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author | Tobia Tesan | 2013-07-02 02:37:56 +0200 |
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committer | Tobia Tesan | 2016-02-29 11:13:38 +0100 |
commit | 4e9b113f3f042022fcd0f53ee368f8c73a4d23a3 (patch) | |
tree | 9539704c5561a5ad4948666f7137379ca8b70ab5 /engines/wintermute/ad | |
parent | cd5d60e44c24a82e5b757cd404a9f5a8a098c315 (diff) | |
download | scummvm-rg350-4e9b113f3f042022fcd0f53ee368f8c73a4d23a3.tar.gz scummvm-rg350-4e9b113f3f042022fcd0f53ee368f8c73a4d23a3.tar.bz2 scummvm-rg350-4e9b113f3f042022fcd0f53ee368f8c73a4d23a3.zip |
WINTERMUTE: Add debuggerToString
Diffstat (limited to 'engines/wintermute/ad')
-rw-r--r-- | engines/wintermute/ad/ad_entity.cpp | 3 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_entity.h | 1 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_game.cpp | 3 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_game.h | 1 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_scene.cpp | 5 | ||||
-rw-r--r-- | engines/wintermute/ad/ad_scene.h | 2 |
6 files changed, 14 insertions, 1 deletions
diff --git a/engines/wintermute/ad/ad_entity.cpp b/engines/wintermute/ad/ad_entity.cpp index 1bbadeb7f7..0909d7ef91 100644 --- a/engines/wintermute/ad/ad_entity.cpp +++ b/engines/wintermute/ad/ad_entity.cpp @@ -1134,4 +1134,7 @@ bool AdEntity::setSprite(const char *filename) { } } +Common::String AdEntity::debuggerToString() const { + return Common::String::format("%p: Entity \"%s\"; (X,Y): (%d, %d), rotate(%d): %f deg, scale(%d): (%f, %f)%%", (const void *)this, getName(), _posX, _posY, _rotatable, _rotate, _zoomable, _scaleX, _scaleY); +} } // End of namespace Wintermute diff --git a/engines/wintermute/ad/ad_entity.h b/engines/wintermute/ad/ad_entity.h index 7e1525b7c1..678608af36 100644 --- a/engines/wintermute/ad/ad_entity.h +++ b/engines/wintermute/ad/ad_entity.h @@ -60,6 +60,7 @@ public: virtual bool scSetProperty(const char *name, ScValue *value) override; virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override; virtual const char *scToString() override; + Common::String debuggerToString() const override; private: int32 _walkToX; int32 _walkToY; diff --git a/engines/wintermute/ad/ad_game.cpp b/engines/wintermute/ad/ad_game.cpp index df0328ce5e..088184b0f6 100644 --- a/engines/wintermute/ad/ad_game.cpp +++ b/engines/wintermute/ad/ad_game.cpp @@ -2280,4 +2280,7 @@ bool AdGame::onScriptShutdown(ScScript *script) { return STATUS_OK; } +Common::String AdGame::debuggerToString() const { + return Common::String::format("%p: Game \"%s\"", (const void *)this, getName()); +} } // End of namespace Wintermute diff --git a/engines/wintermute/ad/ad_game.h b/engines/wintermute/ad/ad_game.h index ebb37e9a07..0e5abc9b3b 100644 --- a/engines/wintermute/ad/ad_game.h +++ b/engines/wintermute/ad/ad_game.h @@ -130,6 +130,7 @@ public: virtual bool scSetProperty(const char *name, ScValue *value) override; virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override; bool validMouse(); + Common::String debuggerToString() const override; private: virtual bool externalCall(ScScript *script, ScStack *stack, ScStack *thisStack, char *name) override; diff --git a/engines/wintermute/ad/ad_scene.cpp b/engines/wintermute/ad/ad_scene.cpp index 02a6aeb801..b57faef69b 100644 --- a/engines/wintermute/ad/ad_scene.cpp +++ b/engines/wintermute/ad/ad_scene.cpp @@ -2998,4 +2998,9 @@ bool AdScene::getRegionObjects(AdRegion *region, BaseArray<AdObject *> &objects, return STATUS_OK; } + +Common::String AdScene::debuggerToString() const { + return Common::String::format("%p: Scene \"%s\", paralax: %d, autoscroll: %d", (const void *)this, getName(), _paralaxScrolling, _autoScroll); +} } // End of namespace Wintermute + diff --git a/engines/wintermute/ad/ad_scene.h b/engines/wintermute/ad/ad_scene.h index 1ca52bdda9..71567d2475 100644 --- a/engines/wintermute/ad/ad_scene.h +++ b/engines/wintermute/ad/ad_scene.h @@ -160,7 +160,7 @@ public: virtual bool scSetProperty(const char *name, ScValue *value) override; virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override; virtual const char *scToString() override; - + virtual Common::String debuggerToString() const override; private: bool persistState(bool saving = true); |