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authorWillem Jan Palenstijn2012-09-04 22:17:23 +0200
committerWillem Jan Palenstijn2012-09-04 22:17:23 +0200
commitb4090ead4d4334e08725323ff72fd355c93b63d5 (patch)
tree4eb58e5698b1cfd1a89d2b038f929071264ffeb9 /engines/wintermute/ad/ad_talk_holder.cpp
parentdf80820184c90a87511f0cabdca4addb9fa13a66 (diff)
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WINTERMUTE: Convert CRLF to LF
Diffstat (limited to 'engines/wintermute/ad/ad_talk_holder.cpp')
-rw-r--r--engines/wintermute/ad/ad_talk_holder.cpp804
1 files changed, 402 insertions, 402 deletions
diff --git a/engines/wintermute/ad/ad_talk_holder.cpp b/engines/wintermute/ad/ad_talk_holder.cpp
index 89d7bd8a46..1e4ec26459 100644
--- a/engines/wintermute/ad/ad_talk_holder.cpp
+++ b/engines/wintermute/ad/ad_talk_holder.cpp
@@ -1,402 +1,402 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_talk_holder.h"
-#include "engines/wintermute/base/base_dynamic_buffer.h"
-#include "engines/wintermute/base/scriptables/script_value.h"
-#include "engines/wintermute/base/scriptables/script.h"
-#include "engines/wintermute/base/scriptables/script_stack.h"
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/base/base_sprite.h"
-#include "engines/wintermute/platform_osystem.h"
-#include "engines/wintermute/base/base_engine.h"
-#include "common/str.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdTalkHolder, false)
-
-//////////////////////////////////////////////////////////////////////////
-AdTalkHolder::AdTalkHolder(BaseGame *inGame) : AdObject(inGame) {
- _sprite = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdTalkHolder::~AdTalkHolder() {
- delete _sprite;
- _sprite = NULL;
-
- for (uint32 i = 0; i < _talkSprites.size(); i++) {
- delete _talkSprites[i];
- }
- _talkSprites.clear();
-
- for (uint32 i = 0; i < _talkSpritesEx.size(); i++) {
- delete _talkSpritesEx[i];
- }
- _talkSpritesEx.clear();
-}
-
-//////////////////////////////////////////////////////////////////////////
-BaseSprite *AdTalkHolder::getTalkStance(const char *stance) {
- BaseSprite *ret = NULL;
-
-
- // forced stance?
- if (_forcedTalkAnimName && !_forcedTalkAnimUsed) {
- _forcedTalkAnimUsed = true;
- delete _animSprite;
- _animSprite = new BaseSprite(_gameRef, this);
- if (_animSprite) {
- bool res = _animSprite->loadFile(_forcedTalkAnimName);
- if (DID_FAIL(res)) {
- _gameRef->LOG(res, "AdTalkHolder::GetTalkStance: error loading talk sprite (object:\"%s\" sprite:\"%s\")", getName(), _forcedTalkAnimName);
- delete _animSprite;
- _animSprite = NULL;
- } else {
- return _animSprite;
- }
- }
- }
-
-
- if (stance != NULL) {
- // search special talk stances
- for (uint32 i = 0; i < _talkSpritesEx.size(); i++) {
- if (scumm_stricmp(_talkSpritesEx[i]->getName(), stance) == 0) {
- ret = _talkSpritesEx[i];
- break;
- }
- }
- if (ret == NULL) {
- // serach generic talk stances
- for (uint32 i = 0; i < _talkSprites.size(); i++) {
- if (scumm_stricmp(_talkSprites[i]->getName(), stance) == 0) {
- ret = _talkSprites[i];
- break;
- }
- }
- }
- }
-
- // not a valid stance? get a random one
- if (ret == NULL) {
- if (_talkSprites.size() < 1) {
- ret = _sprite;
- } else {
- // TODO: remember last
- int rnd = BaseEngine::instance().randInt(0, _talkSprites.size() - 1);
- ret = _talkSprites[rnd];
- }
- }
-
- return ret;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-// high level scripting interface
-//////////////////////////////////////////////////////////////////////////
-bool AdTalkHolder::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
