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authorWillem Jan Palenstijn2012-09-04 22:17:23 +0200
committerWillem Jan Palenstijn2012-09-04 22:17:23 +0200
commitb4090ead4d4334e08725323ff72fd355c93b63d5 (patch)
tree4eb58e5698b1cfd1a89d2b038f929071264ffeb9 /engines/wintermute/ad/ad_talk_def.cpp
parentdf80820184c90a87511f0cabdca4addb9fa13a66 (diff)
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WINTERMUTE: Convert CRLF to LF
Diffstat (limited to 'engines/wintermute/ad/ad_talk_def.cpp')
-rw-r--r--engines/wintermute/ad/ad_talk_def.cpp570
1 files changed, 285 insertions, 285 deletions
diff --git a/engines/wintermute/ad/ad_talk_def.cpp b/engines/wintermute/ad/ad_talk_def.cpp
index cd96345fc8..8cb489509b 100644
--- a/engines/wintermute/ad/ad_talk_def.cpp
+++ b/engines/wintermute/ad/ad_talk_def.cpp
@@ -1,285 +1,285 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_talk_def.h"
-#include "engines/wintermute/ad/ad_talk_node.h"
-#include "engines/wintermute/base/base_parser.h"
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/base/base_dynamic_buffer.h"
-#include "engines/wintermute/base/base_sprite.h"
-#include "engines/wintermute/ad/ad_sprite_set.h"
-#include "engines/wintermute/base/base_file_manager.h"
-#include "engines/wintermute/utils/utils.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdTalkDef, false)
-
-//////////////////////////////////////////////////////////////////////////
-AdTalkDef::AdTalkDef(BaseGame *inGame) : BaseObject(inGame) {
- _defaultSpriteFilename = NULL;
- _defaultSprite = NULL;
-
- _defaultSpriteSetFilename = NULL;
- _defaultSpriteSet = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdTalkDef::~AdTalkDef() {
- for (uint32 i = 0; i < _nodes.size(); i++) {
- delete _nodes[i];
- }
- _nodes.clear();
-
- delete[] _defaultSpriteFilename;
- delete _defaultSprite;
- _defaultSpriteFilename = NULL;
- _defaultSprite = NULL;
-
- delete[] _defaultSpriteSetFilename;
- delete _defaultSpriteSet;
- _defaultSpriteSetFilename = NULL;
- _defaultSpriteSet = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdTalkDef::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
- _gameRef->LOG(0, "AdTalkDef::LoadFile failed for file '%s'", filename);
- return STATUS_FAILED;
- }
-
- bool ret;
-
- setFilename(filename);
-
- if (DID_FAIL(ret = loadBuffer(buffer, true))) {
- _gameRef->LOG(0, "Error parsing TALK file '%s'", filename);
- }
-
- delete[] buffer;
-
- return ret;
-}
-
-
-TOKEN_DEF_START
-TOKEN_DEF(TALK)
-TOKEN_DEF(TEMPLATE)
-TOKEN_DEF(ACTION)
-TOKEN_DEF(DEFAULT_SPRITESET_FILE)
-TOKEN_DEF(DEFAULT_SPRITESET)
-TOKEN_DEF(DEFAULT_SPRITE)
-TOKEN_DEF(EDITOR_PROPERTY)
-TOKEN_DEF_END
-//////////////////////////////////////////////////////////////////////////
-bool AdTalkDef::loadBuffer(byte *buffer, bool complete) {
- TOKEN_TABLE_START(commands)
- TOKEN_TABLE(TALK)
- TOKEN_TABLE(TEMPLATE)
- TOKEN_TABLE(ACTION)
- TOKEN_TABLE(DEFAULT_SPRITESET_FILE)
- TOKEN_TABLE(DEFAULT_SPRITESET)
- TOKEN_TABLE(DEFAULT_SPRITE)
- TOKEN_TABLE(EDITOR_PROPERTY)
- TOKEN_TABLE_END
-
- byte *params;
- int cmd;
- BaseParser parser;
-
- if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_TALK) {
- _gameRef->LOG(0, "'TALK' keyword expected.");
- return STATUS_FAILED;
- }
- buffer = params;
- }
