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authorEinar Johan Trøan Sømåen2013-04-17 19:34:09 +0200
committerEinar Johan Trøan Sømåen2013-04-17 19:42:05 +0200
commitcbae39ab8773908fd5945c4f93468148fb5d76ea (patch)
tree941cb71eaa41412ca2034729dbaa44ab1ced4c2e /engines/wintermute/base/base_game_settings.h
parent75443da53f053365e18f2e66f7a10ce0d3c66707 (diff)
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WINTERMUTE: Move settings from BaseGame to separate struct.
Diffstat (limited to 'engines/wintermute/base/base_game_settings.h')
-rw-r--r--engines/wintermute/base/base_game_settings.h71
1 files changed, 71 insertions, 0 deletions
diff --git a/engines/wintermute/base/base_game_settings.h b/engines/wintermute/base/base_game_settings.h
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+++ b/engines/wintermute/base/base_game_settings.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_GAME_SETTINGS_H
+#define WINTERMUTE_BASE_GAME_SETTINGS_H
+
+#include "common/str.h"
+
+namespace Wintermute {
+class BaseStringTable;
+class BaseGame;
+class BaseGameSettings {
+public:
+ const char *getGameFile() const { return (_gameFile ? _gameFile : "default.game"); }
+ int getResWidth() const { return _resWidth; }
+ int getResHeight() const { return _resHeight; }
+
+ BaseGameSettings(BaseGame *gameRef);
+ ~BaseGameSettings();
+ bool loadSettings(const char *filename);
+ bool loadStringTable(const char *filename, bool clearOld);
+ void expandStringByStringTable(char **str) const;
+ char *getKeyFromStringTable(const char *str) const;
+private:
+ char *_gameFile;
+ int _resWidth;
+ int _resHeight;
+ BaseStringTable *_stringTable;
+// Not ever used:
+ int _TLMode;
+ bool _compressedSavegames;
+ Common::String _savedGameExt;
+ bool _requireAcceleration;
+ bool _allowWindowed;
+ bool _allowAdvanced;
+ bool _allowAccessTab;
+ bool _allowAboutTab;
+ bool _requireSound;
+ bool _allowDesktopRes;
+// TODO: This can probably be removed completely:
+ bool _richSavedGames;
+};
+
+} // end of namespace Wintermute
+
+#endif