- //////////////////////////////////////////////////////////////////////////
- // SetSprite
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "SetSprite") == 0) {
- stack->correctParams(1);
-
- ScValue *val = stack->pop();
-
- bool setCurrent = false;
- if (_currentSprite && _currentSprite == _sprite) {
- setCurrent = true;
- }
-
- delete _sprite;
- _sprite = NULL;
-
- if (val->isNULL()) {
- _sprite = NULL;
- if (setCurrent) {
- _currentSprite = NULL;
- }
- stack->pushBool(true);
- } else {
- const char *filename = val->getString();
- BaseSprite *spr = new BaseSprite(_gameRef, this);
- if (!spr || DID_FAIL(spr->loadFile(filename))) {
- script->runtimeError("SetSprite method failed for file '%s'", filename);
- stack->pushBool(false);
- } else {
- _sprite = spr;
- if (setCurrent) {
- _currentSprite = _sprite;
- }
- stack->pushBool(true);
- }
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetSprite
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GetSprite") == 0) {
- stack->correctParams(0);
-
- if (!_sprite || !_sprite->getFilename()) {
- stack->pushNULL();
- } else {
- stack->pushString(_sprite->getFilename());
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetSpriteObject
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GetSpriteObject") == 0) {
- stack->correctParams(0);
-
- if (!_sprite) {
- stack->pushNULL();
- } else {
- stack->pushNative(_sprite, true);
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // AddTalkSprite
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "AddTalkSprite") == 0) {
- stack->correctParams(2);
-
- const char *filename = stack->pop()->getString();
- bool ex = stack->pop()->getBool();
-
- BaseSprite *spr = new BaseSprite(_gameRef, this);
- if (!spr || DID_FAIL(spr->loadFile(filename))) {
- stack->pushBool(false);
- script->runtimeError("AddTalkSprite method failed for file '%s'", filename);
- } else {
- if (ex) {
- _talkSpritesEx.add(spr);
- } else {
- _talkSprites.add(spr);
- }
- stack->pushBool(true);
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // RemoveTalkSprite
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "RemoveTalkSprite") == 0) {
- stack->correctParams(2);
-
- const char *filename = stack->pop()->getString();
- bool ex = stack->pop()->getBool();
-
- bool setCurrent = false;
- bool setTemp2 = false;
-
- if (ex) {
- for (uint32 i = 0; i < _talkSpritesEx.size(); i++) {
- if (scumm_stricmp(_talkSpritesEx[i]->getFilename(), filename) == 0) {
- if (_currentSprite == _talkSpritesEx[i]) {
- setCurrent = true;
- }
- if (_tempSprite2 == _talkSpritesEx[i]) {
- setTemp2 = true;
- }
- delete _talkSpritesEx[i];
- _talkSpritesEx.remove_at(i);
- break;
- }
- }
- } else {
- for (uint32 i = 0; i < _talkSprites.size(); i++) {
- if (scumm_stricmp(_talkSprites[i]->getFilename(), filename) == 0) {
- if (_currentSprite == _talkSprites[i]) {
- setCurrent = true;
- }
- if (_tempSprite2 == _talkSprites[i]) {
- setTemp2 = true;
- }
- delete _talkSprites[i];
- _talkSprites.remove_at(i);
- break;
- }
- }
-
- }
-
- stack->pushBool(true);
- if (setCurrent) {
- _currentSprite = _sprite;
- }
- if (setTemp2) {
- _tempSprite2 = _sprite;
- }
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SetTalkSprite
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SetTalkSprite") == 0) {
- stack->correctParams(2);
-
- const char *filename = stack->pop()->getString();
- bool ex = stack->pop()->getBool();
- bool setCurrent = false;
- bool setTemp2 = false;
-
- BaseSprite *spr = new BaseSprite(_gameRef, this);
- if (!spr || DID_FAIL(spr->loadFile(filename))) {
- stack->pushBool(false);
