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authorEinar Johan Trøan Sømåen2012-07-21 18:19:07 +0200
committerEinar Johan Trøan Sømåen2012-07-21 19:15:33 +0200
commit5683f076331d2831eb4720b65bb53e8d01ca33ee (patch)
tree4357d989476643db887d5f5a95f6fd165afd0514 /engines/wintermute/base/base_active_rect.h
parent0622b2c5b8260c0f0c01122d6fbc5e10013d1613 (diff)
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WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenames
This is mostly a lead-up to namespacing the Ad/Base folders, and then possibly removing the prefixes from the files, it also has the added benefit of getting rid of the odd case-typos that makes for issues on platforms that don't ignore case.
Diffstat (limited to 'engines/wintermute/base/base_active_rect.h')
-rw-r--r--engines/wintermute/base/base_active_rect.h60
1 files changed, 60 insertions, 0 deletions
diff --git a/engines/wintermute/base/base_active_rect.h b/engines/wintermute/base/base_active_rect.h
new file mode 100644
index 0000000000..7c9e8d4a39
--- /dev/null
+++ b/engines/wintermute/base/base_active_rect.h
@@ -0,0 +1,60 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BACTIVERECT_H
+#define WINTERMUTE_BACTIVERECT_H
+
+#include "engines/wintermute/math/rect32.h"
+#include "engines/wintermute/base/base.h"
+
+namespace WinterMute {
+class CBRegion;
+class CBSubFrame;
+class CBObject;
+class CBActiveRect: CBBase {
+public:
+ void clipRect();
+ bool _precise;
+ float _zoomX;
+ float _zoomY;
+ CBSubFrame *_frame;
+ CBObject *_owner;
+ CBRegion *_region;
+ int _offsetX;
+ int _offsetY;
+ Rect32 _rect;
+ CBActiveRect(CBGame *inGameOwner = NULL);
+ CBActiveRect(CBGame *inGameOwner, CBObject *owner, CBSubFrame *frame, int x, int y, int width, int height, float zoomX = 100, float zoomY = 100, bool precise = true);
+ CBActiveRect(CBGame *inGame, CBObject *owner, CBRegion *region, int offsetX, int offsetY);
+ virtual ~CBActiveRect();
+
+};
+
+} // end of namespace WinterMute
+
+#endif