aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/base/base_engine.h
diff options
context:
space:
mode:
authorTobia Tesan2014-10-26 22:57:28 +0100
committerEinar Johan Trøan Sømåen2014-11-04 17:52:01 +0100
commitdfe465e26ba88b850644979cbd9835d296fca728 (patch)
treec66179e48eb7c1c6eb68b98acc541a979616b542 /engines/wintermute/base/base_engine.h
parent028238ed5481838828652d43e647d317641745fe (diff)
downloadscummvm-rg350-dfe465e26ba88b850644979cbd9835d296fca728.tar.gz
scummvm-rg350-dfe465e26ba88b850644979cbd9835d296fca728.tar.bz2
scummvm-rg350-dfe465e26ba88b850644979cbd9835d296fca728.zip
WINTERMUTE: Introduce WMEGameDescription
I aped what has been done with AGS: in engines/agi/detection.cpp, adding a struct that includes ADGameDescription at the beginning. This is also recommended in advancedDetector.h
Diffstat (limited to 'engines/wintermute/base/base_engine.h')
-rw-r--r--engines/wintermute/base/base_engine.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/engines/wintermute/base/base_engine.h b/engines/wintermute/base/base_engine.h
index dd82cf9c29..0f4a6b0775 100644
--- a/engines/wintermute/base/base_engine.h
+++ b/engines/wintermute/base/base_engine.h
@@ -34,6 +34,8 @@
#include "common/random.h"
#include "common/language.h"
+#include "engines/wintermute/game_description.h"
+
namespace Wintermute {
class BaseFileManager;
@@ -53,10 +55,12 @@ class BaseEngine : public Common::Singleton<Wintermute::BaseEngine> {
Common::RandomSource *_rnd;
SystemClassRegistry *_classReg;
Common::Language _language;
+ WMETargetExecutable _targetExecutable;
public:
BaseEngine();
~BaseEngine();
- static void createInstance(const Common::String &targetName, const Common::String &gameId, Common::Language lang);
+ static void createInstance(const Common::String &targetName, const Common::String &gameId, Common::Language lang, WMETargetExecutable targetExecutable = LATEST_VERSION);
+
void setGameRef(BaseGame *gameRef) { _gameRef = gameRef; }
Common::RandomSource *getRandomSource() { return _rnd; }
@@ -73,6 +77,9 @@ public:
const char *getGameTargetName() const { return _targetName.c_str(); }
Common::String getGameId() const { return _gameId; }
Common::Language getLanguage() const { return _language; }
+ WMETargetExecutable getTargetExecutable() const {
+ return _targetExecutable;
+ }
};
} // End of namespace Wintermute