-
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
- switch (cmd) {
- case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) {
- cmd = PARSERR_GENERIC;
- }
- break;
-
- case TOKEN_ACTION: {
- AdTalkNode *node = new AdTalkNode(_gameRef);
- if (node && DID_SUCCEED(node->loadBuffer(params, false))) {
- _nodes.add(node);
- } else {
- delete node;
- node = NULL;
- cmd = PARSERR_GENERIC;
- }
- }
- break;
-
- case TOKEN_DEFAULT_SPRITE:
- BaseUtils::setString(&_defaultSpriteFilename, (char *)params);
- break;
-
- case TOKEN_DEFAULT_SPRITESET_FILE:
- BaseUtils::setString(&_defaultSpriteSetFilename, (char *)params);
- break;
-
- case TOKEN_DEFAULT_SPRITESET: {
- delete _defaultSpriteSet;
- _defaultSpriteSet = new AdSpriteSet(_gameRef);
- if (!_defaultSpriteSet || DID_FAIL(_defaultSpriteSet->loadBuffer(params, false))) {
- delete _defaultSpriteSet;
- _defaultSpriteSet = NULL;
- cmd = PARSERR_GENERIC;
- }
- }
- break;
-
-
- case TOKEN_EDITOR_PROPERTY:
- parseEditorProperty(params, false);
- break;
- }
- }
- if (cmd == PARSERR_TOKENNOTFOUND) {
- _gameRef->LOG(0, "Syntax error in TALK definition");
- return STATUS_FAILED;
- }
-
- if (cmd == PARSERR_GENERIC) {
- _gameRef->LOG(0, "Error loading TALK definition");
- return STATUS_FAILED;
- }
-
- delete _defaultSprite;
- delete _defaultSpriteSet;
- _defaultSprite = NULL;
- _defaultSpriteSet = NULL;
-
- if (_defaultSpriteFilename) {
- _defaultSprite = new BaseSprite(_gameRef);
- if (!_defaultSprite || DID_FAIL(_defaultSprite->loadFile(_defaultSpriteFilename))) {
- return STATUS_FAILED;
- }
- }
-
- if (_defaultSpriteSetFilename) {
- _defaultSpriteSet = new AdSpriteSet(_gameRef);
- if (!_defaultSpriteSet || DID_FAIL(_defaultSpriteSet->loadFile(_defaultSpriteSetFilename))) {
- return STATUS_FAILED;
- }
- }
-
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdTalkDef::persist(BasePersistenceManager *persistMgr) {
-
- BaseObject::persist(persistMgr);
-
- persistMgr->transfer(TMEMBER(_defaultSprite));
- persistMgr->transfer(TMEMBER(_defaultSpriteFilename));
- persistMgr->transfer(TMEMBER(_defaultSpriteSet));
- persistMgr->transfer(TMEMBER(_defaultSpriteSetFilename));
-
- _nodes.persist(persistMgr);
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdTalkDef::saveAsText(BaseDynamicBuffer *buffer, int indent) {
- buffer->putTextIndent(indent, "TALK {\n");
- if (_defaultSpriteFilename) {
- buffer->putTextIndent(indent + 2, "DEFAULT_SPRITE=\"%s\"\n", _defaultSpriteFilename);
- }
-
- if (_defaultSpriteSetFilename) {
- buffer->putTextIndent(indent + 2, "DEFAULT_SPRITESET_FILE=\"%s\"\n", _defaultSpriteSetFilename);
- } else if (_defaultSpriteSet) {
- _defaultSpriteSet->saveAsText(buffer, indent + 2);
- }
-
- for (uint32 i = 0; i < _nodes.size(); i++) {
- _nodes[i]->saveAsText(buffer, indent + 2);
- buffer->putTextIndent(indent, "\n");
- }
- BaseClass::saveAsText(buffer, indent + 2);
-
- buffer->putTextIndent(indent, "}\n");
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdTalkDef::loadDefaultSprite() {
- if (_defaultSpriteFilename && !_defaultSprite) {
- _defaultSprite = new BaseSprite(_gameRef);
- if (!_defaultSprite || DID_FAIL(_defaultSprite->loadFile(_defaultSpriteFilename))) {
- delete _defaultSprite;
- _defaultSprite = NULL;
- return STATUS_FAILED;
