diff options
author | Willem Jan Palenstijn | 2012-09-04 22:17:23 +0200 |
---|---|---|
committer | Willem Jan Palenstijn | 2012-09-04 22:17:23 +0200 |
commit | b4090ead4d4334e08725323ff72fd355c93b63d5 (patch) | |
tree | 4eb58e5698b1cfd1a89d2b038f929071264ffeb9 /engines/wintermute/base/base_frame.cpp | |
parent | df80820184c90a87511f0cabdca4addb9fa13a66 (diff) | |
download | scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.tar.gz scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.tar.bz2 scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.zip |
WINTERMUTE: Convert CRLF to LF
Diffstat (limited to 'engines/wintermute/base/base_frame.cpp')
-rw-r--r-- | engines/wintermute/base/base_frame.cpp | 1520 |
1 files changed, 760 insertions, 760 deletions
diff --git a/engines/wintermute/base/base_frame.cpp b/engines/wintermute/base/base_frame.cpp index ed2c7acaca..e1b29a3a5c 100644 --- a/engines/wintermute/base/base_frame.cpp +++ b/engines/wintermute/base/base_frame.cpp @@ -1,760 +1,760 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/base/base_parser.h"
-#include "engines/wintermute/base/base_frame.h"
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/base/base_dynamic_buffer.h"
-#include "engines/wintermute/base/sound/base_sound_manager.h"
-#include "engines/wintermute/base/sound/base_sound.h"
-#include "engines/wintermute/base/base_sub_frame.h"
-#include "engines/wintermute/platform_osystem.h"
-#include "engines/wintermute/base/scriptables/script_value.h"
-#include "engines/wintermute/base/scriptables/script.h"
-#include "engines/wintermute/base/scriptables/script_stack.h"
-#include "common/str.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(BaseFrame, false)
-
-//////////////////////////////////////////////////////////////////////
-BaseFrame::BaseFrame(BaseGame *inGame) : BaseScriptable(inGame, true) {
- _delay = 0;
- _moveX = _moveY = 0;
-
- _sound = NULL;
- _killSound = false;
-
- _editorExpanded = false;
- _keyframe = false;
-}
-
-
-//////////////////////////////////////////////////////////////////////
-BaseFrame::~BaseFrame() {
- delete _sound;
- _sound = NULL;
-
- for (uint32 i = 0; i < _subframes.size(); i++) {
- delete _subframes[i];
- }
- _subframes.clear();
-
- for (uint32 i = 0; i < _applyEvent.size(); i++) {
- delete[] _applyEvent[i];
- _applyEvent[i] = NULL;
- }
- _applyEvent.clear();
-}
-
-
-//////////////////////////////////////////////////////////////////////
-bool BaseFrame::draw(int x, int y, BaseObject *registerOwner, float zoomX, float zoomY, bool precise, uint32 alpha, bool allFrames, float rotate, TSpriteBlendMode blendMode) {
- bool res;
-
- for (uint32 i = 0; i < _subframes.size(); i++) {
- res = _subframes[i]->draw(x, y, registerOwner, zoomX, zoomY, precise, alpha, rotate, blendMode);
- if (DID_FAIL(res)) {
- return res;
- }
- }
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseFrame::oneTimeDisplay(BaseObject *owner, bool muted) {
- if (_sound && !muted) {
- if (owner) {
- owner->updateOneSound(_sound);
- }
- _sound->play();
- /*
- if (_gameRef->_state == GAME_FROZEN) {
- _sound->Pause(true);
- }
- */
- }
- if (owner) {
- for (uint32 i = 0; i < _applyEvent.size(); i++) {
- owner->applyEvent(_applyEvent[i]);
- }
- }
- return STATUS_OK;
-}
-
-
-
-TOKEN_DEF_START
-TOKEN_DEF(DELAY)
-TOKEN_DEF(IMAGE)
-TOKEN_DEF(TRANSPARENT)
-TOKEN_DEF(RECT)
-TOKEN_DEF(HOTSPOT)
-TOKEN_DEF(2D_ONLY)
-TOKEN_DEF(3D_ONLY)
-TOKEN_DEF(MIRROR_X)
-TOKEN_DEF(MIRROR_Y)
-TOKEN_DEF(MOVE)
-TOKEN_DEF(ALPHA_COLOR)
-TOKEN_DEF(ALPHA)
-TOKEN_DEF(SUBFRAME)
-TOKEN_DEF(SOUND)
-TOKEN_DEF(KEYFRAME)
-TOKEN_DEF(DECORATION)
-TOKEN_DEF(APPLY_EVENT)
-TOKEN_DEF(EDITOR_SELECTED)
-TOKEN_DEF(EDITOR_EXPANDED)
-TOKEN_DEF(EDITOR_PROPERTY)
-TOKEN_DEF(KILL_SOUND)
-TOKEN_DEF_END
-//////////////////////////////////////////////////////////////////////
-bool BaseFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
- TOKEN_TABLE_START(commands)
- TOKEN_TABLE(DELAY)
- TOKEN_TABLE(IMAGE)
- TOKEN_TABLE(TRANSPARENT)
- TOKEN_TABLE(RECT)
- TOKEN_TABLE(HOTSPOT)
- TOKEN_TABLE(2D_ONLY)
- TOKEN_TABLE(3D_ONLY)
- TOKEN_TABLE(MIRROR_X)
- TOKEN_TABLE(MIRROR_Y)
- TOKEN_TABLE(MOVE)
- TOKEN_TABLE(ALPHA_COLOR)
- TOKEN_TABLE(ALPHA)
- TOKEN_TABLE(SUBFRAME)
- TOKEN_TABLE(SOUND)
- TOKEN_TABLE(KEYFRAME)
- TOKEN_TABLE(DECORATION)
- TOKEN_TABLE(APPLY_EVENT)
- TOKEN_TABLE(EDITOR_SELECTED)
- TOKEN_TABLE(EDITOR_EXPANDED)
- TOKEN_TABLE(EDITOR_PROPERTY)
