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authorWillem Jan Palenstijn2012-09-04 22:17:23 +0200
committerWillem Jan Palenstijn2012-09-04 22:17:23 +0200
commitb4090ead4d4334e08725323ff72fd355c93b63d5 (patch)
tree4eb58e5698b1cfd1a89d2b038f929071264ffeb9 /engines/wintermute/ad/ad_types.h
parentdf80820184c90a87511f0cabdca4addb9fa13a66 (diff)
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WINTERMUTE: Convert CRLF to LF
Diffstat (limited to 'engines/wintermute/ad/ad_types.h')
-rw-r--r--engines/wintermute/ad/ad_types.h214
1 files changed, 107 insertions, 107 deletions
diff --git a/engines/wintermute/ad/ad_types.h b/engines/wintermute/ad/ad_types.h
index 8db20bfc02..ae5882f4ee 100644
--- a/engines/wintermute/ad/ad_types.h
+++ b/engines/wintermute/ad/ad_types.h
@@ -1,107 +1,107 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_ADTYPES_H
-#define WINTERMUTE_ADTYPES_H
-
-namespace Wintermute {
-
-typedef enum {
- GAME_NORMAL,
- GAME_WAITING_RESPONSE
-} TGameStateEx;
-
-typedef enum {
- OBJECT_ENTITY,
- OBJECT_REGION,
- OBJECT_ACTOR,
- OBJECT_NONE
-} TObjectType;
-
-typedef enum {
- ENTITY_NORMAL,
- ENTITY_SOUND
-} TEntityType;
-
-typedef enum {
- STATE_NONE,
- STATE_IDLE,
- STATE_PLAYING_ANIM,
- STATE_READY,
- STATE_FOLLOWING_PATH,
- STATE_SEARCHING_PATH,
- STATE_WAITING_PATH,
- STATE_TURNING_LEFT,
- STATE_TURNING_RIGHT,
- STATE_TURNING,
- STATE_TALKING,
- STATE_DIRECT_CONTROL,
- STATE_PLAYING_ANIM_SET
-} TObjectState;
-
-typedef enum {
- DIRECT_WALK_NONE,
- DIRECT_WALK_FW,
- DIRECT_WALK_BK
-} TDirectWalkMode;
-
-typedef enum {
- DIRECT_TURN_NONE,
- DIRECT_TURN_CW,
- DIRECT_TURN_CCW
-} TDirectTurnMode;
-
-typedef enum {
- RESPONSE_TEXT,
- RESPONSE_ICON
-} TResponseStyle;
-
-typedef enum {
- RESPONSE_ALWAYS,
- RESPONSE_ONCE,
- RESPONSE_ONCE_GAME
-} TResponseType;
-
-
-typedef enum {
- TALK_SKIP_LEFT = 0,
- TALK_SKIP_RIGHT = 1,
- TALK_SKIP_BOTH = 2,
- TALK_SKIP_NONE = 3
-} TTalkSkipButton;
-
-typedef enum {
- GEOM_WAYPOINT,
- GEOM_WALKPLANE,
- GEOM_BLOCKED,
- GEOM_GENERIC
-} TGeomNodeType;
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADTYPES_H
+#define WINTERMUTE_ADTYPES_H
+
+namespace Wintermute {
+
+typedef enum {
+ GAME_NORMAL,
+ GAME_WAITING_RESPONSE
+} TGameStateEx;
+
+typedef enum {
+ OBJECT_ENTITY,
+ OBJECT_REGION,
+ OBJECT_ACTOR,
+ OBJECT_NONE
+} TObjectType;
+
+typedef enum {
+ ENTITY_NORMAL,
+ ENTITY_SOUND
+} TEntityType;
+
+typedef enum {
+ STATE_NONE,
+ STATE_IDLE,
+ STATE_PLAYING_ANIM,
+ STATE_READY,
+ STATE_FOLLOWING_PATH,
+ STATE_SEARCHING_PATH,
+ STATE_WAITING_PATH,
+ STATE_TURNING_LEFT,
+ STATE_TURNING_RIGHT,
+ STATE_TURNING,
+ STATE_TALKING,
+ STATE_DIRECT_CONTROL,
+ STATE_PLAYING_ANIM_SET
+} TObjectState;
+
+typedef enum {
+ DIRECT_WALK_NONE,
+ DIRECT_WALK_FW,
+ DIRECT_WALK_BK
+} TDirectWalkMode;
+
+typedef enum {
+ DIRECT_TURN_NONE,
+ DIRECT_TURN_CW,
+ DIRECT_TURN_CCW
+} TDirectTurnMode;
+
+typedef enum {
+ RESPONSE_TEXT,
+ RESPONSE_ICON
+} TResponseStyle;
+
+typedef enum {
+ RESPONSE_ALWAYS,
+ RESPONSE_ONCE,
+ RESPONSE_ONCE_GAME
+} TResponseType;
+
+
+typedef enum {
+ TALK_SKIP_LEFT = 0,
+ TALK_SKIP_RIGHT = 1,
+ TALK_SKIP_BOTH = 2,
+ TALK_SKIP_NONE = 3
+} TTalkSkipButton;
+
+typedef enum {
+ GEOM_WAYPOINT,
+ GEOM_WALKPLANE,
+ GEOM_BLOCKED,
+ GEOM_GENERIC
+} TGeomNodeType;
+
+} // end of namespace Wintermute
+
+#endif