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author | Einar Johan Trøan Sømåen | 2012-07-29 02:30:26 +0200 |
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committer | Einar Johan Trøan Sømåen | 2012-07-29 02:34:44 +0200 |
commit | 9b5cf8f1bafd5aa0dba9194a8f04e58724652891 (patch) | |
tree | 6a205943845259a213532476d4dc9ee49a898cf7 /engines/wintermute/base/base_engine.h | |
parent | b214041539559e65b89b3270439970fd7173dcbe (diff) | |
download | scummvm-rg350-9b5cf8f1bafd5aa0dba9194a8f04e58724652891.tar.gz scummvm-rg350-9b5cf8f1bafd5aa0dba9194a8f04e58724652891.tar.bz2 scummvm-rg350-9b5cf8f1bafd5aa0dba9194a8f04e58724652891.zip |
WINTERMUTE: Introduce a Singleton-class for holding registry/filemanager.
Diffstat (limited to 'engines/wintermute/base/base_engine.h')
-rw-r--r-- | engines/wintermute/base/base_engine.h | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/engines/wintermute/base/base_engine.h b/engines/wintermute/base/base_engine.h new file mode 100644 index 0000000000..5782c012d8 --- /dev/null +++ b/engines/wintermute/base/base_engine.h @@ -0,0 +1,59 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + + #include "common/str.h" + +namespace WinterMute { + +class BaseFileManager; +class BaseRegistry; +class BaseGame; +class BaseEngine { + static BaseEngine *_instance; + BaseEngine(); + void init(); + BaseFileManager *_fileManager; + BaseRegistry *_registry; + Common::String _gameId; + BaseGame *_gameRef; +public: + ~BaseEngine(); + static void createInstance(const Common::String &gameid); + static BaseEngine *getInstance(); + static void destroyInstance(); + + void setGameRef(BaseGame *gameRef) { _gameRef = gameRef; } + + BaseGame *getGameRef() { return _gameRef; } + BaseFileManager *getFileManager() { return _fileManager; } + BaseRegistry *getRegistry() { return _registry; } + static void LOG(bool res, const char *fmt, ...); + const char *getGameId() { return _gameId.c_str(); } +}; + +} // end of namespace WinterMute |