- TOKEN_TABLE(KILL_SOUND)
- TOKEN_TABLE_END
-
- char *params;
- int cmd;
- BaseParser parser;
- Rect32 rect;
- int r = 255, g = 255, b = 255;
- int ar = 255, ag = 255, ab = 255, alpha = 255;
- int hotspotX = 0, hotspotY = 0;
- bool custoTrans = false;
- bool editorSelected = false;
- bool is2DOnly = false;
- bool is3DOnly = false;
- bool decoration = false;
- bool mirrorX = false;
- bool mirrorY = false;
- BasePlatform::setRectEmpty(&rect);
- char *surface_file = NULL;
-
- while ((cmd = parser.getCommand((char **)&buffer, commands, ¶ms)) > 0) {
- switch (cmd) {
- case TOKEN_DELAY:
- parser.scanStr(params, "%d", &_delay);
- break;
-
- case TOKEN_IMAGE:
- surface_file = params;
- break;
-
- case TOKEN_TRANSPARENT:
- parser.scanStr(params, "%d,%d,%d", &r, &g, &b);
- custoTrans = true;
- break;
-
- case TOKEN_RECT:
- parser.scanStr(params, "%d,%d,%d,%d", &rect.left, &rect.top, &rect.right, &rect.bottom);
- break;
-
- case TOKEN_HOTSPOT:
- parser.scanStr(params, "%d,%d", &hotspotX, &hotspotY);
- break;
-
- case TOKEN_MOVE:
- parser.scanStr(params, "%d,%d", &_moveX, &_moveY);
- break;
-
- case TOKEN_2D_ONLY:
- parser.scanStr(params, "%b", &is2DOnly);
- break;
-
- case TOKEN_3D_ONLY:
- parser.scanStr(params, "%b", &is3DOnly);
- break;
-
- case TOKEN_MIRROR_X:
- parser.scanStr(params, "%b", &mirrorX);
- break;
-
- case TOKEN_MIRROR_Y:
- parser.scanStr(params, "%b", &mirrorY);
- break;
-
- case TOKEN_ALPHA_COLOR:
- parser.scanStr(params, "%d,%d,%d", &ar, &ag, &ab);
- break;
-
- case TOKEN_ALPHA:
- parser.scanStr(params, "%d", &alpha);
- break;
-
- case TOKEN_EDITOR_SELECTED:
- parser.scanStr(params, "%b", &editorSelected);
- break;
-
- case TOKEN_EDITOR_EXPANDED:
- parser.scanStr(params, "%b", &_editorExpanded);
- break;
-
- case TOKEN_KILL_SOUND:
- parser.scanStr(params, "%b", &_killSound);
- break;
-
- case TOKEN_SUBFRAME: {
- BaseSubFrame *subframe = new BaseSubFrame(_gameRef);
- if (!subframe || DID_FAIL(subframe->loadBuffer((byte *)params, lifeTime, keepLoaded))) {
- delete subframe;
- cmd = PARSERR_GENERIC;
- } else {
- _subframes.add(subframe);
- }
- }
- break;
-
- case TOKEN_SOUND: {
- if (_sound) {
- delete _sound;
- _sound = NULL;
- }
- _sound = new BaseSound(_gameRef);
- if (!_sound || DID_FAIL(_sound->setSound(params, Audio::Mixer::kSFXSoundType, false))) {
- if (_gameRef->_soundMgr->_soundAvailable) {
- _gameRef->LOG(0, "Error loading sound '%s'.", params);
- }
- delete _sound;
- _sound = NULL;
- }
- }
- break;
-
- case TOKEN_APPLY_EVENT: {
- char *event = new char[strlen(params) + 1];
- strcpy(event, params);
- _applyEvent.add(event);
- }
- break;
-
- case TOKEN_KEYFRAME:
- parser.scanStr(params, "%b", &_keyframe);
- break;
-
- case TOKEN_DECORATION:
- parser.scanStr(params, "%b", &decoration);
- break;
-
- case TOKEN_EDITOR_PROPERTY:
- parseEditorProperty((byte *)params, false);
- break;
- }
- }
- if (cmd == PARSERR_TOKENNOTFOUND) {
- _gameRef->LOG(0, "Syntax error in FRAME definition");
- return STATUS_FAILED;
- }
-
- if (cmd == PARSERR_GENERIC) {
- _gameRef->LOG(0, "Error loading FRAME definition");
- return STATUS_FAILED;
- }
-
-
- BaseSubFrame *sub = new BaseSubFrame(_gameRef);
- if (surface_file != NULL) {
- if (custoTrans) {
- sub->setSurface(surface_file, false, r, g, b, lifeTime, keepLoaded);
- } else {
- sub->setSurface(surface_file, true, 0, 0, 0, lifeTime, keepLoaded);
- }
-
- if (!sub->_surface) {
- delete sub;
- _gameRef->LOG(0, "Error loading SUBFRAME");
- return STATUS_FAILED;
- }
-
- sub->_alpha = BYTETORGBA(ar, ag, ab, alpha);
- if (custoTrans) {
- sub->_transparent = BYTETORGBA(r, g, b, 0xFF);
- }
- }
-
- if (BasePlatform::isRectEmpty(&rect)) {
- sub->setDefaultRect();
- } else {
- sub->setRect(rect);
- }
-
- sub->_hotspotX = hotspotX;
- sub->_hotspotY = hotspotY;
- sub->_2DOnly = is2DOnly;
- sub->_3DOnly = is3DOnly;
- sub->_decoration = decoration;
- sub->_mirrorX = mirrorX;
- sub->_mirrorY = mirrorY;
-
-
- sub->_editorSelected = editorSelected;
- _subframes.insert_at(0, sub);
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseFrame::getBoundingRect(Rect32 *rect, int x, int y, float scaleX, float scaleY) {
- if (!rect) {
- return false;
- }
- BasePlatform::setRectEmpty(rect);
-
- Rect32 subRect;
-
- for (uint32 i = 0; i < _subframes.size(); i++) {
- _subframes[i]->getBoundingRect(&subRect, x, y, scaleX, scaleY);
- BasePlatform::unionRect(rect, rect, &subRect);
- }
- return true;
-}
