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author | Einar Johan Trøan Sømåen | 2012-07-21 21:01:47 +0200 |
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committer | Einar Johan Trøan Sømåen | 2012-07-21 21:01:47 +0200 |
commit | b5a07fef8ebf29f7f44b15d9b34799c7e115fdad (patch) | |
tree | 76599c7b51aa6ad0447cb6ff6847f9eba54a679a /engines/wintermute/ad/ad_sprite_set.cpp | |
parent | 2e82471240804df65acdf51c43ea044cbb81ae68 (diff) | |
download | scummvm-rg350-b5a07fef8ebf29f7f44b15d9b34799c7e115fdad.tar.gz scummvm-rg350-b5a07fef8ebf29f7f44b15d9b34799c7e115fdad.tar.bz2 scummvm-rg350-b5a07fef8ebf29f7f44b15d9b34799c7e115fdad.zip |
WINTERMUTE: Get rid of the C-prefix for class-definitions.
Diffstat (limited to 'engines/wintermute/ad/ad_sprite_set.cpp')
-rw-r--r-- | engines/wintermute/ad/ad_sprite_set.cpp | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/engines/wintermute/ad/ad_sprite_set.cpp b/engines/wintermute/ad/ad_sprite_set.cpp index f0925c6913..b594bd0467 100644 --- a/engines/wintermute/ad/ad_sprite_set.cpp +++ b/engines/wintermute/ad/ad_sprite_set.cpp @@ -35,10 +35,10 @@ namespace WinterMute {
-IMPLEMENT_PERSISTENT(CAdSpriteSet, false)
+IMPLEMENT_PERSISTENT(AdSpriteSet, false)
//////////////////////////////////////////////////////////////////////////
-CAdSpriteSet::CAdSpriteSet(CBGame *inGame, CBObject *owner): CBObject(inGame) {
+AdSpriteSet::AdSpriteSet(BaseGame *inGame, BaseObject *owner): BaseObject(inGame) {
_owner = owner;
for (int i = 0; i < NUM_DIRECTIONS; i++)
@@ -47,7 +47,7 @@ CAdSpriteSet::CAdSpriteSet(CBGame *inGame, CBObject *owner): CBObject(inGame) { //////////////////////////////////////////////////////////////////////////
-CAdSpriteSet::~CAdSpriteSet() {
+AdSpriteSet::~AdSpriteSet() {
for (int i = 0; i < NUM_DIRECTIONS; i++) {
delete _sprites[i];
_sprites[i] = NULL;
@@ -58,10 +58,10 @@ CAdSpriteSet::~CAdSpriteSet() { //////////////////////////////////////////////////////////////////////////
-bool CAdSpriteSet::loadFile(const char *filename, int lifeTime, TSpriteCacheType cacheType) {
+bool AdSpriteSet::loadFile(const char *filename, int lifeTime, TSpriteCacheType cacheType) {
byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
if (buffer == NULL) {
- _gameRef->LOG(0, "CAdSpriteSet::LoadFile failed for file '%s'", filename);
+ _gameRef->LOG(0, "AdSpriteSet::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -90,7 +90,7 @@ TOKEN_DEF(TEMPLATE) TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-bool CAdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteCacheType CacheType) {
+bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteCacheType CacheType) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(SPRITESET)
TOKEN_TABLE(NAME)
@@ -108,7 +108,7 @@ bool CAdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSprite byte *params;
int cmd;
- CBParser parser(_gameRef);
+ BaseParser parser(_gameRef);
if (complete) {
if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_SPRITESET) {
@@ -118,7 +118,7 @@ bool CAdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSprite buffer = params;
}
- CBSprite *spr = NULL;
+ BaseSprite *spr = NULL;
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
@@ -132,7 +132,7 @@ bool CAdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSprite case TOKEN_LEFT:
delete _sprites[DI_LEFT];
_sprites[DI_LEFT] = NULL;
- spr = new CBSprite(_gameRef, _owner);
+ spr = new BaseSprite(_gameRef, _owner);
if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, CacheType))) cmd = PARSERR_GENERIC;
else _sprites[DI_LEFT] = spr;
break;
@@ -140,7 +140,7 @@ bool CAdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSprite case TOKEN_RIGHT:
delete _sprites[DI_RIGHT];
_sprites[DI_RIGHT] = NULL;
- spr = new CBSprite(_gameRef, _owner);
+ spr = new BaseSprite(_gameRef, _owner);
if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, CacheType))) cmd = PARSERR_GENERIC;
else _sprites[DI_RIGHT] = spr;
break;
@@ -148,7 +148,7 @@ bool CAdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSprite case TOKEN_UP:
delete _sprites[DI_UP];
_sprites[DI_UP] = NULL;
