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author | Willem Jan Palenstijn | 2012-09-04 22:17:23 +0200 |
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committer | Willem Jan Palenstijn | 2012-09-04 22:17:23 +0200 |
commit | b4090ead4d4334e08725323ff72fd355c93b63d5 (patch) | |
tree | 4eb58e5698b1cfd1a89d2b038f929071264ffeb9 /engines/wintermute/base/base_dynamic_buffer.h | |
parent | df80820184c90a87511f0cabdca4addb9fa13a66 (diff) | |
download | scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.tar.gz scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.tar.bz2 scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.zip |
WINTERMUTE: Convert CRLF to LF
Diffstat (limited to 'engines/wintermute/base/base_dynamic_buffer.h')
-rw-r--r-- | engines/wintermute/base/base_dynamic_buffer.h | 132 |
1 files changed, 66 insertions, 66 deletions
diff --git a/engines/wintermute/base/base_dynamic_buffer.h b/engines/wintermute/base/base_dynamic_buffer.h index df35ad817d..b6f3e12b9c 100644 --- a/engines/wintermute/base/base_dynamic_buffer.h +++ b/engines/wintermute/base/base_dynamic_buffer.h @@ -1,66 +1,66 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_BASE_DYNAMIC_BUFFER_H
-#define WINTERMUTE_BASE_DYNAMIC_BUFFER_H
-
-
-#include "engines/wintermute/base/base.h"
-
-namespace Wintermute {
-
-class BaseDynamicBuffer {
-public:
- bool _initialized;
- void putText(const char *fmt, ...);
- void putTextIndent(int indent, const char *fmt, ...);
- uint32 getDWORD();
- void putDWORD(uint32 val);
- char *getString();
- void putString(const char *val);
- bool getBytes(byte *buffer, uint32 size);
- bool putBytes(const byte *buffer, uint32 size);
- uint32 getSize();
- bool init(uint32 initSize = 0);
- void cleanup();
- uint32 _size;
- byte *_buffer;
- BaseDynamicBuffer(BaseGame *inGame, uint32 initSize = 1000, uint32 growBy = 1000);
- virtual ~BaseDynamicBuffer();
-
-private:
- uint32 _realSize;
- uint32 _growBy;
- uint32 _initSize;
- uint32 _offset;
- void putTextForm(const char *format, va_list argptr);
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_DYNAMIC_BUFFER_H +#define WINTERMUTE_BASE_DYNAMIC_BUFFER_H + + +#include "engines/wintermute/base/base.h" + +namespace Wintermute { + +class BaseDynamicBuffer { +public: + bool _initialized; + void putText(const char *fmt, ...); + void putTextIndent(int indent, const char *fmt, ...); + uint32 getDWORD(); + void putDWORD(uint32 val); + char *getString(); + void putString(const char *val); + bool getBytes(byte *buffer, uint32 size); + bool putBytes(const byte *buffer, uint32 size); + uint32 getSize(); + bool init(uint32 initSize = 0); + void cleanup(); + uint32 _size; + byte *_buffer; + BaseDynamicBuffer(BaseGame *inGame, uint32 initSize = 1000, uint32 growBy = 1000); + virtual ~BaseDynamicBuffer(); + +private: + uint32 _realSize; + uint32 _growBy; + uint32 _initSize; + uint32 _offset; + void putTextForm(const char *format, va_list argptr); +}; + +} // end of namespace Wintermute + +#endif |