- } else {
- return STATUS_OK;
- }
- } else if (_defaultSpriteSetFilename && !_defaultSpriteSet) {
- _defaultSpriteSet = new AdSpriteSet(_gameRef);
- if (!_defaultSpriteSet || DID_FAIL(_defaultSpriteSet->loadFile(_defaultSpriteSetFilename))) {
- delete _defaultSpriteSet;
- _defaultSpriteSet = NULL;
- return STATUS_FAILED;
- } else {
- return STATUS_OK;
- }
- } else {
- return STATUS_OK;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-BaseSprite *AdTalkDef::getDefaultSprite(TDirection dir) {
- loadDefaultSprite();
- if (_defaultSprite) {
- return _defaultSprite;
- } else if (_defaultSpriteSet) {
- return _defaultSpriteSet->getSprite(dir);
- } else {
- return NULL;
- }
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_talk_def.h"
+#include "engines/wintermute/ad/ad_talk_node.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/ad/ad_sprite_set.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/utils/utils.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdTalkDef, false)
+
+//////////////////////////////////////////////////////////////////////////
+AdTalkDef::AdTalkDef(BaseGame *inGame) : BaseObject(inGame) {
+ _defaultSpriteFilename = NULL;
+ _defaultSprite = NULL;
+
+ _defaultSpriteSetFilename = NULL;
+ _defaultSpriteSet = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdTalkDef::~AdTalkDef() {
+ for (uint32 i = 0; i < _nodes.size(); i++) {
+ delete _nodes[i];
+ }
+ _nodes.clear();
+
+ delete[] _defaultSpriteFilename;
+ delete _defaultSprite;
+ _defaultSpriteFilename = NULL;
+ _defaultSprite = NULL;
+
+ delete[] _defaultSpriteSetFilename;
+ delete _defaultSpriteSet;
+ _defaultSpriteSetFilename = NULL;
+ _defaultSpriteSet = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdTalkDef::loadFile(const char *filename) {
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "AdTalkDef::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ setFilename(filename);
+
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing TALK file '%s'", filename);
+ }
+
+ delete[] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(TALK)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(ACTION)
+TOKEN_DEF(DEFAULT_SPRITESET_FILE)
+TOKEN_DEF(DEFAULT_SPRITESET)
+TOKEN_DEF(DEFAULT_SPRITE)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool AdTalkDef::loadBuffer(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(TALK)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(ACTION)
+ TOKEN_TABLE(DEFAULT_SPRITESET_FILE)
+ TOKEN_TABLE(DEFAULT_SPRITESET)
+ TOKEN_TABLE(DEFAULT_SPRITE)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd;
+ BaseParser parser;
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_TALK) {
+ _gameRef->LOG(0, "'TALK' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_ACTION: {
+ AdTalkNode *node = new AdTalkNode(_gameRef);
+ if (node && DID_SUCCEED(node->loadBuffer(params, false))) {
+ _nodes.add(node);
+ } else {
+ delete node;
+ node = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ }
+ break;
+
+ case TOKEN_DEFAULT_SPRITE:
+ BaseUtils::setString(&_defaultSpriteFilename, (char *)params);
+ break;
+
+ case TOKEN_DEFAULT_SPRITESET_FILE:
+ BaseUtils::setString(&_defaultSpriteSetFilename, (char *)params);
+ break;
+
+ case TOKEN_DEFAULT_SPRITESET: {