- spr = new CBSprite(_gameRef, _owner);
+ spr = new BaseSprite(_gameRef, _owner);
if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, CacheType))) cmd = PARSERR_GENERIC;
else _sprites[DI_UP] = spr;
break;
@@ -156,7 +156,7 @@ bool CAdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSprite case TOKEN_DOWN:
delete _sprites[DI_DOWN];
_sprites[DI_DOWN] = NULL;
- spr = new CBSprite(_gameRef, _owner);
+ spr = new BaseSprite(_gameRef, _owner);
if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, CacheType))) cmd = PARSERR_GENERIC;
else _sprites[DI_DOWN] = spr;
break;
@@ -164,7 +164,7 @@ bool CAdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSprite case TOKEN_UP_LEFT:
delete _sprites[DI_UPLEFT];
_sprites[DI_UPLEFT] = NULL;
- spr = new CBSprite(_gameRef, _owner);
+ spr = new BaseSprite(_gameRef, _owner);
if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, CacheType))) cmd = PARSERR_GENERIC;
else _sprites[DI_UPLEFT] = spr;
break;
@@ -172,7 +172,7 @@ bool CAdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSprite case TOKEN_UP_RIGHT:
delete _sprites[DI_UPRIGHT];
_sprites[DI_UPRIGHT] = NULL;
- spr = new CBSprite(_gameRef, _owner);
+ spr = new BaseSprite(_gameRef, _owner);
if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, CacheType))) cmd = PARSERR_GENERIC;
else _sprites[DI_UPRIGHT] = spr;
break;
@@ -180,7 +180,7 @@ bool CAdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSprite case TOKEN_DOWN_LEFT:
delete _sprites[DI_DOWNLEFT];
_sprites[DI_DOWNLEFT] = NULL;
- spr = new CBSprite(_gameRef, _owner);
+ spr = new BaseSprite(_gameRef, _owner);
if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, CacheType))) cmd = PARSERR_GENERIC;
else _sprites[DI_DOWNLEFT] = spr;
break;
@@ -188,7 +188,7 @@ bool CAdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSprite case TOKEN_DOWN_RIGHT:
delete _sprites[DI_DOWNRIGHT];
_sprites[DI_DOWNRIGHT] = NULL;
- spr = new CBSprite(_gameRef, _owner);
+ spr = new BaseSprite(_gameRef, _owner);
if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, CacheType))) cmd = PARSERR_GENERIC;
else _sprites[DI_DOWNRIGHT] = spr;
break;
@@ -214,9 +214,9 @@ bool CAdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSprite //////////////////////////////////////////////////////////////////////////
-bool CAdSpriteSet::persist(CBPersistMgr *persistMgr) {
+bool AdSpriteSet::persist(BasePersistenceManager *persistMgr) {
- CBObject::persist(persistMgr);
+ BaseObject::persist(persistMgr);
persistMgr->transfer(TMEMBER(_owner));
for (int i = 0; i < NUM_DIRECTIONS; i++) {
@@ -228,12 +228,12 @@ bool CAdSpriteSet::persist(CBPersistMgr *persistMgr) { //////////////////////////////////////////////////////////////////////////
-CBSprite *CAdSpriteSet::getSprite(TDirection direction) {
+BaseSprite *AdSpriteSet::getSprite(TDirection direction) {
int dir = (int)direction;
if (dir < 0) dir = 0;
if (dir >= NUM_DIRECTIONS) dir = NUM_DIRECTIONS - 1;
- CBSprite *ret = NULL;
+ BaseSprite *ret = NULL;
// find nearest set sprite
int numSteps = 0;
@@ -258,7 +258,7 @@ CBSprite *CAdSpriteSet::getSprite(TDirection direction) { //////////////////////////////////////////////////////////////////////////
-bool CAdSpriteSet::saveAsText(CBDynBuffer *buffer, int indent) {
+bool AdSpriteSet::saveAsText(BaseDynamicBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "SPRITESET {\n");
if (_name) buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
for (int i = 0; i < NUM_DIRECTIONS; i++) {
@@ -292,7 +292,7 @@ bool CAdSpriteSet::saveAsText(CBDynBuffer *buffer, int indent) { }
}
- CBBase::saveAsText(buffer, indent + 2);
+ BaseClass::saveAsText(buffer, indent + 2);
buffer->putTextIndent(indent, "}\n");
@@ -300,7 +300,7 @@ bool CAdSpriteSet::saveAsText(CBDynBuffer *buffer, int indent) { }
//////////////////////////////////////////////////////////////////////////
-bool CAdSpriteSet::containsSprite(CBSprite *sprite) {
+bool AdSpriteSet::containsSprite(BaseSprite *sprite) {
if (!sprite) return false;
for (int i = 0; i < NUM_DIRECTIONS; i++) {
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