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authorEinar Johan Trøan Sømåen2012-07-21 21:01:47 +0200
committerEinar Johan Trøan Sømåen2012-07-21 21:01:47 +0200
commitb5a07fef8ebf29f7f44b15d9b34799c7e115fdad (patch)
tree76599c7b51aa6ad0447cb6ff6847f9eba54a679a /engines/wintermute/base/base_fader.cpp
parent2e82471240804df65acdf51c43ea044cbb81ae68 (diff)
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WINTERMUTE: Get rid of the C-prefix for class-definitions.
Diffstat (limited to 'engines/wintermute/base/base_fader.cpp')
-rw-r--r--engines/wintermute/base/base_fader.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/engines/wintermute/base/base_fader.cpp b/engines/wintermute/base/base_fader.cpp
index b34e89e41a..4dcdf82347 100644
--- a/engines/wintermute/base/base_fader.cpp
+++ b/engines/wintermute/base/base_fader.cpp
@@ -38,10 +38,10 @@ namespace WinterMute {
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
-IMPLEMENT_PERSISTENT(CBFader, false)
+IMPLEMENT_PERSISTENT(BaseFader, false)
//////////////////////////////////////////////////////////////////////////
-CBFader::CBFader(CBGame *inGame): CBObject(inGame) {
+BaseFader::BaseFader(BaseGame *inGame): BaseObject(inGame) {
_active = false;
_red = _green = _blue = 0;
_currentAlpha = 0x00;
@@ -54,20 +54,20 @@ CBFader::CBFader(CBGame *inGame): CBObject(inGame) {
//////////////////////////////////////////////////////////////////////////
-CBFader::~CBFader() {
+BaseFader::~BaseFader() {
}
//////////////////////////////////////////////////////////////////////////
-bool CBFader::update() {
+bool BaseFader::update() {
if (!_active) return STATUS_OK;
int alphaDelta = _targetAlpha - _sourceAlpha;
uint32 time;
- if (_system) time = CBPlatform::getTime() - _startTime;
+ if (_system) time = BasePlatform::getTime() - _startTime;
else time = _gameRef->_timer - _startTime;
if (time >= _duration) _currentAlpha = _targetAlpha;
@@ -84,7 +84,7 @@ bool CBFader::update() {
//////////////////////////////////////////////////////////////////////////
-bool CBFader::display() {
+bool BaseFader::display() {
if (!_active) return STATUS_OK;
if (_currentAlpha > 0x00) return _gameRef->_renderer->fadeToColor(BYTETORGBA(_red, _green, _blue, _currentAlpha));
@@ -93,7 +93,7 @@ bool CBFader::display() {
//////////////////////////////////////////////////////////////////////////
-bool CBFader::deactivate() {
+bool BaseFader::deactivate() {
_active = false;
_ready = true;
return STATUS_OK;
@@ -101,7 +101,7 @@ bool CBFader::deactivate() {
//////////////////////////////////////////////////////////////////////////
-bool CBFader::fadeIn(uint32 sourceColor, uint32 duration, bool system) {
+bool BaseFader::fadeIn(uint32 sourceColor, uint32 duration, bool system) {
_ready = false;
_active = true;
@@ -115,7 +115,7 @@ bool CBFader::fadeIn(uint32 sourceColor, uint32 duration, bool system) {
_duration = duration;
_system = system;
- if (_system) _startTime = CBPlatform::getTime();
+ if (_system) _startTime = BasePlatform::getTime();
else _startTime = _gameRef->_timer;
return STATUS_OK;
@@ -123,7 +123,7 @@ bool CBFader::fadeIn(uint32 sourceColor, uint32 duration, bool system) {
//////////////////////////////////////////////////////////////////////////
-bool CBFader::fadeOut(uint32 targetColor, uint32 duration, bool system) {
+bool BaseFader::fadeOut(uint32 targetColor, uint32 duration, bool system) {
_ready = false;
_active = true;
@@ -138,7 +138,7 @@ bool CBFader::fadeOut(uint32 targetColor, uint32 duration, bool system) {
_duration = duration;
_system = system;
- if (_system) _startTime = CBPlatform::getTime();
+ if (_system) _startTime = BasePlatform::getTime();
else _startTime = _gameRef->_timer;
@@ -147,15 +147,15 @@ bool CBFader::fadeOut(uint32 targetColor, uint32 duration, bool system) {
//////////////////////////////////////////////////////////////////////////
-uint32 CBFader::getCurrentColor() {
+uint32 BaseFader::getCurrentColor() {
return BYTETORGBA(_red, _green, _blue, _currentAlpha);
}
//////////////////////////////////////////////////////////////////////////
-bool CBFader::persist(CBPersistMgr *persistMgr) {
- CBObject::persist(persistMgr);
+bool BaseFader::persist(BasePersistenceManager *persistMgr) {
+ BaseObject::persist(persistMgr);
persistMgr->transfer(TMEMBER(_active));
persistMgr->transfer(TMEMBER(_blue));