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authorEinar Johan Trøan Sømåen2012-07-29 02:30:26 +0200
committerEinar Johan Trøan Sømåen2012-07-29 02:34:44 +0200
commit9b5cf8f1bafd5aa0dba9194a8f04e58724652891 (patch)
tree6a205943845259a213532476d4dc9ee49a898cf7 /engines/wintermute/base/base_engine.h
parentb214041539559e65b89b3270439970fd7173dcbe (diff)
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WINTERMUTE: Introduce a Singleton-class for holding registry/filemanager.
Diffstat (limited to 'engines/wintermute/base/base_engine.h')
-rw-r--r--engines/wintermute/base/base_engine.h59
1 files changed, 59 insertions, 0 deletions
diff --git a/engines/wintermute/base/base_engine.h b/engines/wintermute/base/base_engine.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+ #include "common/str.h"
+
+namespace WinterMute {
+
+class BaseFileManager;
+class BaseRegistry;
+class BaseGame;
+class BaseEngine {
+ static BaseEngine *_instance;
+ BaseEngine();
+ void init();
+ BaseFileManager *_fileManager;
+ BaseRegistry *_registry;
+ Common::String _gameId;
+ BaseGame *_gameRef;
+public:
+ ~BaseEngine();
+ static void createInstance(const Common::String &gameid);
+ static BaseEngine *getInstance();
+ static void destroyInstance();
+
+ void setGameRef(BaseGame *gameRef) { _gameRef = gameRef; }
+
+ BaseGame *getGameRef() { return _gameRef; }
+ BaseFileManager *getFileManager() { return _fileManager; }
+ BaseRegistry *getRegistry() { return _registry; }
+ static void LOG(bool res, const char *fmt, ...);
+ const char *getGameId() { return _gameId.c_str(); }
+};
+
+} // end of namespace WinterMute