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author | Tobia Tesan | 2014-10-26 22:57:28 +0100 |
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committer | Einar Johan Trøan Sømåen | 2014-11-04 17:52:01 +0100 |
commit | dfe465e26ba88b850644979cbd9835d296fca728 (patch) | |
tree | c66179e48eb7c1c6eb68b98acc541a979616b542 /engines/wintermute/base/base_engine.cpp | |
parent | 028238ed5481838828652d43e647d317641745fe (diff) | |
download | scummvm-rg350-dfe465e26ba88b850644979cbd9835d296fca728.tar.gz scummvm-rg350-dfe465e26ba88b850644979cbd9835d296fca728.tar.bz2 scummvm-rg350-dfe465e26ba88b850644979cbd9835d296fca728.zip |
WINTERMUTE: Introduce WMEGameDescription
I aped what has been done with AGS: in engines/agi/detection.cpp, adding
a struct that includes ADGameDescription at the beginning.
This is also recommended in advancedDetector.h
Diffstat (limited to 'engines/wintermute/base/base_engine.cpp')
-rw-r--r-- | engines/wintermute/base/base_engine.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/wintermute/base/base_engine.cpp b/engines/wintermute/base/base_engine.cpp index 7c2e9c8468..2166a3e070 100644 --- a/engines/wintermute/base/base_engine.cpp +++ b/engines/wintermute/base/base_engine.cpp @@ -61,10 +61,11 @@ BaseEngine::~BaseEngine() { delete _classReg; } -void BaseEngine::createInstance(const Common::String &targetName, const Common::String &gameId, Common::Language lang) { +void BaseEngine::createInstance(const Common::String &targetName, const Common::String &gameId, Common::Language lang, WMETargetExecutable targetExecutable) { instance()._targetName = targetName; instance()._gameId = gameId; instance()._language = lang; + instance()._targetExecutable = targetExecutable; instance().init(); } |