aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/base/base_engine.h
diff options
context:
space:
mode:
authorEinar Johan Trøan Sømåen2013-07-31 04:22:44 +0200
committerEinar Johan Trøan Sømåen2013-07-31 04:26:28 +0200
commite296ac1d47e3d53e86773fb2876d48b3db2935b4 (patch)
treea8e32d238976df19bf7978e772489b77250efb75 /engines/wintermute/base/base_engine.h
parentb4a0fd13ef28ec8a6d8e60b5ab90539620ee9ee1 (diff)
downloadscummvm-rg350-e296ac1d47e3d53e86773fb2876d48b3db2935b4.tar.gz
scummvm-rg350-e296ac1d47e3d53e86773fb2876d48b3db2935b4.tar.bz2
scummvm-rg350-e296ac1d47e3d53e86773fb2876d48b3db2935b4.zip
WINTERMUTE: Let engine know both gameid and language of target as well as targetname.
Diffstat (limited to 'engines/wintermute/base/base_engine.h')
-rw-r--r--engines/wintermute/base/base_engine.h10
1 files changed, 7 insertions, 3 deletions
diff --git a/engines/wintermute/base/base_engine.h b/engines/wintermute/base/base_engine.h
index d972e6ebbc..1b3b976bda 100644
--- a/engines/wintermute/base/base_engine.h
+++ b/engines/wintermute/base/base_engine.h
@@ -44,17 +44,19 @@ class BaseRenderer;
class SystemClassRegistry;
class Timer;
class BaseEngine : public Common::Singleton<Wintermute::BaseEngine> {
- void init(Common::Language lang);
+ void init();
BaseFileManager *_fileManager;
Common::String _gameId;
+ Common::String _targetName;
BaseGame *_gameRef;
// We need random numbers
Common::RandomSource *_rnd;
SystemClassRegistry *_classReg;
+ Common::Language _language;
public:
BaseEngine();
~BaseEngine();
- static void createInstance(const Common::String &gameid, Common::Language lang);
+ static void createInstance(const Common::String &targetName, const Common::String &gameId, Common::Language lang);
void setGameRef(BaseGame *gameRef) { _gameRef = gameRef; }
Common::RandomSource *getRandomSource() { return _rnd; }
@@ -68,7 +70,9 @@ public:
static const Timer *getTimer();
static const Timer *getLiveTimer();
static void LOG(bool res, const char *fmt, ...);
- const char *getGameId() { return _gameId.c_str(); }
+ const char *getGameTargetName() const { return _targetName.c_str(); }
+ Common::String getGameId() const { return _gameId; }
+ Common::Language getLanguage() const { return _language; }
};
} // end of namespace Wintermute