diff options
author | Einar Johan Trøan Sømåen | 2012-07-27 19:37:00 +0200 |
---|---|---|
committer | Einar Johan Trøan Sømåen | 2012-07-27 19:37:14 +0200 |
commit | 8ed71a99f6aaee27a3187cb47fe0c3b30acf88a0 (patch) | |
tree | 2d15119ac112cd0751c145f5ba4959f443130bca /engines/wintermute/base/base_active_rect.cpp | |
parent | c7fa8e7d1024e4447a7396b5099870d01b775746 (diff) | |
download | scummvm-rg350-8ed71a99f6aaee27a3187cb47fe0c3b30acf88a0.tar.gz scummvm-rg350-8ed71a99f6aaee27a3187cb47fe0c3b30acf88a0.tar.bz2 scummvm-rg350-8ed71a99f6aaee27a3187cb47fe0c3b30acf88a0.zip |
WINTERMUTE: Constructor(args): SuperClass(args) -> Constructor(args) : SuperClass(args)
Diffstat (limited to 'engines/wintermute/base/base_active_rect.cpp')
-rw-r--r-- | engines/wintermute/base/base_active_rect.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/wintermute/base/base_active_rect.cpp b/engines/wintermute/base/base_active_rect.cpp index 0756d10698..a895735725 100644 --- a/engines/wintermute/base/base_active_rect.cpp +++ b/engines/wintermute/base/base_active_rect.cpp @@ -34,7 +34,7 @@ namespace WinterMute {
//////////////////////////////////////////////////////////////////////
-BaseActiveRect::BaseActiveRect(BaseGame *inGame): BaseClass(inGame) {
+BaseActiveRect::BaseActiveRect(BaseGame *inGame) : BaseClass(inGame) {
BasePlatform::setRectEmpty(&_rect);
_owner = NULL;
_frame = NULL;
@@ -47,7 +47,7 @@ BaseActiveRect::BaseActiveRect(BaseGame *inGame): BaseClass(inGame) { //////////////////////////////////////////////////////////////////////
-BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseSubFrame *frame, int x, int y, int width, int height, float zoomX, float zoomY, bool precise): BaseClass(inGame) {
+BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseSubFrame *frame, int x, int y, int width, int height, float zoomX, float zoomY, bool precise) : BaseClass(inGame) {
_owner = owner;
_frame = frame;
BasePlatform::setRect(&_rect, x, y, x + width, y + height);
@@ -60,7 +60,7 @@ BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseSubFrame }
//////////////////////////////////////////////////////////////////////
-BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseRegion *region, int offsetX, int offsetY): BaseClass(inGame) {
+BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseRegion *region, int offsetX, int offsetY) : BaseClass(inGame) {
_owner = owner;
_region = region;
BasePlatform::copyRect(&_rect, ®ion->_rect);
|