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authorlolbot-iichan2019-06-29 14:37:59 +0300
committerFilippos Karapetis2019-07-16 20:24:42 +0300
commita96d127b1f07db20f66e74ae3011cc643ba7a9bd (patch)
tree6714adef468723f4f80bc3c20b53f18cd33ac0e4 /engines/wintermute/base/base_file_manager.h
parent4bb82a8dae26e8bd56a8bc943c97959d37fb36ea (diff)
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WINTERMUTE: Fix assertion in Hamlet game
Assertion was caused by providing "saves/" prefixed string to WindowsFilesystemNode::getChild() function, that asserts on '/' characters. Wintermute game code: if(!(Game.FileExists((Game.SaveDirectory + "\gamelet.save")))) { Directory.Create(Game.SaveDirectory); } ... Assertion stack: from C:\WINDOWS\System32\KernelBase.dll from C:\WINDOWS\System32\msvcrt.dll (this=0xcfdf710, n=...) at backends/fs/windows/windows-fs.cpp:158 n=...) at common/fs.cpp:68 (filename=...) at engines/wintermute/base/file/base_disk_file.cpp:76 at engines/wintermute/base/file/base_disk_file.cpp:105 this=0x50795e0, filename=...) at engines/wintermute/base/base_file_manager.cpp:326 (this=0xcea72f0, script=0xcf657d0, stack=0xcf6a2e0, thisStack=0xcf69ee0, name=0xcfd8870 "FileExists") at engines/wintermute/base/base_game.cpp:1523 ...
Diffstat (limited to 'engines/wintermute/base/base_file_manager.h')
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