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authorEinar Johan Trøan Sømåen2012-07-21 18:19:07 +0200
committerEinar Johan Trøan Sømåen2012-07-21 19:15:33 +0200
commit5683f076331d2831eb4720b65bb53e8d01ca33ee (patch)
tree4357d989476643db887d5f5a95f6fd165afd0514 /engines/wintermute/base/base_fader.cpp
parent0622b2c5b8260c0f0c01122d6fbc5e10013d1613 (diff)
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WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenames
This is mostly a lead-up to namespacing the Ad/Base folders, and then possibly removing the prefixes from the files, it also has the added benefit of getting rid of the odd case-typos that makes for issues on platforms that don't ignore case.
Diffstat (limited to 'engines/wintermute/base/base_fader.cpp')
-rw-r--r--engines/wintermute/base/base_fader.cpp176
1 files changed, 176 insertions, 0 deletions
diff --git a/engines/wintermute/base/base_fader.cpp b/engines/wintermute/base/base_fader.cpp
new file mode 100644
index 0000000000..712f64eb6f
--- /dev/null
+++ b/engines/wintermute/base/base_fader.cpp
@@ -0,0 +1,176 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/base_Fader.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "common/util.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+IMPLEMENT_PERSISTENT(CBFader, false)
+
+//////////////////////////////////////////////////////////////////////////
+CBFader::CBFader(CBGame *inGame): CBObject(inGame) {
+ _active = false;
+ _red = _green = _blue = 0;
+ _currentAlpha = 0x00;
+ _sourceAlpha = 0;
+ _targetAlpha = 0;
+ _duration = 1000;
+ _startTime = 0;
+ _system = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBFader::~CBFader() {
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFader::update() {
+ if (!_active) return STATUS_OK;
+
+ int alphaDelta = _targetAlpha - _sourceAlpha;
+
+ uint32 time;
+
+ if (_system) time = CBPlatform::getTime() - _startTime;
+ else time = _gameRef->_timer - _startTime;
+
+ if (time >= _duration) _currentAlpha = _targetAlpha;
+ else {
+ _currentAlpha = (byte)(_sourceAlpha + (float)time / (float)_duration * alphaDelta);
+ }
+ _currentAlpha = MIN((unsigned char)255, MAX(_currentAlpha, (byte)0)); // TODO: clean
+
+ _ready = time >= _duration;
+ if (_ready && _currentAlpha == 0x00) _active = false;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFader::display() {
+ if (!_active) return STATUS_OK;
+
+ if (_currentAlpha > 0x00) return _gameRef->_renderer->fadeToColor(BYTETORGBA(_red, _green, _blue, _currentAlpha));
+ else return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFader::deactivate() {
+ _active = false;
+ _ready = true;
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFader::fadeIn(uint32 sourceColor, uint32 duration, bool system) {
+ _ready = false;
+ _active = true;
+
+ _red = RGBCOLGetR(sourceColor);
+ _green = RGBCOLGetG(sourceColor);
+ _blue = RGBCOLGetB(sourceColor);
+
+ _sourceAlpha = RGBCOLGetA(sourceColor);
+ _targetAlpha = 0;
+
+ _duration = duration;
+ _system = system;
+
+ if (_system) _startTime = CBPlatform::getTime();
+ else _startTime = _gameRef->_timer;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFader::fadeOut(uint32 targetColor, uint32 duration, bool system) {
+ _ready = false;
+ _active = true;
+
+ _red = RGBCOLGetR(targetColor);
+ _green = RGBCOLGetG(targetColor);
+ _blue = RGBCOLGetB(targetColor);
+
+ //_sourceAlpha = 0;
+ _sourceAlpha = _currentAlpha;
+ _targetAlpha = RGBCOLGetA(targetColor);
+
+ _duration = duration;
+ _system = system;
+
+ if (_system) _startTime = CBPlatform::getTime();
+ else _startTime = _gameRef->_timer;
+
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+uint32 CBFader::getCurrentColor() {
+ return BYTETORGBA(_red, _green, _blue, _currentAlpha);
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFader::persist(CBPersistMgr *persistMgr) {
+ CBObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_active));
+ persistMgr->transfer(TMEMBER(_blue));
+ persistMgr->transfer(TMEMBER(_currentAlpha));
+ persistMgr->transfer(TMEMBER(_duration));
+ persistMgr->transfer(TMEMBER(_green));
+ persistMgr->transfer(TMEMBER(_red));
+ persistMgr->transfer(TMEMBER(_sourceAlpha));
+ persistMgr->transfer(TMEMBER(_startTime));
+ persistMgr->transfer(TMEMBER(_targetAlpha));
+ persistMgr->transfer(TMEMBER(_system));
+
+ if (_system && !persistMgr->_saving) _startTime = 0;
+
+ return STATUS_OK;
+}
+
+} // end of namespace WinterMute