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authorEinar Johan Trøan Sømåen2012-07-21 18:19:07 +0200
committerEinar Johan Trøan Sømåen2012-07-21 19:15:33 +0200
commit5683f076331d2831eb4720b65bb53e8d01ca33ee (patch)
tree4357d989476643db887d5f5a95f6fd165afd0514 /engines/wintermute/base/base_active_rect.cpp
parent0622b2c5b8260c0f0c01122d6fbc5e10013d1613 (diff)
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WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenames
This is mostly a lead-up to namespacing the Ad/Base folders, and then possibly removing the prefixes from the files, it also has the added benefit of getting rid of the odd case-typos that makes for issues on platforms that don't ignore case.
Diffstat (limited to 'engines/wintermute/base/base_active_rect.cpp')
-rw-r--r--engines/wintermute/base/base_active_rect.cpp107
1 files changed, 107 insertions, 0 deletions
diff --git a/engines/wintermute/base/base_active_rect.cpp b/engines/wintermute/base/base_active_rect.cpp
new file mode 100644
index 0000000000..5895b1acd5
--- /dev/null
+++ b/engines/wintermute/base/base_active_rect.cpp
@@ -0,0 +1,107 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/base_active_rect.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_region.h"
+#include "engines/wintermute/platform_osystem.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////
+CBActiveRect::CBActiveRect(CBGame *inGame): CBBase(inGame) {
+ CBPlatform::setRectEmpty(&_rect);
+ _owner = NULL;
+ _frame = NULL;
+ _region = NULL;
+ _zoomX = 100;
+ _zoomY = 100;
+ _offsetX = _offsetY = 0;
+ clipRect();
+}
+
+
+//////////////////////////////////////////////////////////////////////
+CBActiveRect::CBActiveRect(CBGame *inGame, CBObject *owner, CBSubFrame *frame, int x, int y, int width, int height, float zoomX, float zoomY, bool precise): CBBase(inGame) {
+ _owner = owner;
+ _frame = frame;
+ CBPlatform::setRect(&_rect, x, y, x + width, y + height);
+ _zoomX = zoomX;
+ _zoomY = zoomY;
+ _precise = precise;
+ _region = NULL;
+ _offsetX = _offsetY = 0;
+ clipRect();
+}
+
+//////////////////////////////////////////////////////////////////////
+CBActiveRect::CBActiveRect(CBGame *inGame, CBObject *owner, CBRegion *region, int offsetX, int offsetY): CBBase(inGame) {
+ _owner = owner;
+ _region = region;
+ CBPlatform::copyRect(&_rect, &region->_rect);
+ CBPlatform::offsetRect(&_rect, -offsetX, -offsetY);
+ _zoomX = 100;
+ _zoomY = 100;
+ _precise = true;
+ _frame = NULL;
+ clipRect();
+ _offsetX = offsetX;
+ _offsetY = offsetY;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+CBActiveRect::~CBActiveRect() {
+ _owner = NULL;
+ _frame = NULL;
+ _region = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBActiveRect::clipRect() {
+ Rect32 rc;
+ bool customViewport;
+ _gameRef->getCurrentViewportRect(&rc, &customViewport);
+ CBRenderer *Rend = _gameRef->_renderer;
+
+ if (!customViewport) {
+ rc.left -= Rend->_drawOffsetX;
+ rc.right -= Rend->_drawOffsetX;
+ rc.top -= Rend->_drawOffsetY;
+ rc.bottom -= Rend->_drawOffsetY;
+ }
+
+ if (rc.left > _rect.left) _offsetX = rc.left - _rect.left;
+ if (rc.top > _rect.top) _offsetY = rc.top - _rect.top;
+
+ CBPlatform::intersectRect(&_rect, &_rect, &rc);
+}
+
+} // end of namespace WinterMute