+ delete _defaultSpriteSet;
+ _defaultSpriteSet = new AdSpriteSet(_gameRef);
+ if (!_defaultSpriteSet || DID_FAIL(_defaultSpriteSet->loadBuffer(params, false))) {
+ delete _defaultSpriteSet;
+ _defaultSpriteSet = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ }
+ break;
+
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty(params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in TALK definition");
+ return STATUS_FAILED;
+ }
+
+ if (cmd == PARSERR_GENERIC) {
+ _gameRef->LOG(0, "Error loading TALK definition");
+ return STATUS_FAILED;
+ }
+
+ delete _defaultSprite;
+ delete _defaultSpriteSet;
+ _defaultSprite = NULL;
+ _defaultSpriteSet = NULL;
+
+ if (_defaultSpriteFilename) {
+ _defaultSprite = new BaseSprite(_gameRef);
+ if (!_defaultSprite || DID_FAIL(_defaultSprite->loadFile(_defaultSpriteFilename))) {
+ return STATUS_FAILED;
+ }
+ }
+
+ if (_defaultSpriteSetFilename) {
+ _defaultSpriteSet = new AdSpriteSet(_gameRef);
+ if (!_defaultSpriteSet || DID_FAIL(_defaultSpriteSet->loadFile(_defaultSpriteSetFilename))) {
+ return STATUS_FAILED;
+ }
+ }
+
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdTalkDef::persist(BasePersistenceManager *persistMgr) {
+
+ BaseObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_defaultSprite));
+ persistMgr->transfer(TMEMBER(_defaultSpriteFilename));
+ persistMgr->transfer(TMEMBER(_defaultSpriteSet));
+ persistMgr->transfer(TMEMBER(_defaultSpriteSetFilename));
+
+ _nodes.persist(persistMgr);
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdTalkDef::saveAsText(BaseDynamicBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "TALK {\n");
+ if (_defaultSpriteFilename) {
+ buffer->putTextIndent(indent + 2, "DEFAULT_SPRITE=\"%s\"\n", _defaultSpriteFilename);
+ }
+
+ if (_defaultSpriteSetFilename) {
+ buffer->putTextIndent(indent + 2, "DEFAULT_SPRITESET_FILE=\"%s\"\n", _defaultSpriteSetFilename);
+ } else if (_defaultSpriteSet) {
+ _defaultSpriteSet->saveAsText(buffer, indent + 2);
+ }
+
+ for (uint32 i = 0; i < _nodes.size(); i++) {
+ _nodes[i]->saveAsText(buffer, indent + 2);
+ buffer->putTextIndent(indent, "\n");
+ }
+ BaseClass::saveAsText(buffer, indent + 2);
+
+ buffer->putTextIndent(indent, "}\n");
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdTalkDef::loadDefaultSprite() {
+ if (_defaultSpriteFilename && !_defaultSprite) {
+ _defaultSprite = new BaseSprite(_gameRef);
+ if (!_defaultSprite || DID_FAIL(_defaultSprite->loadFile(_defaultSpriteFilename))) {
+ delete _defaultSprite;
+ _defaultSprite = NULL;
+ return STATUS_FAILED;
+ } else {
+ return STATUS_OK;
+ }
+ } else if (_defaultSpriteSetFilename && !_defaultSpriteSet) {
+ _defaultSpriteSet = new AdSpriteSet(_gameRef);
+ if (!_defaultSpriteSet || DID_FAIL(_defaultSpriteSet->loadFile(_defaultSpriteSetFilename))) {
+ delete _defaultSpriteSet;
+ _defaultSpriteSet = NULL;
+ return STATUS_FAILED;
+ } else {
+ return STATUS_OK;
+ }
+ } else {
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BaseSprite *AdTalkDef::getDefaultSprite(TDirection dir) {
+ loadDefaultSprite();
+ if (_defaultSprite) {
+ return _defaultSprite;
+ } else if (_defaultSpriteSet) {
+ return _defaultSpriteSet->getSprite(dir);
+ } else {
+ return NULL;
+ }
+}
+
+} // end of namespace Wintermute