-
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseFrame::saveAsText(BaseDynamicBuffer *buffer, int indent) {
- buffer->putTextIndent(indent, "FRAME {\n");
- buffer->putTextIndent(indent + 2, "DELAY = %d\n", _delay);
-
- if (_moveX != 0 || _moveY != 0) {
- buffer->putTextIndent(indent + 2, "MOVE {%d, %d}\n", _moveX, _moveY);
- }
-
- if (_sound && _sound->getFilename()) {
- buffer->putTextIndent(indent + 2, "SOUND=\"%s\"\n", _sound->getFilename());
- }
-
- buffer->putTextIndent(indent + 2, "KEYFRAME=%s\n", _keyframe ? "TRUE" : "FALSE");
-
- if (_killSound) {
- buffer->putTextIndent(indent + 2, "KILL_SOUND=%s\n", _killSound ? "TRUE" : "FALSE");
- }
-
- if (_editorExpanded) {
- buffer->putTextIndent(indent + 2, "EDITOR_EXPANDED=%s\n", _editorExpanded ? "TRUE" : "FALSE");
- }
-
- if (_subframes.size() > 0) {
- _subframes[0]->saveAsText(buffer, indent, false);
- }
-
- for (uint32 i = 1; i < _subframes.size(); i++) {
- _subframes[i]->saveAsText(buffer, indent + 2);
- }
-
- for (uint32 i = 0; i < _applyEvent.size(); i++) {
- buffer->putTextIndent(indent + 2, "APPLY_EVENT=\"%s\"\n", _applyEvent[i]);
- }
-
- BaseClass::saveAsText(buffer, indent + 2);
-
-
- buffer->putTextIndent(indent, "}\n\n");
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseFrame::persist(BasePersistenceManager *persistMgr) {
- BaseScriptable::persist(persistMgr);
-
- _applyEvent.persist(persistMgr);
- persistMgr->transfer(TMEMBER(_delay));
- persistMgr->transfer(TMEMBER(_editorExpanded));
- persistMgr->transfer(TMEMBER(_keyframe));
- persistMgr->transfer(TMEMBER(_killSound));
- persistMgr->transfer(TMEMBER(_moveX));
- persistMgr->transfer(TMEMBER(_moveY));
- persistMgr->transfer(TMEMBER(_sound));
- _subframes.persist(persistMgr);
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-// high level scripting interface
-//////////////////////////////////////////////////////////////////////////
-bool BaseFrame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
-
- //////////////////////////////////////////////////////////////////////////
- // GetSound
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "GetSound") == 0) {
- stack->correctParams(0);
-
- if (_sound && _sound->getFilename()) {
- stack->pushString(_sound->getFilename());
- } else {
- stack->pushNULL();
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SetSound
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "SetSound") == 0) {
- stack->correctParams(1);
- ScValue *val = stack->pop();
- delete _sound;
- _sound = NULL;
-
- if (!val->isNULL()) {
- _sound = new BaseSound(_gameRef);
- if (!_sound || DID_FAIL(_sound->setSound(val->getString(), Audio::Mixer::kSFXSoundType, false))) {
- stack->pushBool(false);
- delete _sound;
- _sound = NULL;
- } else {
- stack->pushBool(true);
- }
- } else {
- stack->pushBool(true);
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetSubframe
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "GetSubframe") == 0) {
- stack->correctParams(1);
- int index = stack->pop()->getInt(-1);
- if (index < 0 || index >= (int32)_subframes.size()) {
- script->runtimeError("Frame.GetSubframe: Subframe index %d is out of range.", index);
- stack->pushNULL();
- } else {
- stack->pushNative(_subframes[index], true);
- }
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // DeleteSubframe
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "DeleteSubframe") == 0) {
- stack->correctParams(1);
- ScValue *val = stack->pop();
- if (val->isInt()) {
- int index = val->getInt(-1);
- if (index < 0 || index >= (int32)_subframes.size()) {
- script->runtimeError("Frame.DeleteSubframe: Subframe index %d is out of range.", index);
- }
- } else {
- BaseSubFrame *sub = (BaseSubFrame *)val->getNative();
- for (uint32 i = 0; i < _subframes.size(); i++) {
- if (_subframes[i] == sub) {
- delete _subframes[i];
- _subframes.remove_at(i);
- break;
- }
- }
- }
- stack->pushNULL();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // AddSubframe
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "AddSubframe") == 0) {
- stack->correctParams(1);
- ScValue *val = stack->pop();
- const char *filename = NULL;
- if (!val->isNULL()) {
- filename = val->getString();
- }
-
- BaseSubFrame *sub = new BaseSubFrame(_gameRef);
- if (filename != NULL) {
- sub->setSurface(filename);
- sub->setDefaultRect();
- }
- _subframes.add(sub);
-
- stack->pushNative(sub, true);
