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authorWillem Jan Palenstijn2012-09-04 22:17:23 +0200
committerWillem Jan Palenstijn2012-09-04 22:17:23 +0200
commitb4090ead4d4334e08725323ff72fd355c93b63d5 (patch)
tree4eb58e5698b1cfd1a89d2b038f929071264ffeb9 /engines/wintermute/base/base_frame.cpp
parentdf80820184c90a87511f0cabdca4addb9fa13a66 (diff)
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WINTERMUTE: Convert CRLF to LF
Diffstat (limited to 'engines/wintermute/base/base_frame.cpp')
-rw-r--r--engines/wintermute/base/base_frame.cpp1520
1 files changed, 760 insertions, 760 deletions
diff --git a/engines/wintermute/base/base_frame.cpp b/engines/wintermute/base/base_frame.cpp
index ed2c7acaca..e1b29a3a5c 100644
--- a/engines/wintermute/base/base_frame.cpp
+++ b/engines/wintermute/base/base_frame.cpp
@@ -1,760 +1,760 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/base/base_parser.h"
-#include "engines/wintermute/base/base_frame.h"
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/base/base_dynamic_buffer.h"
-#include "engines/wintermute/base/sound/base_sound_manager.h"
-#include "engines/wintermute/base/sound/base_sound.h"
-#include "engines/wintermute/base/base_sub_frame.h"
-#include "engines/wintermute/platform_osystem.h"
-#include "engines/wintermute/base/scriptables/script_value.h"
-#include "engines/wintermute/base/scriptables/script.h"
-#include "engines/wintermute/base/scriptables/script_stack.h"
-#include "common/str.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(BaseFrame, false)
-
-//////////////////////////////////////////////////////////////////////
-BaseFrame::BaseFrame(BaseGame *inGame) : BaseScriptable(inGame, true) {
- _delay = 0;
- _moveX = _moveY = 0;
-
- _sound = NULL;
- _killSound = false;
-
- _editorExpanded = false;
- _keyframe = false;
-}
-
-
-//////////////////////////////////////////////////////////////////////
-BaseFrame::~BaseFrame() {
- delete _sound;
- _sound = NULL;
-
- for (uint32 i = 0; i < _subframes.size(); i++) {
- delete _subframes[i];
- }
- _subframes.clear();
-
- for (uint32 i = 0; i < _applyEvent.size(); i++) {
- delete[] _applyEvent[i];
- _applyEvent[i] = NULL;
- }
- _applyEvent.clear();
-}
-
-
-//////////////////////////////////////////////////////////////////////
-bool BaseFrame::draw(int x, int y, BaseObject *registerOwner, float zoomX, float zoomY, bool precise, uint32 alpha, bool allFrames, float rotate, TSpriteBlendMode blendMode) {
- bool res;
-
- for (uint32 i = 0; i < _subframes.size(); i++) {
- res = _subframes[i]->draw(x, y, registerOwner, zoomX, zoomY, precise, alpha, rotate, blendMode);
- if (DID_FAIL(res)) {
- return res;
- }
- }
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseFrame::oneTimeDisplay(BaseObject *owner, bool muted) {
- if (_sound && !muted) {
- if (owner) {
- owner->updateOneSound(_sound);
- }
- _sound->play();
- /*
- if (_gameRef->_state == GAME_FROZEN) {
- _sound->Pause(true);
- }
- */
- }
- if (owner) {
- for (uint32 i = 0; i < _applyEvent.size(); i++) {
- owner->applyEvent(_applyEvent[i]);
- }
- }
- return STATUS_OK;
-}
-
-
-
-TOKEN_DEF_START
-TOKEN_DEF(DELAY)
-TOKEN_DEF(IMAGE)
-TOKEN_DEF(TRANSPARENT)
-TOKEN_DEF(RECT)
-TOKEN_DEF(HOTSPOT)
-TOKEN_DEF(2D_ONLY)
-TOKEN_DEF(3D_ONLY)
-TOKEN_DEF(MIRROR_X)
-TOKEN_DEF(MIRROR_Y)
-TOKEN_DEF(MOVE)
-TOKEN_DEF(ALPHA_COLOR)
-TOKEN_DEF(ALPHA)
-TOKEN_DEF(SUBFRAME)
-TOKEN_DEF(SOUND)
-TOKEN_DEF(KEYFRAME)
-TOKEN_DEF(DECORATION)
-TOKEN_DEF(APPLY_EVENT)
-TOKEN_DEF(EDITOR_SELECTED)
-TOKEN_DEF(EDITOR_EXPANDED)
-TOKEN_DEF(EDITOR_PROPERTY)
-TOKEN_DEF(KILL_SOUND)
-TOKEN_DEF_END
-//////////////////////////////////////////////////////////////////////
-bool BaseFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
- TOKEN_TABLE_START(commands)
- TOKEN_TABLE(DELAY)
- TOKEN_TABLE(IMAGE)
- TOKEN_TABLE(TRANSPARENT)
- TOKEN_TABLE(RECT)
- TOKEN_TABLE(HOTSPOT)
- TOKEN_TABLE(2D_ONLY)
- TOKEN_TABLE(3D_ONLY)
- TOKEN_TABLE(MIRROR_X)
- TOKEN_TABLE(MIRROR_Y)
- TOKEN_TABLE(MOVE)
- TOKEN_TABLE(ALPHA_COLOR)
- TOKEN_TABLE(ALPHA)
- TOKEN_TABLE(SUBFRAME)
- TOKEN_TABLE(SOUND)
- TOKEN_TABLE(KEYFRAME)
- TOKEN_TABLE(DECORATION)
- TOKEN_TABLE(APPLY_EVENT)
- TOKEN_TABLE(EDITOR_SELECTED)
- TOKEN_TABLE(EDITOR_EXPANDED)
- TOKEN_TABLE(EDITOR_PROPERTY)
- TOKEN_TABLE(KILL_SOUND)
- TOKEN_TABLE_END
-
- char *params;
- int cmd;
- BaseParser parser;
- Rect32 rect;
- int r = 255, g = 255, b = 255;
- int ar = 255, ag = 255, ab = 255, alpha = 255;
- int hotspotX = 0, hotspotY = 0;
- bool custoTrans = false;
- bool editorSelected = false;
- bool is2DOnly = false;
- bool is3DOnly = false;
- bool decoration = false;
- bool mirrorX = false;
- bool mirrorY = false;
- BasePlatform::setRectEmpty(&rect);
- char *surface_file = NULL;
-
- while ((cmd = parser.getCommand((char **)&buffer, commands, &params)) > 0) {
- switch (cmd) {
- case TOKEN_DELAY:
- parser.scanStr(params, "%d", &_delay);
- break;
-
- case TOKEN_IMAGE:
- surface_file = params;
- break;
-
- case TOKEN_TRANSPARENT:
- parser.scanStr(params, "%d,%d,%d", &r, &g, &b);
- custoTrans = true;
- break;
-
- case TOKEN_RECT:
- parser.scanStr(params, "%d,%d,%d,%d", &rect.left, &rect.top, &rect.right, &rect.bottom);
- break;
-
- case TOKEN_HOTSPOT:
- parser.scanStr(params, "%d,%d", &hotspotX, &hotspotY);
- break;
-
- case TOKEN_MOVE:
- parser.scanStr(params, "%d,%d", &_moveX, &_moveY);
- break;
-
- case TOKEN_2D_ONLY:
- parser.scanStr(params, "%b", &is2DOnly);
- break;
-
- case TOKEN_3D_ONLY:
- parser.scanStr(params, "%b", &is3DOnly);
- break;
-
- case TOKEN_MIRROR_X:
- parser.scanStr(params, "%b", &mirrorX);
- break;
-
- case TOKEN_MIRROR_Y:
- parser.scanStr(params, "%b", &mirrorY);
- break;
-
- case TOKEN_ALPHA_COLOR:
- parser.scanStr(params, "%d,%d,%d", &ar, &ag, &ab);
- break;
-
- case TOKEN_ALPHA:
- parser.scanStr(params, "%d", &alpha);
- break;
-
- case TOKEN_EDITOR_SELECTED:
- parser.scanStr(params, "%b", &editorSelected);
- break;
-
- case TOKEN_EDITOR_EXPANDED:
- parser.scanStr(params, "%b", &_editorExpanded);
- break;
-
- case TOKEN_KILL_SOUND:
- parser.scanStr(params, "%b", &_killSound);
- break;
-
- case TOKEN_SUBFRAME: {
- BaseSubFrame *subframe = new BaseSubFrame(_gameRef);
- if (!subframe || DID_FAIL(subframe->loadBuffer((byte *)params, lifeTime, keepLoaded))) {
- delete subframe;
- cmd = PARSERR_GENERIC;
- } else {
- _subframes.add(subframe);
- }
- }
- break;
-
- case TOKEN_SOUND: {
- if (_sound) {
- delete _sound;
- _sound = NULL;
- }
- _sound = new BaseSound(_gameRef);
- if (!_sound || DID_FAIL(_sound->setSound(params, Audio::Mixer::kSFXSoundType, false))) {
- if (_gameRef->_soundMgr->_soundAvailable) {
- _gameRef->LOG(0, "Error loading sound '%s'.", params);
- }
- delete _sound;
- _sound = NULL;
- }
- }
- break;
-
- case TOKEN_APPLY_EVENT: {
- char *event = new char[strlen(params) + 1];
- strcpy(event, params);
- _applyEvent.add(event);
- }
- break;
-
- case TOKEN_KEYFRAME:
- parser.scanStr(params, "%b", &_keyframe);
- break;
-
- case TOKEN_DECORATION:
- parser.scanStr(params, "%b", &decoration);
- break;
-
- case TOKEN_EDITOR_PROPERTY:
- parseEditorProperty((byte *)params, false);
- break;
- }
- }
- if (cmd == PARSERR_TOKENNOTFOUND) {
- _gameRef->LOG(0, "Syntax error in FRAME definition");
- return STATUS_FAILED;
- }
-
- if (cmd == PARSERR_GENERIC) {
- _gameRef->LOG(0, "Error loading FRAME definition");
- return STATUS_FAILED;
- }
-
-
- BaseSubFrame *sub = new BaseSubFrame(_gameRef);
- if (surface_file != NULL) {
- if (custoTrans) {
- sub->setSurface(surface_file, false, r, g, b, lifeTime, keepLoaded);
- } else {
- sub->setSurface(surface_file, true, 0, 0, 0, lifeTime, keepLoaded);
- }
-
- if (!sub->_surface) {
- delete sub;
- _gameRef->LOG(0, "Error loading SUBFRAME");
- return STATUS_FAILED;
- }
-
- sub->_alpha = BYTETORGBA(ar, ag, ab, alpha);
- if (custoTrans) {
- sub->_transparent = BYTETORGBA(r, g, b, 0xFF);
- }
- }
-
- if (BasePlatform::isRectEmpty(&rect)) {
- sub->setDefaultRect();
- } else {
- sub->setRect(rect);
- }
-
- sub->_hotspotX = hotspotX;
- sub->_hotspotY = hotspotY;
- sub->_2DOnly = is2DOnly;
- sub->_3DOnly = is3DOnly;
- sub->_decoration = decoration;
- sub->_mirrorX = mirrorX;
- sub->_mirrorY = mirrorY;
-
-
- sub->_editorSelected = editorSelected;
- _subframes.insert_at(0, sub);
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseFrame::getBoundingRect(Rect32 *rect, int x, int y, float scaleX, float scaleY) {
- if (!rect) {
- return false;
- }
- BasePlatform::setRectEmpty(rect);
-
- Rect32 subRect;
-
- for (uint32 i = 0; i < _subframes.size(); i++) {
- _subframes[i]->getBoundingRect(&subRect, x, y, scaleX, scaleY);
- BasePlatform::unionRect(rect, rect, &subRect);
- }
- return true;
-}
-
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseFrame::saveAsText(BaseDynamicBuffer *buffer, int indent) {
- buffer->putTextIndent(indent, "FRAME {\n");
- buffer->putTextIndent(indent + 2, "DELAY = %d\n", _delay);
-
- if (_moveX != 0 || _moveY != 0) {
- buffer->putTextIndent(indent + 2, "MOVE {%d, %d}\n", _moveX, _moveY);
- }
-
- if (_sound && _sound->getFilename()) {
- buffer->putTextIndent(indent + 2, "SOUND=\"%s\"\n", _sound->getFilename());
- }
-
- buffer->putTextIndent(indent + 2, "KEYFRAME=%s\n", _keyframe ? "TRUE" : "FALSE");
-
- if (_killSound) {
- buffer->putTextIndent(indent + 2, "KILL_SOUND=%s\n", _killSound ? "TRUE" : "FALSE");
- }
-
- if (_editorExpanded) {
- buffer->putTextIndent(indent + 2, "EDITOR_EXPANDED=%s\n", _editorExpanded ? "TRUE" : "FALSE");
- }
-
- if (_subframes.size() > 0) {
- _subframes[0]->saveAsText(buffer, indent, false);
- }
-
- for (uint32 i = 1; i < _subframes.size(); i++) {
- _subframes[i]->saveAsText(buffer, indent + 2);
- }
-
- for (uint32 i = 0; i < _applyEvent.size(); i++) {
- buffer->putTextIndent(indent + 2, "APPLY_EVENT=\"%s\"\n", _applyEvent[i]);
- }
-
- BaseClass::saveAsText(buffer, indent + 2);
-
-
- buffer->putTextIndent(indent, "}\n\n");
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseFrame::persist(BasePersistenceManager *persistMgr) {
- BaseScriptable::persist(persistMgr);
-
- _applyEvent.persist(persistMgr);
- persistMgr->transfer(TMEMBER(_delay));
- persistMgr->transfer(TMEMBER(_editorExpanded));
- persistMgr->transfer(TMEMBER(_keyframe));
- persistMgr->transfer(TMEMBER(_killSound));
- persistMgr->transfer(TMEMBER(_moveX));
- persistMgr->transfer(TMEMBER(_moveY));
- persistMgr->transfer(TMEMBER(_sound));
- _subframes.persist(persistMgr);
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-// high level scripting interface
-//////////////////////////////////////////////////////////////////////////
-bool BaseFrame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
-
- //////////////////////////////////////////////////////////////////////////
- // GetSound
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "GetSound") == 0) {
- stack->correctParams(0);
-
- if (_sound && _sound->getFilename()) {
- stack->pushString(_sound->getFilename());
- } else {
- stack->pushNULL();
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SetSound
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "SetSound") == 0) {
- stack->correctParams(1);
- ScValue *val = stack->pop();
- delete _sound;
- _sound = NULL;
-
- if (!val->isNULL()) {
- _sound = new BaseSound(_gameRef);
- if (!_sound || DID_FAIL(_sound->setSound(val->getString(), Audio::Mixer::kSFXSoundType, false))) {
- stack->pushBool(false);
- delete _sound;
- _sound = NULL;
- } else {
- stack->pushBool(true);
- }
- } else {
- stack->pushBool(true);
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetSubframe
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "GetSubframe") == 0) {
- stack->correctParams(1);
- int index = stack->pop()->getInt(-1);
- if (index < 0 || index >= (int32)_subframes.size()) {
- script->runtimeError("Frame.GetSubframe: Subframe index %d is out of range.", index);
- stack->pushNULL();
- } else {
- stack->pushNative(_subframes[index], true);
- }
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // DeleteSubframe
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "DeleteSubframe") == 0) {
- stack->correctParams(1);
- ScValue *val = stack->pop();
- if (val->isInt()) {
- int index = val->getInt(-1);
- if (index < 0 || index >= (int32)_subframes.size()) {
- script->runtimeError("Frame.DeleteSubframe: Subframe index %d is out of range.", index);
- }
- } else {
- BaseSubFrame *sub = (BaseSubFrame *)val->getNative();
- for (uint32 i = 0; i < _subframes.size(); i++) {
- if (_subframes[i] == sub) {
- delete _subframes[i];
- _subframes.remove_at(i);
- break;
- }
- }
- }
- stack->pushNULL();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // AddSubframe
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "AddSubframe") == 0) {
- stack->correctParams(1);
- ScValue *val = stack->pop();
- const char *filename = NULL;
- if (!val->isNULL()) {
- filename = val->getString();
- }
-
- BaseSubFrame *sub = new BaseSubFrame(_gameRef);
- if (filename != NULL) {
- sub->setSurface(filename);
- sub->setDefaultRect();
- }
- _subframes.add(sub);
-
- stack->pushNative(sub, true);
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // InsertSubframe
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "InsertSubframe") == 0) {
- stack->correctParams(2);
- int index = stack->pop()->getInt();
- if (index < 0) {
- index = 0;
- }
-
- ScValue *val = stack->pop();
- const char *filename = NULL;
- if (!val->isNULL()) {
- filename = val->getString();
- }
-
- BaseSubFrame *sub = new BaseSubFrame(_gameRef);
- if (filename != NULL) {
- sub->setSurface(filename);
- }
-
- if (index >= (int32)_subframes.size()) {
- _subframes.add(sub);
- } else {
- _subframes.insert_at(index, sub);
- }
-
- stack->pushNative(sub, true);
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetEvent
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GetSubframe") == 0) {
- stack->correctParams(1);
- int index = stack->pop()->getInt(-1);
- if (index < 0 || index >= (int32)_applyEvent.size()) {
- script->runtimeError("Frame.GetEvent: Event index %d is out of range.", index);
- stack->pushNULL();
- } else {
- stack->pushString(_applyEvent[index]);
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // AddEvent
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "AddEvent") == 0) {
- stack->correctParams(1);
- const char *event = stack->pop()->getString();
- for (uint32 i = 0; i < _applyEvent.size(); i++) {
- if (scumm_stricmp(_applyEvent[i], event) == 0) {
- stack->pushNULL();
- return STATUS_OK;
- }
- }
- _applyEvent.add(event);
- stack->pushNULL();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // DeleteEvent
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "DeleteEvent") == 0) {
- stack->correctParams(1);
- const char *event = stack->pop()->getString();
- for (uint32 i = 0; i < _applyEvent.size(); i++) {
- if (scumm_stricmp(_applyEvent[i], event) == 0) {
- delete[] _applyEvent[i];
- _applyEvent.remove_at(i);
- break;
- }
- }
- stack->pushNULL();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- else {
- if (_subframes.size() == 1) {
- return _subframes[0]->scCallMethod(script, stack, thisStack, name);
- } else {
- return BaseScriptable::scCallMethod(script, stack, thisStack, name);
- }
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-ScValue *BaseFrame::scGetProperty(const char *name) {
- if (!_scValue) {
- _scValue = new ScValue(_gameRef);
- }
- _scValue->setNULL();
-
- //////////////////////////////////////////////////////////////////////////
- // Type (RO)
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Type") == 0) {
- _scValue->setString("frame");
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Delay
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Delay") == 0) {
- _scValue->setInt(_delay);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Keyframe
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Keyframe") == 0) {
- _scValue->setBool(_keyframe);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // KillSounds
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "KillSounds") == 0) {
- _scValue->setBool(_killSound);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // MoveX
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "MoveX") == 0) {
- _scValue->setInt(_moveX);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // MoveY
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "MoveY") == 0) {
- _scValue->setInt(_moveY);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // NumSubframes (RO)
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "NumSubframes") == 0) {
- _scValue->setInt(_subframes.size());
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // NumEvents (RO)
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "NumEvents") == 0) {
- _scValue->setInt(_applyEvent.size());
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- else {
- if (_subframes.size() == 1) {
- return _subframes[0]->scGetProperty(name);
- } else {
- return BaseScriptable::scGetProperty(name);
- }
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseFrame::scSetProperty(const char *name, ScValue *value) {
- //////////////////////////////////////////////////////////////////////////
- // Delay
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Delay") == 0) {
- _delay = MAX(0, value->getInt());
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Keyframe
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Keyframe") == 0) {
- _keyframe = value->getBool();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // KillSounds
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "KillSounds") == 0) {
- _killSound = value->getBool();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // MoveX
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "MoveX") == 0) {
- _moveX = value->getInt();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // MoveY
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "MoveY") == 0) {
- _moveY = value->getInt();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- else {
- if (_subframes.size() == 1) {
- return _subframes[0]->scSetProperty(name, value);
- } else {
- return BaseScriptable::scSetProperty(name, value);
- }
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-const char *BaseFrame::scToString() {
- return "[frame]";
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_frame.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/sound/base_sound_manager.h"
+#include "engines/wintermute/base/sound/base_sound.h"
+#include "engines/wintermute/base/base_sub_frame.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "common/str.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(BaseFrame, false)
+
+//////////////////////////////////////////////////////////////////////
+BaseFrame::BaseFrame(BaseGame *inGame) : BaseScriptable(inGame, true) {
+ _delay = 0;
+ _moveX = _moveY = 0;
+
+ _sound = NULL;
+ _killSound = false;
+
+ _editorExpanded = false;
+ _keyframe = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+BaseFrame::~BaseFrame() {
+ delete _sound;
+ _sound = NULL;
+
+ for (uint32 i = 0; i < _subframes.size(); i++) {
+ delete _subframes[i];
+ }
+ _subframes.clear();
+
+ for (uint32 i = 0; i < _applyEvent.size(); i++) {
+ delete[] _applyEvent[i];
+ _applyEvent[i] = NULL;
+ }
+ _applyEvent.clear();
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool BaseFrame::draw(int x, int y, BaseObject *registerOwner, float zoomX, float zoomY, bool precise, uint32 alpha, bool allFrames, float rotate, TSpriteBlendMode blendMode) {
+ bool res;
+
+ for (uint32 i = 0; i < _subframes.size(); i++) {
+ res = _subframes[i]->draw(x, y, registerOwner, zoomX, zoomY, precise, alpha, rotate, blendMode);
+ if (DID_FAIL(res)) {
+ return res;
+ }
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseFrame::oneTimeDisplay(BaseObject *owner, bool muted) {
+ if (_sound && !muted) {
+ if (owner) {
+ owner->updateOneSound(_sound);
+ }
+ _sound->play();
+ /*
+ if (_gameRef->_state == GAME_FROZEN) {
+ _sound->Pause(true);
+ }
+ */
+ }
+ if (owner) {
+ for (uint32 i = 0; i < _applyEvent.size(); i++) {
+ owner->applyEvent(_applyEvent[i]);
+ }
+ }
+ return STATUS_OK;
+}
+
+
+
+TOKEN_DEF_START
+TOKEN_DEF(DELAY)
+TOKEN_DEF(IMAGE)
+TOKEN_DEF(TRANSPARENT)
+TOKEN_DEF(RECT)
+TOKEN_DEF(HOTSPOT)
+TOKEN_DEF(2D_ONLY)
+TOKEN_DEF(3D_ONLY)
+TOKEN_DEF(MIRROR_X)
+TOKEN_DEF(MIRROR_Y)
+TOKEN_DEF(MOVE)
+TOKEN_DEF(ALPHA_COLOR)
+TOKEN_DEF(ALPHA)
+TOKEN_DEF(SUBFRAME)
+TOKEN_DEF(SOUND)
+TOKEN_DEF(KEYFRAME)
+TOKEN_DEF(DECORATION)
+TOKEN_DEF(APPLY_EVENT)
+TOKEN_DEF(EDITOR_SELECTED)
+TOKEN_DEF(EDITOR_EXPANDED)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF(KILL_SOUND)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////
+bool BaseFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(DELAY)
+ TOKEN_TABLE(IMAGE)
+ TOKEN_TABLE(TRANSPARENT)
+ TOKEN_TABLE(RECT)
+ TOKEN_TABLE(HOTSPOT)
+ TOKEN_TABLE(2D_ONLY)
+ TOKEN_TABLE(3D_ONLY)
+ TOKEN_TABLE(MIRROR_X)
+ TOKEN_TABLE(MIRROR_Y)
+ TOKEN_TABLE(MOVE)
+ TOKEN_TABLE(ALPHA_COLOR)
+ TOKEN_TABLE(ALPHA)
+ TOKEN_TABLE(SUBFRAME)
+ TOKEN_TABLE(SOUND)
+ TOKEN_TABLE(KEYFRAME)
+ TOKEN_TABLE(DECORATION)
+ TOKEN_TABLE(APPLY_EVENT)
+ TOKEN_TABLE(EDITOR_SELECTED)
+ TOKEN_TABLE(EDITOR_EXPANDED)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE(KILL_SOUND)
+ TOKEN_TABLE_END
+
+ char *params;
+ int cmd;
+ BaseParser parser;
+ Rect32 rect;
+ int r = 255, g = 255, b = 255;
+ int ar = 255, ag = 255, ab = 255, alpha = 255;
+ int hotspotX = 0, hotspotY = 0;
+ bool custoTrans = false;
+ bool editorSelected = false;
+ bool is2DOnly = false;
+ bool is3DOnly = false;
+ bool decoration = false;
+ bool mirrorX = false;
+ bool mirrorY = false;
+ BasePlatform::setRectEmpty(&rect);
+ char *surface_file = NULL;
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, &params)) > 0) {
+ switch (cmd) {
+ case TOKEN_DELAY:
+ parser.scanStr(params, "%d", &_delay);
+ break;
+
+ case TOKEN_IMAGE:
+ surface_file = params;
+ break;
+
+ case TOKEN_TRANSPARENT:
+ parser.scanStr(params, "%d,%d,%d", &r, &g, &b);
+ custoTrans = true;
+ break;
+
+ case TOKEN_RECT:
+ parser.scanStr(params, "%d,%d,%d,%d", &rect.left, &rect.top, &rect.right, &rect.bottom);
+ break;
+
+ case TOKEN_HOTSPOT:
+ parser.scanStr(params, "%d,%d", &hotspotX, &hotspotY);
+ break;
+
+ case TOKEN_MOVE:
+ parser.scanStr(params, "%d,%d", &_moveX, &_moveY);
+ break;
+
+ case TOKEN_2D_ONLY:
+ parser.scanStr(params, "%b", &is2DOnly);
+ break;
+
+ case TOKEN_3D_ONLY:
+ parser.scanStr(params, "%b", &is3DOnly);
+ break;
+
+ case TOKEN_MIRROR_X:
+ parser.scanStr(params, "%b", &mirrorX);
+ break;
+
+ case TOKEN_MIRROR_Y:
+ parser.scanStr(params, "%b", &mirrorY);
+ break;
+
+ case TOKEN_ALPHA_COLOR:
+ parser.scanStr(params, "%d,%d,%d", &ar, &ag, &ab);
+ break;
+
+ case TOKEN_ALPHA:
+ parser.scanStr(params, "%d", &alpha);
+ break;
+
+ case TOKEN_EDITOR_SELECTED:
+ parser.scanStr(params, "%b", &editorSelected);
+ break;
+
+ case TOKEN_EDITOR_EXPANDED:
+ parser.scanStr(params, "%b", &_editorExpanded);
+ break;
+
+ case TOKEN_KILL_SOUND:
+ parser.scanStr(params, "%b", &_killSound);
+ break;
+
+ case TOKEN_SUBFRAME: {
+ BaseSubFrame *subframe = new BaseSubFrame(_gameRef);
+ if (!subframe || DID_FAIL(subframe->loadBuffer((byte *)params, lifeTime, keepLoaded))) {
+ delete subframe;
+ cmd = PARSERR_GENERIC;
+ } else {
+ _subframes.add(subframe);
+ }
+ }
+ break;
+
+ case TOKEN_SOUND: {
+ if (_sound) {
+ delete _sound;
+ _sound = NULL;
+ }
+ _sound = new BaseSound(_gameRef);
+ if (!_sound || DID_FAIL(_sound->setSound(params, Audio::Mixer::kSFXSoundType, false))) {
+ if (_gameRef->_soundMgr->_soundAvailable) {
+ _gameRef->LOG(0, "Error loading sound '%s'.", params);
+ }
+ delete _sound;
+ _sound = NULL;
+ }
+ }
+ break;
+
+ case TOKEN_APPLY_EVENT: {
+ char *event = new char[strlen(params) + 1];
+ strcpy(event, params);
+ _applyEvent.add(event);
+ }
+ break;
+
+ case TOKEN_KEYFRAME:
+ parser.scanStr(params, "%b", &_keyframe);
+ break;
+
+ case TOKEN_DECORATION:
+ parser.scanStr(params, "%b", &decoration);
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty((byte *)params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in FRAME definition");
+ return STATUS_FAILED;
+ }
+
+ if (cmd == PARSERR_GENERIC) {
+ _gameRef->LOG(0, "Error loading FRAME definition");
+ return STATUS_FAILED;
+ }
+
+
+ BaseSubFrame *sub = new BaseSubFrame(_gameRef);
+ if (surface_file != NULL) {
+ if (custoTrans) {
+ sub->setSurface(surface_file, false, r, g, b, lifeTime, keepLoaded);
+ } else {
+ sub->setSurface(surface_file, true, 0, 0, 0, lifeTime, keepLoaded);
+ }
+
+ if (!sub->_surface) {
+ delete sub;
+ _gameRef->LOG(0, "Error loading SUBFRAME");
+ return STATUS_FAILED;
+ }
+
+ sub->_alpha = BYTETORGBA(ar, ag, ab, alpha);
+ if (custoTrans) {
+ sub->_transparent = BYTETORGBA(r, g, b, 0xFF);
+ }
+ }
+
+ if (BasePlatform::isRectEmpty(&rect)) {
+ sub->setDefaultRect();
+ } else {
+ sub->setRect(rect);
+ }
+
+ sub->_hotspotX = hotspotX;
+ sub->_hotspotY = hotspotY;
+ sub->_2DOnly = is2DOnly;
+ sub->_3DOnly = is3DOnly;
+ sub->_decoration = decoration;
+ sub->_mirrorX = mirrorX;
+ sub->_mirrorY = mirrorY;
+
+
+ sub->_editorSelected = editorSelected;
+ _subframes.insert_at(0, sub);
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseFrame::getBoundingRect(Rect32 *rect, int x, int y, float scaleX, float scaleY) {
+ if (!rect) {
+ return false;
+ }
+ BasePlatform::setRectEmpty(rect);
+
+ Rect32 subRect;
+
+ for (uint32 i = 0; i < _subframes.size(); i++) {
+ _subframes[i]->getBoundingRect(&subRect, x, y, scaleX, scaleY);
+ BasePlatform::unionRect(rect, rect, &subRect);
+ }
+ return true;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseFrame::saveAsText(BaseDynamicBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "FRAME {\n");
+ buffer->putTextIndent(indent + 2, "DELAY = %d\n", _delay);
+
+ if (_moveX != 0 || _moveY != 0) {
+ buffer->putTextIndent(indent + 2, "MOVE {%d, %d}\n", _moveX, _moveY);
+ }
+
+ if (_sound && _sound->getFilename()) {
+ buffer->putTextIndent(indent + 2, "SOUND=\"%s\"\n", _sound->getFilename());
+ }
+
+ buffer->putTextIndent(indent + 2, "KEYFRAME=%s\n", _keyframe ? "TRUE" : "FALSE");
+
+ if (_killSound) {
+ buffer->putTextIndent(indent + 2, "KILL_SOUND=%s\n", _killSound ? "TRUE" : "FALSE");
+ }
+
+ if (_editorExpanded) {
+ buffer->putTextIndent(indent + 2, "EDITOR_EXPANDED=%s\n", _editorExpanded ? "TRUE" : "FALSE");
+ }
+
+ if (_subframes.size() > 0) {
+ _subframes[0]->saveAsText(buffer, indent, false);
+ }
+
+ for (uint32 i = 1; i < _subframes.size(); i++) {
+ _subframes[i]->saveAsText(buffer, indent + 2);
+ }
+
+ for (uint32 i = 0; i < _applyEvent.size(); i++) {
+ buffer->putTextIndent(indent + 2, "APPLY_EVENT=\"%s\"\n", _applyEvent[i]);
+ }
+
+ BaseClass::saveAsText(buffer, indent + 2);
+
+
+ buffer->putTextIndent(indent, "}\n\n");
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseFrame::persist(BasePersistenceManager *persistMgr) {
+ BaseScriptable::persist(persistMgr);
+
+ _applyEvent.persist(persistMgr);
+ persistMgr->transfer(TMEMBER(_delay));
+ persistMgr->transfer(TMEMBER(_editorExpanded));
+ persistMgr->transfer(TMEMBER(_keyframe));
+ persistMgr->transfer(TMEMBER(_killSound));
+ persistMgr->transfer(TMEMBER(_moveX));
+ persistMgr->transfer(TMEMBER(_moveY));
+ persistMgr->transfer(TMEMBER(_sound));
+ _subframes.persist(persistMgr);
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool BaseFrame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetSound
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "GetSound") == 0) {
+ stack->correctParams(0);
+
+ if (_sound && _sound->getFilename()) {
+ stack->pushString(_sound->getFilename());
+ } else {
+ stack->pushNULL();
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetSound
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "SetSound") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+ delete _sound;
+ _sound = NULL;
+
+ if (!val->isNULL()) {
+ _sound = new BaseSound(_gameRef);
+ if (!_sound || DID_FAIL(_sound->setSound(val->getString(), Audio::Mixer::kSFXSoundType, false))) {
+ stack->pushBool(false);
+ delete _sound;
+ _sound = NULL;
+ } else {
+ stack->pushBool(true);
+ }
+ } else {
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetSubframe
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "GetSubframe") == 0) {
+ stack->correctParams(1);
+ int index = stack->pop()->getInt(-1);
+ if (index < 0 || index >= (int32)_subframes.size()) {
+ script->runtimeError("Frame.GetSubframe: Subframe index %d is out of range.", index);
+ stack->pushNULL();
+ } else {
+ stack->pushNative(_subframes[index], true);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DeleteSubframe
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DeleteSubframe") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+ if (val->isInt()) {
+ int index = val->getInt(-1);
+ if (index < 0 || index >= (int32)_subframes.size()) {
+ script->runtimeError("Frame.DeleteSubframe: Subframe index %d is out of range.", index);
+ }
+ } else {
+ BaseSubFrame *sub = (BaseSubFrame *)val->getNative();
+ for (uint32 i = 0; i < _subframes.size(); i++) {
+ if (_subframes[i] == sub) {
+ delete _subframes[i];
+ _subframes.remove_at(i);
+ break;
+ }
+ }
+ }
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AddSubframe
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AddSubframe") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+ const char *filename = NULL;
+ if (!val->isNULL()) {
+ filename = val->getString();
+ }
+
+ BaseSubFrame *sub = new BaseSubFrame(_gameRef);
+ if (filename != NULL) {
+ sub->setSurface(filename);
+ sub->setDefaultRect();
+ }
+ _subframes.add(sub);
+
+ stack->pushNative(sub, true);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // InsertSubframe
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "InsertSubframe") == 0) {
+ stack->correctParams(2);
+ int index = stack->pop()->getInt();
+ if (index < 0) {
+ index = 0;
+ }
+
+ ScValue *val = stack->pop();
+ const char *filename = NULL;
+ if (!val->isNULL()) {
+ filename = val->getString();
+ }
+
+ BaseSubFrame *sub = new BaseSubFrame(_gameRef);
+ if (filename != NULL) {
+ sub->setSurface(filename);
+ }
+
+ if (index >= (int32)_subframes.size()) {
+ _subframes.add(sub);
+ } else {
+ _subframes.insert_at(index, sub);
+ }
+
+ stack->pushNative(sub, true);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetEvent
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetSubframe") == 0) {
+ stack->correctParams(1);
+ int index = stack->pop()->getInt(-1);
+ if (index < 0 || index >= (int32)_applyEvent.size()) {
+ script->runtimeError("Frame.GetEvent: Event index %d is out of range.", index);
+ stack->pushNULL();
+ } else {
+ stack->pushString(_applyEvent[index]);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AddEvent
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AddEvent") == 0) {
+ stack->correctParams(1);
+ const char *event = stack->pop()->getString();
+ for (uint32 i = 0; i < _applyEvent.size(); i++) {
+ if (scumm_stricmp(_applyEvent[i], event) == 0) {
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+ }
+ _applyEvent.add(event);
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DeleteEvent
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DeleteEvent") == 0) {
+ stack->correctParams(1);
+ const char *event = stack->pop()->getString();
+ for (uint32 i = 0; i < _applyEvent.size(); i++) {
+ if (scumm_stricmp(_applyEvent[i], event) == 0) {
+ delete[] _applyEvent[i];
+ _applyEvent.remove_at(i);
+ break;
+ }
+ }
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ else {
+ if (_subframes.size() == 1) {
+ return _subframes[0]->scCallMethod(script, stack, thisStack, name);
+ } else {
+ return BaseScriptable::scCallMethod(script, stack, thisStack, name);
+ }
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *BaseFrame::scGetProperty(const char *name) {
+ if (!_scValue) {
+ _scValue = new ScValue(_gameRef);
+ }
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type (RO)
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("frame");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Delay
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Delay") == 0) {
+ _scValue->setInt(_delay);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Keyframe
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Keyframe") == 0) {
+ _scValue->setBool(_keyframe);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // KillSounds
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "KillSounds") == 0) {
+ _scValue->setBool(_killSound);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MoveX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MoveX") == 0) {
+ _scValue->setInt(_moveX);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MoveY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MoveY") == 0) {
+ _scValue->setInt(_moveY);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // NumSubframes (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "NumSubframes") == 0) {
+ _scValue->setInt(_subframes.size());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // NumEvents (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "NumEvents") == 0) {
+ _scValue->setInt(_applyEvent.size());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ else {
+ if (_subframes.size() == 1) {
+ return _subframes[0]->scGetProperty(name);
+ } else {
+ return BaseScriptable::scGetProperty(name);
+ }
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseFrame::scSetProperty(const char *name, ScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // Delay
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Delay") == 0) {
+ _delay = MAX(0, value->getInt());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Keyframe
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Keyframe") == 0) {
+ _keyframe = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // KillSounds
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "KillSounds") == 0) {
+ _killSound = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MoveX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MoveX") == 0) {
+ _moveX = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MoveY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MoveY") == 0) {
+ _moveY = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ else {
+ if (_subframes.size() == 1) {
+ return _subframes[0]->scSetProperty(name, value);
+ } else {
+ return BaseScriptable::scSetProperty(name, value);
+ }
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *BaseFrame::scToString() {
+ return "[frame]";
+}
+
+} // end of namespace Wintermute