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authorWillem Jan Palenstijn2012-09-04 22:17:23 +0200
committerWillem Jan Palenstijn2012-09-04 22:17:23 +0200
commitb4090ead4d4334e08725323ff72fd355c93b63d5 (patch)
tree4eb58e5698b1cfd1a89d2b038f929071264ffeb9 /engines/wintermute/base/base_dynamic_buffer.h
parentdf80820184c90a87511f0cabdca4addb9fa13a66 (diff)
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WINTERMUTE: Convert CRLF to LF
Diffstat (limited to 'engines/wintermute/base/base_dynamic_buffer.h')
-rw-r--r--engines/wintermute/base/base_dynamic_buffer.h132
1 files changed, 66 insertions, 66 deletions
diff --git a/engines/wintermute/base/base_dynamic_buffer.h b/engines/wintermute/base/base_dynamic_buffer.h
index df35ad817d..b6f3e12b9c 100644
--- a/engines/wintermute/base/base_dynamic_buffer.h
+++ b/engines/wintermute/base/base_dynamic_buffer.h
@@ -1,66 +1,66 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_BASE_DYNAMIC_BUFFER_H
-#define WINTERMUTE_BASE_DYNAMIC_BUFFER_H
-
-
-#include "engines/wintermute/base/base.h"
-
-namespace Wintermute {
-
-class BaseDynamicBuffer {
-public:
- bool _initialized;
- void putText(const char *fmt, ...);
- void putTextIndent(int indent, const char *fmt, ...);
- uint32 getDWORD();
- void putDWORD(uint32 val);
- char *getString();
- void putString(const char *val);
- bool getBytes(byte *buffer, uint32 size);
- bool putBytes(const byte *buffer, uint32 size);
- uint32 getSize();
- bool init(uint32 initSize = 0);
- void cleanup();
- uint32 _size;
- byte *_buffer;
- BaseDynamicBuffer(BaseGame *inGame, uint32 initSize = 1000, uint32 growBy = 1000);
- virtual ~BaseDynamicBuffer();
-
-private:
- uint32 _realSize;
- uint32 _growBy;
- uint32 _initSize;
- uint32 _offset;
- void putTextForm(const char *format, va_list argptr);
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_DYNAMIC_BUFFER_H
+#define WINTERMUTE_BASE_DYNAMIC_BUFFER_H
+
+
+#include "engines/wintermute/base/base.h"
+
+namespace Wintermute {
+
+class BaseDynamicBuffer {
+public:
+ bool _initialized;
+ void putText(const char *fmt, ...);
+ void putTextIndent(int indent, const char *fmt, ...);
+ uint32 getDWORD();
+ void putDWORD(uint32 val);
+ char *getString();
+ void putString(const char *val);
+ bool getBytes(byte *buffer, uint32 size);
+ bool putBytes(const byte *buffer, uint32 size);
+ uint32 getSize();
+ bool init(uint32 initSize = 0);
+ void cleanup();
+ uint32 _size;
+ byte *_buffer;
+ BaseDynamicBuffer(BaseGame *inGame, uint32 initSize = 1000, uint32 growBy = 1000);
+ virtual ~BaseDynamicBuffer();
+
+private:
+ uint32 _realSize;
+ uint32 _growBy;
+ uint32 _initSize;
+ uint32 _offset;
+ void putTextForm(const char *format, va_list argptr);
+};
+
+} // end of namespace Wintermute
+
+#endif