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // InsertSubframe
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "InsertSubframe") == 0) {
- stack->correctParams(2);
- int index = stack->pop()->getInt();
- if (index < 0) {
- index = 0;
- }
-
- ScValue *val = stack->pop();
- const char *filename = NULL;
- if (!val->isNULL()) {
- filename = val->getString();
- }
-
- BaseSubFrame *sub = new BaseSubFrame(_gameRef);
- if (filename != NULL) {
- sub->setSurface(filename);
- }
-
- if (index >= (int32)_subframes.size()) {
- _subframes.add(sub);
- } else {
- _subframes.insert_at(index, sub);
- }
-
- stack->pushNative(sub, true);
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetEvent
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GetSubframe") == 0) {
- stack->correctParams(1);
- int index = stack->pop()->getInt(-1);
- if (index < 0 || index >= (int32)_applyEvent.size()) {
- script->runtimeError("Frame.GetEvent: Event index %d is out of range.", index);
- stack->pushNULL();
- } else {
- stack->pushString(_applyEvent[index]);
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // AddEvent
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "AddEvent") == 0) {
- stack->correctParams(1);
- const char *event = stack->pop()->getString();
- for (uint32 i = 0; i < _applyEvent.size(); i++) {
- if (scumm_stricmp(_applyEvent[i], event) == 0) {
- stack->pushNULL();
- return STATUS_OK;
- }
- }
- _applyEvent.add(event);
- stack->pushNULL();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // DeleteEvent
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "DeleteEvent") == 0) {
- stack->correctParams(1);
- const char *event = stack->pop()->getString();
- for (uint32 i = 0; i < _applyEvent.size(); i++) {
- if (scumm_stricmp(_applyEvent[i], event) == 0) {
- delete[] _applyEvent[i];
- _applyEvent.remove_at(i);
- break;
- }
- }
- stack->pushNULL();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- else {
- if (_subframes.size() == 1) {
- return _subframes[0]->scCallMethod(script, stack, thisStack, name);
- } else {
- return BaseScriptable::scCallMethod(script, stack, thisStack, name);
- }
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-ScValue *BaseFrame::scGetProperty(const char *name) {
- if (!_scValue) {
- _scValue = new ScValue(_gameRef);
- }
- _scValue->setNULL();
-
- //////////////////////////////////////////////////////////////////////////
- // Type (RO)
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Type") == 0) {
- _scValue->setString("frame");
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Delay
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Delay") == 0) {
- _scValue->setInt(_delay);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Keyframe
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Keyframe") == 0) {
- _scValue->setBool(_keyframe);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // KillSounds
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "KillSounds") == 0) {
- _scValue->setBool(_killSound);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // MoveX
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "MoveX") == 0) {
- _scValue->setInt(_moveX);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // MoveY
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "MoveY") == 0) {
- _scValue->setInt(_moveY);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // NumSubframes (RO)
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "NumSubframes") == 0) {
- _scValue->setInt(_subframes.size());
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // NumEvents (RO)
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "NumEvents") == 0) {
- _scValue->setInt(_applyEvent.size());
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- else {
- if (_subframes.size() == 1) {
- return _subframes[0]->scGetProperty(name);
- } else {
- return BaseScriptable::scGetProperty(name);
- }
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseFrame::scSetProperty(const char *name, ScValue *value) {
- //////////////////////////////////////////////////////////////////////////
- // Delay
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Delay") == 0) {
- _delay = MAX(0, value->getInt());
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Keyframe
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Keyframe") == 0) {
- _keyframe = value->getBool();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // KillSounds
