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authorTobia Tesan2014-10-26 22:57:28 +0100
committerEinar Johan Trøan Sømåen2014-11-04 17:52:01 +0100
commitdfe465e26ba88b850644979cbd9835d296fca728 (patch)
treec66179e48eb7c1c6eb68b98acc541a979616b542 /engines/wintermute/base/base_engine.cpp
parent028238ed5481838828652d43e647d317641745fe (diff)
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WINTERMUTE: Introduce WMEGameDescription
I aped what has been done with AGS: in engines/agi/detection.cpp, adding a struct that includes ADGameDescription at the beginning. This is also recommended in advancedDetector.h
Diffstat (limited to 'engines/wintermute/base/base_engine.cpp')
-rw-r--r--engines/wintermute/base/base_engine.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/wintermute/base/base_engine.cpp b/engines/wintermute/base/base_engine.cpp
index 7c2e9c8468..2166a3e070 100644
--- a/engines/wintermute/base/base_engine.cpp
+++ b/engines/wintermute/base/base_engine.cpp
@@ -61,10 +61,11 @@ BaseEngine::~BaseEngine() {
delete _classReg;
}
-void BaseEngine::createInstance(const Common::String &targetName, const Common::String &gameId, Common::Language lang) {
+void BaseEngine::createInstance(const Common::String &targetName, const Common::String &gameId, Common::Language lang, WMETargetExecutable targetExecutable) {
instance()._targetName = targetName;
instance()._gameId = gameId;
instance()._language = lang;
+ instance()._targetExecutable = targetExecutable;
instance().init();
}