- script->runtimeError("SetTalkSprite method failed for file '%s'", filename);
- } else {
-
- // delete current
- if (ex) {
- for (uint32 i = 0; i < _talkSpritesEx.size(); i++) {
- if (_talkSpritesEx[i] == _currentSprite) {
- setCurrent = true;
- }
- if (_talkSpritesEx[i] == _tempSprite2) {
- setTemp2 = true;
- }
- delete _talkSpritesEx[i];
- }
- _talkSpritesEx.clear();
- } else {
- for (uint32 i = 0; i < _talkSprites.size(); i++) {
- if (_talkSprites[i] == _currentSprite) {
- setCurrent = true;
- }
- if (_talkSprites[i] == _tempSprite2) {
- setTemp2 = true;
- }
- delete _talkSprites[i];
- }
- _talkSprites.clear();
- }
-
- // set new
- if (ex) {
- _talkSpritesEx.add(spr);
- } else {
- _talkSprites.add(spr);
- }
- stack->pushBool(true);
-
- if (setCurrent) {
- _currentSprite = spr;
- }
- if (setTemp2) {
- _tempSprite2 = spr;
- }
- }
- return STATUS_OK;
- } else {
- return AdObject::scCallMethod(script, stack, thisStack, name);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-ScValue *AdTalkHolder::scGetProperty(const char *name) {
- _scValue->setNULL();
-
- //////////////////////////////////////////////////////////////////////////
- // Type (RO)
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Type") == 0) {
- _scValue->setString("talk-holder");
- return _scValue;
- } else {
- return AdObject::scGetProperty(name);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdTalkHolder::scSetProperty(const char *name, ScValue *value) {
- /*
- //////////////////////////////////////////////////////////////////////////
- // Item
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Item")==0){
- SetItem(value->getString());
- return STATUS_OK;
- }
-
- else*/ return AdObject::scSetProperty(name, value);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-const char *AdTalkHolder::scToString() {
- return "[talk-holder object]";
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdTalkHolder::saveAsText(BaseDynamicBuffer *buffer, int indent) {
- for (uint32 i = 0; i < _talkSprites.size(); i++) {
- if (_talkSprites[i]->getFilename()) {
- buffer->putTextIndent(indent + 2, "TALK=\"%s\"\n", _talkSprites[i]->getFilename());
- }
- }
-
- for (uint32 i = 0; i < _talkSpritesEx.size(); i++) {
- if (_talkSpritesEx[i]->getFilename()) {
- buffer->putTextIndent(indent + 2, "TALK_SPECIAL=\"%s\"\n", _talkSpritesEx[i]->getFilename());
- }
- }
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdTalkHolder::persist(BasePersistenceManager *persistMgr) {
- AdObject::persist(persistMgr);
-
- persistMgr->transfer(TMEMBER(_sprite));
- _talkSprites.persist(persistMgr);
- _talkSpritesEx.persist(persistMgr);
-
- return STATUS_OK;
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_talk_holder.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "engines/wintermute/base/base_engine.h"
+#include "common/str.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdTalkHolder, false)
+
+//////////////////////////////////////////////////////////////////////////
+AdTalkHolder::AdTalkHolder(BaseGame *inGame) : AdObject(inGame) {
+ _sprite = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdTalkHolder::~AdTalkHolder() {
+ delete _sprite;
+ _sprite = NULL;
+
+ for (uint32 i = 0; i < _talkSprites.size(); i++) {
+ delete _talkSprites[i];
+ }
+ _talkSprites.clear();
+
+ for (uint32 i = 0; i < _talkSpritesEx.size(); i++) {
+ delete _talkSpritesEx[i];
+ }
+ _talkSpritesEx.clear();
+}
+
+//////////////////////////////////////////////////////////////////////////
+BaseSprite *AdTalkHolder::getTalkStance(const char *stance) {
+ BaseSprite *ret = NULL;
+
+
+ // forced stance?