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "KillSounds") == 0) {
- _killSound = value->getBool();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // MoveX
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "MoveX") == 0) {
- _moveX = value->getInt();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // MoveY
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "MoveY") == 0) {
- _moveY = value->getInt();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- else {
- if (_subframes.size() == 1) {
- return _subframes[0]->scSetProperty(name, value);
- } else {
- return BaseScriptable::scSetProperty(name, value);
- }
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-const char *BaseFrame::scToString() {
- return "[frame]";
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_frame.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" +#include "engines/wintermute/base/sound/base_sound_manager.h" +#include "engines/wintermute/base/sound/base_sound.h" +#include "engines/wintermute/base/base_sub_frame.h" +#include "engines/wintermute/platform_osystem.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "common/str.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(BaseFrame, false) + +////////////////////////////////////////////////////////////////////// +BaseFrame::BaseFrame(BaseGame *inGame) : BaseScriptable(inGame, true) { + _delay = 0; + _moveX = _moveY = 0; + + _sound = NULL; + _killSound = false; + + _editorExpanded = false; + _keyframe = false; +} + + +////////////////////////////////////////////////////////////////////// +BaseFrame::~BaseFrame() { + delete _sound; + _sound = NULL; + + for (uint32 i = 0; i < _subframes.size(); i++) { + delete _subframes[i]; + } + _subframes.clear(); + + for (uint32 i = 0; i < _applyEvent.size(); i++) { + delete[] _applyEvent[i]; + _applyEvent[i] = NULL; + } + _applyEvent.clear(); +} + + +////////////////////////////////////////////////////////////////////// +bool BaseFrame::draw(int x, int y, BaseObject *registerOwner, float zoomX, float zoomY, bool precise, uint32 alpha, bool allFrames, float rotate, TSpriteBlendMode blendMode) { + bool res; + + for (uint32 i = 0; i < _subframes.size(); i++) { + res = _subframes[i]->draw(x, y, registerOwner, zoomX, zoomY, precise, alpha, rotate, blendMode); + if (DID_FAIL(res)) { + return res; + } + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseFrame::oneTimeDisplay(BaseObject *owner, bool muted) { + if (_sound && !muted) { + if (owner) { + owner->updateOneSound(_sound); + } + _sound->play(); + /* + if (_gameRef->_state == GAME_FROZEN) { + _sound->Pause(true); + } + */ + } + if (owner) { + for (uint32 i = 0; i < _applyEvent.size(); i++) { + owner->applyEvent(_applyEvent[i]); + } + } + return STATUS_OK; +} + + + +TOKEN_DEF_START +TOKEN_DEF(DELAY) +TOKEN_DEF(IMAGE) +TOKEN_DEF(TRANSPARENT) +TOKEN_DEF(RECT) +TOKEN_DEF(HOTSPOT) +TOKEN_DEF(2D_ONLY) +TOKEN_DEF(3D_ONLY) +TOKEN_DEF(MIRROR_X) +TOKEN_DEF(MIRROR_Y) +TOKEN_DEF(MOVE) +TOKEN_DEF(ALPHA_COLOR) +TOKEN_DEF(ALPHA) +TOKEN_DEF(SUBFRAME) +TOKEN_DEF(SOUND) +TOKEN_DEF(KEYFRAME) +TOKEN_DEF(DECORATION) +TOKEN_DEF(APPLY_EVENT) +TOKEN_DEF(EDITOR_SELECTED) +TOKEN_DEF(EDITOR_EXPANDED) +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF(KILL_SOUND) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////// +bool BaseFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(DELAY) + TOKEN_TABLE(IMAGE) + TOKEN_TABLE(TRANSPARENT) + TOKEN_TABLE(RECT) + TOKEN_TABLE(HOTSPOT) + TOKEN_TABLE(2D_ONLY) + TOKEN_TABLE(3D_ONLY) + TOKEN_TABLE(MIRROR_X) + TOKEN_TABLE(MIRROR_Y) + TOKEN_TABLE(MOVE) + TOKEN_TABLE(ALPHA_COLOR) + TOKEN_TABLE(ALPHA) + TOKEN_TABLE(SUBFRAME) + TOKEN_TABLE(SOUND) + TOKEN_TABLE(KEYFRAME) + TOKEN_TABLE(DECORATION) + TOKEN_TABLE(APPLY_EVENT) + TOKEN_TABLE(EDITOR_SELECTED) + TOKEN_TABLE(EDITOR_EXPANDED) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE(KILL_SOUND) + TOKEN_TABLE_END + + char *params; + int cmd; + BaseParser parser; + Rect32 rect; + int r = 255, g = 255, b = 255; + int ar = 255, ag = 255, ab = 255, alpha = 255; + int hotspotX = 0, hotspotY = 0; + bool custoTrans = false; + bool editorSelected = false; + bool is2DOnly = false; + bool is3DOnly = false; + bool decoration = false; + bool mirrorX = false; + bool mirrorY = false; + BasePlatform::setRectEmpty(&rect); + char *surface_file = NULL; + + while ((cmd = parser.getCommand((char **)&buffer, commands, ¶ms)) > 0) { + switch (cmd) { + case TOKEN_DELAY: + parser.scanStr(params, "%d", &_delay); + break; + + case TOKEN_IMAGE: + surface_file = params; + break; + + case TOKEN_TRANSPARENT: + parser.scanStr(params, "%d,%d,%d", &r, &g, &b); + custoTrans = true; + break; + + case TOKEN_RECT: + parser.scanStr(params, "%d,%d,%d,%d", &rect.left, &rect.top, &rect.right, &rect.bottom); + break; + + case TOKEN_HOTSPOT: + parser.scanStr(params, "%d,%d", &hotspotX, &hotspotY); + break; + + case TOKEN_MOVE: + parser.scanStr(params, "%d,%d", &_moveX, &_moveY); + break; + + case TOKEN_2D_ONLY: + parser.scanStr(params, "%b", &is2DOnly); + break; + + case TOKEN_3D_ONLY: + parser.scanStr(params, "%b", &is3DOnly); + break; + + case TOKEN_MIRROR_X: + parser.scanStr(params, "%b", &mirrorX); + break; + + case TOKEN_MIRROR_Y: + parser.scanStr(params, "%b", &mirrorY); + break; + + case TOKEN_ALPHA_COLOR: + parser.scanStr(params, "%d,%d,%d", &ar, &ag, &ab); + break; + + case TOKEN_ALPHA: + parser.scanStr(params, "%d", &alpha); + break; + + case TOKEN_EDITOR_SELECTED: + parser.scanStr(params, "%b", &editorSelected); + break; + + case TOKEN_EDITOR_EXPANDED: + parser.scanStr(params, "%b", &_editorExpanded); + break; + + case TOKEN_KILL_SOUND: + parser.scanStr(params, "%b", &_killSound); + break; + + case TOKEN_SUBFRAME: { + BaseSubFrame *subframe = new BaseSubFrame(_gameRef); + if (!subframe || DID_FAIL(subframe->loadBuffer((byte *)params, lifeTime, keepLoaded))) { + delete subframe; + cmd = PARSERR_GENERIC; + } else { + _subframes.add(subframe); + } + } + break; + + case TOKEN_SOUND: { + if (_sound) { + delete _sound; + _sound = NULL; + } + _sound = new BaseSound(_gameRef); + if (!_sound || DID_FAIL(_sound->setSound(params, Audio::Mixer::kSFXSoundType, false))) { + if (_gameRef->_soundMgr->_soundAvailable) { + _gameRef->LOG(0, "Error loading sound '%s'.", params); + } + delete _sound; + _sound = NULL; + } + } + break; + + case TOKEN_APPLY_EVENT: { + char *event = new char[strlen(params) + 1]; + strcpy(event, params); + _applyEvent.add(event); + } + break; + + case TOKEN_KEYFRAME: + parser.scanStr(params, "%b", &_keyframe); + break; + + case TOKEN_DECORATION: + parser.scanStr(params, "%b", &decoration); + break; + + case TOKEN_EDITOR_PROPERTY: + parseEditorProperty((byte *)params, false); + break; + } + } + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in FRAME definition"); + return STATUS_FAILED; + } + + if (cmd == PARSERR_GENERIC) { + _gameRef->LOG(0, "Error loading FRAME definition"); + return STATUS_FAILED; + } + + + BaseSubFrame *sub = new BaseSubFrame(_gameRef); + if (surface_file != NULL) { + if (custoTrans) { + sub->setSurface(surface_file, false, r, g, b, lifeTime, keepLoaded); + } else { + sub->setSurface(surface_file, true, 0, 0, 0, lifeTime, keepLoaded); + } + + if (!sub->_surface) { + delete sub; + _gameRef->LOG(0, "Error loading SUBFRAME"); + return STATUS_FAILED; + } + + sub->_alpha = BYTETORGBA(ar, ag, ab, alpha); + if (custoTrans) { + sub->_transparent = BYTETORGBA(r, g, b, 0xFF); + } + } + + if (BasePlatform::isRectEmpty(&rect)) { + sub->setDefaultRect(); + } else { + sub->setRect(rect); + } + + sub->_hotspotX = hotspotX; + sub->_hotspotY = hotspotY; + sub->_2DOnly = is2DOnly; + sub->_3DOnly = is3DOnly; + sub->_decoration = decoration; + sub->_mirrorX = mirrorX; + sub->_mirrorY = mirrorY; + + + sub->_editorSelected = editorSelected; + _subframes.insert_at(0, sub); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseFrame::getBoundingRect(Rect32 *rect, int x, int y, float scaleX, float scaleY) { + if (!rect) { + return false; + } + BasePlatform::setRectEmpty(rect); + + Rect32 subRect; + + for (uint32 i = 0; i < _subframes.size(); i++) { + _subframes[i]->getBoundingRect(&subRect, x, y, scaleX, scaleY); + BasePlatform::unionRect(rect, rect, &subRect); + } + return true; +} + + + +////////////////////////////////////////////////////////////////////////// +bool BaseFrame::saveAsText(BaseDynamicBuffer *buffer, int indent) { + buffer->putTextIndent(indent, "FRAME {\n"); + buffer->putTextIndent(indent + 2, "DELAY = %d\n", _delay); + + if (_moveX != 0 || _moveY != 0) { + buffer->putTextIndent(indent + 2, "MOVE {%d, %d}\n", _moveX, _moveY); + } + + if (_sound && _sound->getFilename()) { + buffer->putTextIndent(indent + 2, "SOUND=\"%s\"\n", _sound->getFilename()); + } + + buffer->putTextIndent(indent + 2, "KEYFRAME=%s\n", _keyframe ? "TRUE" : "FALSE"); + + if (_killSound) { + buffer->putTextIndent(indent + 2, "KILL_SOUND=%s\n", _killSound ? "TRUE" : "FALSE"); + } + + if (_editorExpanded) { + buffer->putTextIndent(indent + 2, "EDITOR_EXPANDED=%s\n", _editorExpanded ? "TRUE" : "FALSE"); + } + + if (_subframes.size() > 0) { + _subframes[0]->saveAsText(buffer, indent, false); + } + + for (uint32 i = 1; i < _subframes.size(); i++) { + _subframes[i]->saveAsText(buffer, indent + 2); + } + + for (uint32 i = 0; i < _applyEvent.size(); i++) { + buffer->putTextIndent(indent + 2, "APPLY_EVENT=\"%s\"\n", _applyEvent[i]); + } + + BaseClass::saveAsText(buffer, indent + 2); + + + buffer->putTextIndent(indent, "}\n\n"); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseFrame::persist(BasePersistenceManager *persistMgr) { + BaseScriptable::persist(persistMgr); + + _applyEvent.persist(persistMgr); + persistMgr->transfer(TMEMBER(_delay)); + persistMgr->transfer(TMEMBER(_editorExpanded)); + persistMgr->transfer(TMEMBER(_keyframe)); + persistMgr->transfer(TMEMBER(_killSound)); + persistMgr->transfer(TMEMBER(_moveX)); + persistMgr->transfer(TMEMBER(_moveY)); + persistMgr->transfer(TMEMBER(_sound)); + _subframes.persist(persistMgr); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool BaseFrame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { + + ////////////////////////////////////////////////////////////////////////// + // GetSound + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "GetSound") == 0) { + stack->correctParams(0); + + if (_sound && _sound->getFilename()) { + stack->pushString(_sound->getFilename()); + } else { + stack->pushNULL(); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetSound + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "SetSound") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + delete _sound; + _sound = NULL; + + if (!val->isNULL()) { + _sound = new BaseSound(_gameRef); + if (!_sound || DID_FAIL(_sound->setSound(val->getString(), Audio::Mixer::kSFXSoundType, false))) { + stack->pushBool(false); + delete _sound; + _sound = NULL; + } else { + stack->pushBool(true); + } + } else { + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetSubframe + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "GetSubframe") == 0) { + stack->correctParams(1); + int index = stack->pop()->getInt(-1); + if (index < 0 || index >= (int32)_subframes.size()) { + script->runtimeError("Frame.GetSubframe: Subframe index %d is out of range.", index); + stack->pushNULL(); + } else { + stack->pushNative(_subframes[index], true); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // DeleteSubframe + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DeleteSubframe") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + if (val->isInt()) { + int index = val->getInt(-1); + if (index < 0 || index >= (int32)_subframes.size()) { + script->runtimeError("Frame.DeleteSubframe: Subframe index %d is out of range.", index); + } + } else { + BaseSubFrame *sub = (BaseSubFrame *)val->getNative(); + for (uint32 i = 0; i < _subframes.size(); i++) { + if (_subframes[i] == sub) { + delete _subframes[i]; + _subframes.remove_at(i); + break; + } + } + } + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AddSubframe + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AddSubframe") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + const char *filename = NULL; + if (!val->isNULL()) { + filename = val->getString(); + } + + BaseSubFrame *sub = new BaseSubFrame(_gameRef); + if (filename != NULL) { + sub->setSurface(filename); + sub->setDefaultRect(); + } + _subframes.add(sub); + + stack->pushNative(sub, true); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // InsertSubframe + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "InsertSubframe") == 0) { + stack->correctParams(2); + int index = stack->pop()->getInt(); + if (index < 0) { + index = 0; + } + + ScValue *val = stack->pop(); + const char *filename = NULL; + if (!val->isNULL()) { + filename = val->getString(); + } + + BaseSubFrame *sub = new BaseSubFrame(_gameRef); + if (filename != NULL) { + sub->setSurface(filename); + } + + if (index >= (int32)_subframes.size()) { + _subframes.add(sub); + } else { + _subframes.insert_at(index, sub); + } + + stack->pushNative(sub, true); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetEvent + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetSubframe") == 0) { + stack->correctParams(1); + int index = stack->pop()->getInt(-1); + if (index < 0 || index >= (int32)_applyEvent.size()) { + script->runtimeError("Frame.GetEvent: Event index %d is out of range.", index); + stack->pushNULL(); + } else { + stack->pushString(_applyEvent[index]); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AddEvent + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AddEvent") == 0) { + stack->correctParams(1); + const char *event = stack->pop()->getString(); + for (uint32 i = 0; i < _applyEvent.size(); i++) { + if (scumm_stricmp(_applyEvent[i], event) == 0) { + stack->pushNULL(); + return STATUS_OK; + } + } + _applyEvent.add(event); + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // DeleteEvent + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DeleteEvent") == 0) { + stack->correctParams(1); + const char *event = stack->pop()->getString(); + for (uint32 i = 0; i < _applyEvent.size(); i++) { + if (scumm_stricmp(_applyEvent[i], event) == 0) { + delete[] _applyEvent[i]; + _applyEvent.remove_at(i); + break; + } + } + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + else { + if (_subframes.size() == 1) { + return _subframes[0]->scCallMethod(script, stack, thisStack, name); + } else { + return BaseScriptable::scCallMethod(script, stack, thisStack, name); + } + } +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *BaseFrame::scGetProperty(const char *name) { + if (!_scValue) { + _scValue = new ScValue(_gameRef); + } + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type (RO) + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Type") == 0) { + _scValue->setString("frame"); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Delay + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Delay") == 0) { + _scValue->setInt(_delay); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Keyframe + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Keyframe") == 0) { + _scValue->setBool(_keyframe); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // KillSounds + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "KillSounds") == 0) { + _scValue->setBool(_killSound); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // MoveX + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MoveX") == 0) { + _scValue->setInt(_moveX); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // MoveY + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MoveY") == 0) { + _scValue->setInt(_moveY); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // NumSubframes (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "NumSubframes") == 0) { + _scValue->setInt(_subframes.size()); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // NumEvents (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "NumEvents") == 0) { + _scValue->setInt(_applyEvent.size()); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + else { + if (_subframes.size() == 1) { + return _subframes[0]->scGetProperty(name); + } else { + return BaseScriptable::scGetProperty(name); + } + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseFrame::scSetProperty(const char *name, ScValue *value) { + ////////////////////////////////////////////////////////////////////////// + // Delay + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Delay") == 0) { + _delay = MAX(0, value->getInt()); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Keyframe + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Keyframe") == 0) { + _keyframe = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // KillSounds + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "KillSounds") == 0) { + _killSound = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // MoveX + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MoveX") == 0) { + _moveX = value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // MoveY + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MoveY") == 0) { + _moveY = value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + else { + if (_subframes.size() == 1) { + return _subframes[0]->scSetProperty(name, value); + } else { + return BaseScriptable::scSetProperty(name, value); + } + } +} + + +////////////////////////////////////////////////////////////////////////// +const char *BaseFrame::scToString() { + return "[frame]"; +} + +} // end of namespace Wintermute |