;
+class BaseFont;
+class BaseSprite;
+class BaseSound;
+class AdSentence : public BaseClass {
+public:
+ bool _freezable;
+ bool _fixedPos;
+ BaseSprite *_currentSprite;
+ char *_currentSkelAnim;
+ bool update(TDirection dir = DI_DOWN);
+ bool setupTalkFile(const char *soundFilename);
+ DECLARE_PERSISTENT(AdSentence, BaseClass)
+ bool finish();
+ void setSound(BaseSound *Sound);
+ bool _soundStarted;
+ BaseSound *_sound;
+ TTextAlign _align;
+ bool display();
+ int _width;
+ Point32 _pos;
+ BaseFont *_font;
+ char *getNextStance();
+ char *getCurrentStance();
+ void setStances(const char *stances);
+ void setText(const char *text);
+ int _currentStance;
+ uint32 _startTime;
+ char *_stances;
+ char *_text;
+ uint32 _duration;
+ AdSentence(BaseGame *inGame);
+ virtual ~AdSentence();
+ AdTalkDef *_talkDef;
+
+ bool canSkip();
+
+private:
+ char *_tempStance;
+ char *getStance(int stance);
+
+};
+
+} // end of namespace Wintermute
+
+#endif