+ if (_forcedTalkAnimName && !_forcedTalkAnimUsed) {
+ _forcedTalkAnimUsed = true;
+ delete _animSprite;
+ _animSprite = new BaseSprite(_gameRef, this);
+ if (_animSprite) {
+ bool res = _animSprite->loadFile(_forcedTalkAnimName);
+ if (DID_FAIL(res)) {
+ _gameRef->LOG(res, "AdTalkHolder::GetTalkStance: error loading talk sprite (object:\"%s\" sprite:\"%s\")", getName(), _forcedTalkAnimName);
+ delete _animSprite;
+ _animSprite = NULL;
+ } else {
+ return _animSprite;
+ }
+ }
+ }
+
+
+ if (stance != NULL) {
+ // search special talk stances
+ for (uint32 i = 0; i < _talkSpritesEx.size(); i++) {
+ if (scumm_stricmp(_talkSpritesEx[i]->getName(), stance) == 0) {
+ ret = _talkSpritesEx[i];
+ break;
+ }
+ }
+ if (ret == NULL) {
+ // serach generic talk stances
+ for (uint32 i = 0; i < _talkSprites.size(); i++) {
+ if (scumm_stricmp(_talkSprites[i]->getName(), stance) == 0) {
+ ret = _talkSprites[i];
+ break;
+ }
+ }
+ }
+ }
+
+ // not a valid stance? get a random one
+ if (ret == NULL) {
+ if (_talkSprites.size() < 1) {
+ ret = _sprite;
+ } else {
+ // TODO: remember last
+ int rnd = BaseEngine::instance().randInt(0, _talkSprites.size() - 1);
+ ret = _talkSprites[rnd];
+ }
+ }
+
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool AdTalkHolder::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // SetSprite
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "SetSprite") == 0) {
+ stack->correctParams(1);
+
+ ScValue *val = stack->pop();
+
+ bool setCurrent = false;
+ if (_currentSprite && _currentSprite == _sprite) {
+ setCurrent = true;
+ }
+
+ delete _sprite;
+ _sprite = NULL;
+
+ if (val->isNULL()) {
+ _sprite = NULL;
+ if (setCurrent) {
+ _currentSprite = NULL;
+ }
+ stack->pushBool(true);
+ } else {
+ const char *filename = val->getString();
+ BaseSprite *spr = new BaseSprite(_gameRef, this);
+ if (!spr || DID_FAIL(spr->loadFile(filename))) {
+ script->runtimeError("SetSprite method failed for file '%s'", filename);
+ stack->pushBool(false);
+ } else {
+ _sprite = spr;
+ if (setCurrent) {
+ _currentSprite = _sprite;
+ }
+ stack->pushBool(true);
+ }
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetSprite
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetSprite") == 0) {
+ stack->correctParams(0);
+
+ if (!_sprite || !_sprite->getFilename()) {
+ stack->pushNULL();
+ } else {
+ stack->pushString(_sprite->getFilename());
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetSpriteObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetSpriteObject") == 0) {
+ stack->correctParams(0);
+
+ if (!_sprite) {
+ stack->pushNULL();
+ } else {
+ stack->pushNative(_sprite, true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AddTalkSprite
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AddTalkSprite") == 0) {
+ stack->correctParams(2);
+
+ const char *filename = stack->pop()->getString();
+ bool ex = stack->pop()->getBool();
+
+ BaseSprite *spr = new BaseSprite(_gameRef, this);
+ if (!spr || DID_FAIL(spr->loadFile(filename))) {
+ stack->pushBool(false);
+ script->runtimeError("AddTalkSprite method failed for file '%s'", filename);
+ } else {
+ if (ex) {
+ _talkSpritesEx.add(spr);
+ } else {
+ _talkSprites.add(spr);
+ }
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // RemoveTalkSprite
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "RemoveTalkSprite") == 0) {
+ stack->correctParams(2);
+
+ const char *filename = stack->pop()->getString();
+ bool ex = stack->pop()->getBool();
+
+ bool setCurrent = false;
+ bool setTemp2 = false;
+
+ if (ex) {
+ for (uint32 i = 0; i < _talkSpritesEx.size(); i++) {
+ if (scumm_stricmp(_talkSpritesEx[i]->getFilename(), filename) == 0) {
