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author | Einar Johan Trøan Sømåen | 2012-07-21 21:01:47 +0200 |
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committer | Einar Johan Trøan Sømåen | 2012-07-21 21:01:47 +0200 |
commit | b5a07fef8ebf29f7f44b15d9b34799c7e115fdad (patch) | |
tree | 76599c7b51aa6ad0447cb6ff6847f9eba54a679a /engines/wintermute/base/base_active_rect.h | |
parent | 2e82471240804df65acdf51c43ea044cbb81ae68 (diff) | |
download | scummvm-rg350-b5a07fef8ebf29f7f44b15d9b34799c7e115fdad.tar.gz scummvm-rg350-b5a07fef8ebf29f7f44b15d9b34799c7e115fdad.tar.bz2 scummvm-rg350-b5a07fef8ebf29f7f44b15d9b34799c7e115fdad.zip |
WINTERMUTE: Get rid of the C-prefix for class-definitions.
Diffstat (limited to 'engines/wintermute/base/base_active_rect.h')
-rw-r--r-- | engines/wintermute/base/base_active_rect.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/engines/wintermute/base/base_active_rect.h b/engines/wintermute/base/base_active_rect.h index 7c9e8d4a39..0885b0e13e 100644 --- a/engines/wintermute/base/base_active_rect.h +++ b/engines/wintermute/base/base_active_rect.h @@ -33,25 +33,25 @@ #include "engines/wintermute/base/base.h"
namespace WinterMute {
-class CBRegion;
-class CBSubFrame;
-class CBObject;
-class CBActiveRect: CBBase {
+class BaseRegion;
+class BaseSubFrame;
+class BaseObject;
+class BaseActiveRect: BaseClass {
public:
void clipRect();
bool _precise;
float _zoomX;
float _zoomY;
- CBSubFrame *_frame;
- CBObject *_owner;
- CBRegion *_region;
+ BaseSubFrame *_frame;
+ BaseObject *_owner;
+ BaseRegion *_region;
int _offsetX;
int _offsetY;
Rect32 _rect;
- CBActiveRect(CBGame *inGameOwner = NULL);
- CBActiveRect(CBGame *inGameOwner, CBObject *owner, CBSubFrame *frame, int x, int y, int width, int height, float zoomX = 100, float zoomY = 100, bool precise = true);
- CBActiveRect(CBGame *inGame, CBObject *owner, CBRegion *region, int offsetX, int offsetY);
- virtual ~CBActiveRect();
+ BaseActiveRect(BaseGame *inGameOwner = NULL);
+ BaseActiveRect(BaseGame *inGameOwner, BaseObject *owner, BaseSubFrame *frame, int x, int y, int width, int height, float zoomX = 100, float zoomY = 100, bool precise = true);
+ BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseRegion *region, int offsetX, int offsetY);
+ virtual ~BaseActiveRect();
};
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