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authorEinar Johan Trøan Sømåen2012-07-21 18:19:07 +0200
committerEinar Johan Trøan Sømåen2012-07-21 19:15:33 +0200
commit5683f076331d2831eb4720b65bb53e8d01ca33ee (patch)
tree4357d989476643db887d5f5a95f6fd165afd0514 /engines/wintermute/base/base_frame.cpp
parent0622b2c5b8260c0f0c01122d6fbc5e10013d1613 (diff)
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WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenames
This is mostly a lead-up to namespacing the Ad/Base folders, and then possibly removing the prefixes from the files, it also has the added benefit of getting rid of the odd case-typos that makes for issues on platforms that don't ignore case.
Diffstat (limited to 'engines/wintermute/base/base_frame.cpp')
-rw-r--r--engines/wintermute/base/base_frame.cpp705
1 files changed, 705 insertions, 0 deletions
diff --git a/engines/wintermute/base/base_frame.cpp b/engines/wintermute/base/base_frame.cpp
new file mode 100644
index 0000000000..468ad29858
--- /dev/null
+++ b/engines/wintermute/base/base_frame.cpp
@@ -0,0 +1,705 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_frame.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/sound/base_sound_manager.h"
+#include "engines/wintermute/base/sound/base_sound.h"
+#include "engines/wintermute/base/base_sub_frame.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "common/str.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CBFrame, false)
+
+//////////////////////////////////////////////////////////////////////
+CBFrame::CBFrame(CBGame *inGame): CBScriptable(inGame, true) {
+ _delay = 0;
+ _moveX = _moveY = 0;
+
+ _sound = NULL;
+ _killSound = false;
+
+ _editorExpanded = false;
+ _keyframe = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+CBFrame::~CBFrame() {
+ delete _sound;
+ _sound = NULL;
+
+ for (int i = 0; i < _subframes.getSize(); i++)
+ delete _subframes[i];
+ _subframes.removeAll();
+
+ for (int i = 0; i < _applyEvent.getSize(); i++) {
+ delete[] _applyEvent[i];
+ _applyEvent[i] = NULL;
+ }
+ _applyEvent.removeAll();
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool CBFrame::draw(int x, int y, CBObject *registerOwner, float zoomX, float zoomY, bool precise, uint32 alpha, bool allFrames, float rotate, TSpriteBlendMode blendMode) {
+ bool res;
+
+ for (int i = 0; i < _subframes.getSize(); i++) {
+ res = _subframes[i]->draw(x, y, registerOwner, zoomX, zoomY, precise, alpha, rotate, blendMode);
+ if (DID_FAIL(res)) return res;
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFrame::oneTimeDisplay(CBObject *owner, bool muted) {
+ if (_sound && !muted) {
+ if (owner) owner->updateOneSound(_sound);
+ _sound->play();
+ /*
+ if (_gameRef->_state == GAME_FROZEN) {
+ _sound->Pause(true);
+ }
+ */
+ }
+ if (owner) {
+ for (int i = 0; i < _applyEvent.getSize(); i++) {
+ owner->applyEvent(_applyEvent[i]);
+ }
+ }
+ return STATUS_OK;
+}
+
+
+
+TOKEN_DEF_START
+TOKEN_DEF(DELAY)
+TOKEN_DEF(IMAGE)
+TOKEN_DEF(TRANSPARENT)
+TOKEN_DEF(RECT)
+TOKEN_DEF(HOTSPOT)
+TOKEN_DEF(2D_ONLY)
+TOKEN_DEF(3D_ONLY)
+TOKEN_DEF(MIRROR_X)
+TOKEN_DEF(MIRROR_Y)
+TOKEN_DEF(MOVE)
+TOKEN_DEF(ALPHA_COLOR)
+TOKEN_DEF(ALPHA)
+TOKEN_DEF(SUBFRAME)
+TOKEN_DEF(SOUND)
+TOKEN_DEF(KEYFRAME)
+TOKEN_DEF(DECORATION)
+TOKEN_DEF(APPLY_EVENT)
+TOKEN_DEF(EDITOR_SELECTED)
+TOKEN_DEF(EDITOR_EXPANDED)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF(KILL_SOUND)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////
+bool CBFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(DELAY)
+ TOKEN_TABLE(IMAGE)
+ TOKEN_TABLE(TRANSPARENT)
+ TOKEN_TABLE(RECT)
+ TOKEN_TABLE(HOTSPOT)
+ TOKEN_TABLE(2D_ONLY)
+ TOKEN_TABLE(3D_ONLY)
+ TOKEN_TABLE(MIRROR_X)
+ TOKEN_TABLE(MIRROR_Y)
+ TOKEN_TABLE(MOVE)
+ TOKEN_TABLE(ALPHA_COLOR)
+ TOKEN_TABLE(ALPHA)
+ TOKEN_TABLE(SUBFRAME)
+ TOKEN_TABLE(SOUND)
+ TOKEN_TABLE(KEYFRAME)
+ TOKEN_TABLE(DECORATION)
+ TOKEN_TABLE(APPLY_EVENT)
+ TOKEN_TABLE(EDITOR_SELECTED)
+ TOKEN_TABLE(EDITOR_EXPANDED)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE(KILL_SOUND)
+ TOKEN_TABLE_END
+
+ char *params;
+ int cmd;
+ CBParser parser(_gameRef);
+ Rect32 rect;
+ int r = 255, g = 255, b = 255;
+ int ar = 255, ag = 255, ab = 255, alpha = 255;
+ int hotspotX = 0, hotspotY = 0;
+ bool custoTrans = false;
+ bool editorSelected = false;
+ bool is2DOnly = false;
+ bool is3DOnly = false;
+ bool decoration = false;
+ bool mirrorX = false;
+ bool mirrorY = false;
+ CBPlatform::setRectEmpty(&rect);
+ char *surface_file = NULL;
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, &params)) > 0) {
+ switch (cmd) {
+ case TOKEN_DELAY:
+ parser.scanStr(params, "%d", &_delay);
+ break;
+
+ case TOKEN_IMAGE:
+ surface_file = params;
+ break;
+
+ case TOKEN_TRANSPARENT:
+ parser.scanStr(params, "%d,%d,%d", &r, &g, &b);
+ custoTrans = true;
+ break;
+
+ case TOKEN_RECT:
+ parser.scanStr(params, "%d,%d,%d,%d", &rect.left, &rect.top, &rect.right, &rect.bottom);
+ break;
+
+ case TOKEN_HOTSPOT:
+ parser.scanStr(params, "%d,%d", &hotspotX, &hotspotY);
+ break;
+
+ case TOKEN_MOVE:
+ parser.scanStr(params, "%d,%d", &_moveX, &_moveY);
+ break;
+
+ case TOKEN_2D_ONLY:
+ parser.scanStr(params, "%b", &is2DOnly);
+ break;
+
+ case TOKEN_3D_ONLY:
+ parser.scanStr(params, "%b", &is3DOnly);
+ break;
+
+ case TOKEN_MIRROR_X:
+ parser.scanStr(params, "%b", &mirrorX);
+ break;
+
+ case TOKEN_MIRROR_Y:
+ parser.scanStr(params, "%b", &mirrorY);
+ break;
+
+ case TOKEN_ALPHA_COLOR:
+ parser.scanStr(params, "%d,%d,%d", &ar, &ag, &ab);
+ break;
+
+ case TOKEN_ALPHA:
+ parser.scanStr(params, "%d", &alpha);
+ break;
+
+ case TOKEN_EDITOR_SELECTED:
+ parser.scanStr(params, "%b", &editorSelected);
+ break;
+
+ case TOKEN_EDITOR_EXPANDED:
+ parser.scanStr(params, "%b", &_editorExpanded);
+ break;
+
+ case TOKEN_KILL_SOUND:
+ parser.scanStr(params, "%b", &_killSound);
+ break;
+
+ case TOKEN_SUBFRAME: {
+ CBSubFrame *subframe = new CBSubFrame(_gameRef);
+ if (!subframe || DID_FAIL(subframe->loadBuffer((byte *)params, lifeTime, keepLoaded))) {
+ delete subframe;
+ cmd = PARSERR_GENERIC;
+ } else _subframes.add(subframe);
+ }
+ break;
+
+ case TOKEN_SOUND: {
+ if (_sound) {
+ delete _sound;
+ _sound = NULL;
+ }
+ _sound = new CBSound(_gameRef);
+ if (!_sound || DID_FAIL(_sound->setSound(params, Audio::Mixer::kSFXSoundType, false))) {
+ if (_gameRef->_soundMgr->_soundAvailable) _gameRef->LOG(0, "Error loading sound '%s'.", params);
+ delete _sound;
+ _sound = NULL;
+ }
+ }
+ break;
+
+ case TOKEN_APPLY_EVENT: {
+ char *Event = new char[strlen(params) + 1];
+ strcpy(Event, params);
+ _applyEvent.add(Event);
+ }
+ break;
+
+ case TOKEN_KEYFRAME:
+ parser.scanStr(params, "%b", &_keyframe);
+ break;
+
+ case TOKEN_DECORATION:
+ parser.scanStr(params, "%b", &decoration);
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty((byte *)params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in FRAME definition");
+ return STATUS_FAILED;
+ }
+
+ if (cmd == PARSERR_GENERIC) {
+ _gameRef->LOG(0, "Error loading FRAME definition");
+ return STATUS_FAILED;
+ }
+
+
+ CBSubFrame *sub = new CBSubFrame(_gameRef);
+ if (surface_file != NULL) {
+ if (custoTrans) sub->setSurface(surface_file, false, r, g, b, lifeTime, keepLoaded);
+ else sub->setSurface(surface_file, true, 0, 0, 0, lifeTime, keepLoaded);
+
+ if (!sub->_surface) {
+ delete sub;
+ _gameRef->LOG(0, "Error loading SUBFRAME");
+ return STATUS_FAILED;
+ }
+
+ sub->_alpha = BYTETORGBA(ar, ag, ab, alpha);
+ if (custoTrans) sub->_transparent = BYTETORGBA(r, g, b, 0xFF);
+ }
+
+ if (CBPlatform::isRectEmpty(&rect)) sub->setDefaultRect();
+ else sub->_rect = rect;
+
+ sub->_hotspotX = hotspotX;
+ sub->_hotspotY = hotspotY;
+ sub->_2DOnly = is2DOnly;
+ sub->_3DOnly = is3DOnly;
+ sub->_decoration = decoration;
+ sub->_mirrorX = mirrorX;
+ sub->_mirrorY = mirrorY;
+
+
+ sub->_editorSelected = editorSelected;
+ _subframes.insertAt(0, sub);
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFrame::getBoundingRect(Rect32 *rect, int x, int y, float scaleX, float scaleY) {
+ if (!rect) return false;
+ CBPlatform::setRectEmpty(rect);
+
+ Rect32 subRect;
+
+ for (int i = 0; i < _subframes.getSize(); i++) {
+ _subframes[i]->getBoundingRect(&subRect, x, y, scaleX, scaleY);
+ CBPlatform::unionRect(rect, rect, &subRect);
+ }
+ return true;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFrame::saveAsText(CBDynBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "FRAME {\n");
+ buffer->putTextIndent(indent + 2, "DELAY = %d\n", _delay);
+
+ if (_moveX != 0 || _moveY != 0)
+ buffer->putTextIndent(indent + 2, "MOVE {%d, %d}\n", _moveX, _moveY);
+
+ if (_sound && _sound->_soundFilename)
+ buffer->putTextIndent(indent + 2, "SOUND=\"%s\"\n", _sound->_soundFilename);
+
+ buffer->putTextIndent(indent + 2, "KEYFRAME=%s\n", _keyframe ? "TRUE" : "FALSE");
+
+ if (_killSound)
+ buffer->putTextIndent(indent + 2, "KILL_SOUND=%s\n", _killSound ? "TRUE" : "FALSE");
+
+ if (_editorExpanded)
+ buffer->putTextIndent(indent + 2, "EDITOR_EXPANDED=%s\n", _editorExpanded ? "TRUE" : "FALSE");
+
+ if (_subframes.getSize() > 0) _subframes[0]->saveAsText(buffer, indent, false);
+
+ for (int i = 1; i < _subframes.getSize(); i++) {
+ _subframes[i]->saveAsText(buffer, indent + 2);
+ }
+
+ for (int i = 0; i < _applyEvent.getSize(); i++) {
+ buffer->putTextIndent(indent + 2, "APPLY_EVENT=\"%s\"\n", _applyEvent[i]);
+ }
+
+ CBBase::saveAsText(buffer, indent + 2);
+
+
+ buffer->putTextIndent(indent, "}\n\n");
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFrame::persist(CBPersistMgr *persistMgr) {
+ CBScriptable::persist(persistMgr);
+
+ _applyEvent.persist(persistMgr);
+ persistMgr->transfer(TMEMBER(_delay));
+ persistMgr->transfer(TMEMBER(_editorExpanded));
+ persistMgr->transfer(TMEMBER(_keyframe));
+ persistMgr->transfer(TMEMBER(_killSound));
+ persistMgr->transfer(TMEMBER(_moveX));
+ persistMgr->transfer(TMEMBER(_moveY));
+ persistMgr->transfer(TMEMBER(_sound));
+ _subframes.persist(persistMgr);
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool CBFrame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetSound
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "GetSound") == 0) {
+ stack->correctParams(0);
+
+ if (_sound && _sound->_soundFilename) stack->pushString(_sound->_soundFilename);
+ else stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetSound
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "SetSound") == 0) {
+ stack->correctParams(1);
+ CScValue *val = stack->pop();
+ delete _sound;
+ _sound = NULL;
+
+ if (!val->isNULL()) {
+ _sound = new CBSound(_gameRef);
+ if (!_sound || DID_FAIL(_sound->setSound(val->getString(), Audio::Mixer::kSFXSoundType, false))) {
+ stack->pushBool(false);
+ delete _sound;
+ _sound = NULL;
+ } else stack->pushBool(true);
+ } else stack->pushBool(true);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetSubframe
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "GetSubframe") == 0) {
+ stack->correctParams(1);
+ int index = stack->pop()->getInt(-1);
+ if (index < 0 || index >= _subframes.getSize()) {
+ script->runtimeError("Frame.GetSubframe: Subframe index %d is out of range.", index);
+ stack->pushNULL();
+ } else stack->pushNative(_subframes[index], true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DeleteSubframe
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DeleteSubframe") == 0) {
+ stack->correctParams(1);
+ CScValue *val = stack->pop();
+ if (val->isInt()) {
+ int index = val->getInt(-1);
+ if (index < 0 || index >= _subframes.getSize()) {
+ script->runtimeError("Frame.DeleteSubframe: Subframe index %d is out of range.", index);
+ }
+ } else {
+ CBSubFrame *sub = (CBSubFrame *)val->getNative();
+ for (int i = 0; i < _subframes.getSize(); i++) {
+ if (_subframes[i] == sub) {
+ delete _subframes[i];
+ _subframes.removeAt(i);
+ break;
+ }
+ }
+ }
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AddSubframe
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AddSubframe") == 0) {
+ stack->correctParams(1);
+ CScValue *val = stack->pop();
+ const char *filename = NULL;
+ if (!val->isNULL()) filename = val->getString();
+
+ CBSubFrame *sub = new CBSubFrame(_gameRef);
+ if (filename != NULL) {
+ sub->setSurface(filename);
+ sub->setDefaultRect();
+ }
+ _subframes.add(sub);
+
+ stack->pushNative(sub, true);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // InsertSubframe
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "InsertSubframe") == 0) {
+ stack->correctParams(2);
+ int index = stack->pop()->getInt();
+ if (index < 0) index = 0;
+
+ CScValue *val = stack->pop();
+ const char *filename = NULL;
+ if (!val->isNULL()) filename = val->getString();
+
+ CBSubFrame *sub = new CBSubFrame(_gameRef);
+ if (filename != NULL) {
+ sub->setSurface(filename);
+ }
+
+ if (index >= _subframes.getSize()) _subframes.add(sub);
+ else _subframes.insertAt(index, sub);
+
+ stack->pushNative(sub, true);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetEvent
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetSubframe") == 0) {
+ stack->correctParams(1);
+ int index = stack->pop()->getInt(-1);
+ if (index < 0 || index >= _applyEvent.getSize()) {
+ script->runtimeError("Frame.GetEvent: Event index %d is out of range.", index);
+ stack->pushNULL();
+ } else stack->pushString(_applyEvent[index]);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AddEvent
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AddEvent") == 0) {
+ stack->correctParams(1);
+ const char *event = stack->pop()->getString();
+ for (int i = 0; i < _applyEvent.getSize(); i++) {
+ if (scumm_stricmp(_applyEvent[i], event) == 0) {
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+ }
+ _applyEvent.add(event);
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DeleteEvent
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DeleteEvent") == 0) {
+ stack->correctParams(1);
+ const char *event = stack->pop()->getString();
+ for (int i = 0; i < _applyEvent.getSize(); i++) {
+ if (scumm_stricmp(_applyEvent[i], event) == 0) {
+ delete [] _applyEvent[i];
+ _applyEvent.removeAt(i);
+ break;
+ }
+ }
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ else {
+ if (_subframes.getSize() == 1) return _subframes[0]->scCallMethod(script, stack, thisStack, name);
+ else return CBScriptable::scCallMethod(script, stack, thisStack, name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue *CBFrame::scGetProperty(const char *name) {
+ if (!_scValue) _scValue = new CScValue(_gameRef);
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type (RO)
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("frame");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Delay
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Delay") == 0) {
+ _scValue->setInt(_delay);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Keyframe
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Keyframe") == 0) {
+ _scValue->setBool(_keyframe);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // KillSounds
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "KillSounds") == 0) {
+ _scValue->setBool(_killSound);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MoveX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MoveX") == 0) {
+ _scValue->setInt(_moveX);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MoveY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MoveY") == 0) {
+ _scValue->setInt(_moveY);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // NumSubframes (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "NumSubframes") == 0) {
+ _scValue->setInt(_subframes.getSize());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // NumEvents (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "NumEvents") == 0) {
+ _scValue->setInt(_applyEvent.getSize());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ else {
+ if (_subframes.getSize() == 1) return _subframes[0]->scGetProperty(name);
+ else return CBScriptable::scGetProperty(name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFrame::scSetProperty(const char *name, CScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // Delay
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Delay") == 0) {
+ _delay = MAX(0, value->getInt());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Keyframe
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Keyframe") == 0) {
+ _keyframe = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // KillSounds
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "KillSounds") == 0) {
+ _killSound = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MoveX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MoveX") == 0) {
+ _moveX = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MoveY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MoveY") == 0) {
+ _moveY = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ else {
+ if (_subframes.getSize() == 1) return _subframes[0]->scSetProperty(name, value);
+ else return CBScriptable::scSetProperty(name, value);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *CBFrame::scToString() {
+ return "[frame]";
+}
+
+} // end of namespace WinterMute