+ if (_currentSprite == _talkSpritesEx[i]) {
+ setCurrent = true;
+ }
+ if (_tempSprite2 == _talkSpritesEx[i]) {
+ setTemp2 = true;
+ }
+ delete _talkSpritesEx[i];
+ _talkSpritesEx.remove_at(i);
+ break;
+ }
+ }
+ } else {
+ for (uint32 i = 0; i < _talkSprites.size(); i++) {
+ if (scumm_stricmp(_talkSprites[i]->getFilename(), filename) == 0) {
+ if (_currentSprite == _talkSprites[i]) {
+ setCurrent = true;
+ }
+ if (_tempSprite2 == _talkSprites[i]) {
+ setTemp2 = true;
+ }
+ delete _talkSprites[i];
+ _talkSprites.remove_at(i);
+ break;
+ }
+ }
+
+ }
+
+ stack->pushBool(true);
+ if (setCurrent) {
+ _currentSprite = _sprite;
+ }
+ if (setTemp2) {
+ _tempSprite2 = _sprite;
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetTalkSprite
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetTalkSprite") == 0) {
+ stack->correctParams(2);
+
+ const char *filename = stack->pop()->getString();
+ bool ex = stack->pop()->getBool();
+ bool setCurrent = false;
+ bool setTemp2 = false;
+
+ BaseSprite *spr = new BaseSprite(_gameRef, this);
+ if (!spr || DID_FAIL(spr->loadFile(filename))) {
+ stack->pushBool(false);
+ script->runtimeError("SetTalkSprite method failed for file '%s'", filename);
+ } else {
+
+ // delete current
+ if (ex) {
+ for (uint32 i = 0; i < _talkSpritesEx.size(); i++) {
+ if (_talkSpritesEx[i] == _currentSprite) {
+ setCurrent = true;
+ }
+ if (_talkSpritesEx[i] == _tempSprite2) {
+ setTemp2 = true;
+ }
+ delete _talkSpritesEx[i];
+ }
+ _talkSpritesEx.clear();
+ } else {
+ for (uint32 i = 0; i < _talkSprites.size(); i++) {
+ if (_talkSprites[i] == _currentSprite) {
+ setCurrent = true;
+ }
+ if (_talkSprites[i] == _tempSprite2) {
+ setTemp2 = true;
+ }
+ delete _talkSprites[i];
+ }
+ _talkSprites.clear();
+ }
+
+ // set new
+ if (ex) {
+ _talkSpritesEx.add(spr);
+ } else {
+ _talkSprites.add(spr);
+ }
+ stack->pushBool(true);
+
+ if (setCurrent) {
+ _currentSprite = spr;
+ }
+ if (setTemp2) {
+ _tempSprite2 = spr;
+ }
+ }
+ return STATUS_OK;
+ } else {
+ return AdObject::scCallMethod(script, stack, thisStack, name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *AdTalkHolder::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type (RO)
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("talk-holder");
+ return _scValue;
+ } else {
+ return AdObject::scGetProperty(name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdTalkHolder::scSetProperty(const char *name, ScValue *value) {
+ /*
+ //////////////////////////////////////////////////////////////////////////
+ // Item
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Item")==0){
+ SetItem(value->getString());
+ return STATUS_OK;
+ }
+
+ else*/ return AdObject::scSetProperty(name, value);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *AdTalkHolder::scToString() {
+ return "[talk-holder object]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdTalkHolder::saveAsText(BaseDynamicBuffer *buffer, int indent) {
+ for (uint32 i = 0; i < _talkSprites.size(); i++) {
+ if (_talkSprites[i]->getFilename()) {
+ buffer->putTextIndent(indent + 2, "TALK=\"%s\"\n", _talkSprites[i]->getFilename());
+ }
+ }
+
+ for (uint32 i = 0; i < _talkSpritesEx.size(); i++) {
+ if (_talkSpritesEx[i]->getFilename()) {
+ buffer->putTextIndent(indent + 2, "TALK_SPECIAL=\"%s\"\n", _talkSpritesEx[i]->getFilename());
+ }
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdTalkHolder::persist(BasePersistenceManager *persistMgr) {
+ AdObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_sprite));
+ _talkSprites.persist(persistMgr);
+ _talkSpritesEx.persist(persistMgr);
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute