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author | Einar Johan Trøan Sømåen | 2012-07-21 21:01:47 +0200 |
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committer | Einar Johan Trøan Sømåen | 2012-07-21 21:01:47 +0200 |
commit | b5a07fef8ebf29f7f44b15d9b34799c7e115fdad (patch) | |
tree | 76599c7b51aa6ad0447cb6ff6847f9eba54a679a /engines/wintermute/ad/ad_sentence.h | |
parent | 2e82471240804df65acdf51c43ea044cbb81ae68 (diff) | |
download | scummvm-rg350-b5a07fef8ebf29f7f44b15d9b34799c7e115fdad.tar.gz scummvm-rg350-b5a07fef8ebf29f7f44b15d9b34799c7e115fdad.tar.bz2 scummvm-rg350-b5a07fef8ebf29f7f44b15d9b34799c7e115fdad.zip |
WINTERMUTE: Get rid of the C-prefix for class-definitions.
Diffstat (limited to 'engines/wintermute/ad/ad_sentence.h')
-rw-r--r-- | engines/wintermute/ad/ad_sentence.h | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/engines/wintermute/ad/ad_sentence.h b/engines/wintermute/ad/ad_sentence.h index 40f99ea830..6883bd8893 100644 --- a/engines/wintermute/ad/ad_sentence.h +++ b/engines/wintermute/ad/ad_sentence.h @@ -37,28 +37,28 @@ #include "common/rect.h"
namespace WinterMute {
-class CAdTalkDef;
-class CBFont;
-class CBSprite;
-class CBSound;
-class CAdSentence : public CBBase {
+class AdTalkDef;
+class BaseFont;
+class BaseSprite;
+class BaseSound;
+class AdSentence : public BaseClass {
public:
bool _freezable;
bool _fixedPos;
- CBSprite *_currentSprite;
+ BaseSprite *_currentSprite;
char *_currentSkelAnim;
bool update(TDirection dir = DI_DOWN);
bool setupTalkFile(const char *soundFilename);
- DECLARE_PERSISTENT(CAdSentence, CBBase)
+ DECLARE_PERSISTENT(AdSentence, BaseClass)
bool finish();
- void setSound(CBSound *Sound);
+ void setSound(BaseSound *Sound);
bool _soundStarted;
- CBSound *_sound;
+ BaseSound *_sound;
TTextAlign _align;
bool display();
int _width;
Point32 _pos;
- CBFont *_font;
+ BaseFont *_font;
char *getNextStance();
char *getCurrentStance();
void setStances(const char *stances);
@@ -68,9 +68,9 @@ public: char *_stances;
char *_text;
uint32 _duration;
- CAdSentence(CBGame *inGame);
- virtual ~CAdSentence();
- CAdTalkDef *_talkDef;
+ AdSentence(BaseGame *inGame);
+ virtual ~AdSentence();
+ AdTalkDef *_talkDef;
bool CanSkip();
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