aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/base/base_keyboard_state.cpp
diff options
context:
space:
mode:
authorWillem Jan Palenstijn2012-09-04 22:17:23 +0200
committerWillem Jan Palenstijn2012-09-04 22:17:23 +0200
commitb4090ead4d4334e08725323ff72fd355c93b63d5 (patch)
tree4eb58e5698b1cfd1a89d2b038f929071264ffeb9 /engines/wintermute/base/base_keyboard_state.cpp
parentdf80820184c90a87511f0cabdca4addb9fa13a66 (diff)
downloadscummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.tar.gz
scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.tar.bz2
scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.zip
WINTERMUTE: Convert CRLF to LF
Diffstat (limited to 'engines/wintermute/base/base_keyboard_state.cpp')
-rw-r--r--engines/wintermute/base/base_keyboard_state.cpp618
1 files changed, 309 insertions, 309 deletions
diff --git a/engines/wintermute/base/base_keyboard_state.cpp b/engines/wintermute/base/base_keyboard_state.cpp
index d5c2027a0d..fd5f2b0e1d 100644
--- a/engines/wintermute/base/base_keyboard_state.cpp
+++ b/engines/wintermute/base/base_keyboard_state.cpp
@@ -1,309 +1,309 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/base/base_keyboard_state.h"
-#include "engines/wintermute/base/scriptables/script_value.h"
-#include "engines/wintermute/base/scriptables/script_stack.h"
-#include "common/system.h"
-#include "common/keyboard.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(BaseKeyboardState, false)
-
-//////////////////////////////////////////////////////////////////////////
-BaseKeyboardState::BaseKeyboardState(BaseGame *inGame) : BaseScriptable(inGame) {
- _currentPrintable = false;
- _currentCharCode = 0;
- _currentKeyData = 0;
-
- _currentShift = false;
- _currentAlt = false;
- _currentControl = false;
-
- _keyStates = new uint8[323]; // Hardcoded size for the common/keyboard.h enum
- for (int i = 0; i < 323; i++) {
- _keyStates[i] = false;
- }
-}
-
-//////////////////////////////////////////////////////////////////////////
-BaseKeyboardState::~BaseKeyboardState() {
- delete[] _keyStates;
-}
-
-void BaseKeyboardState::handleKeyPress(Common::Event *event) {
- if (event->type == Common::EVENT_KEYDOWN) {
- _keyStates[event->kbd.keycode] = true;
- }
-}
-
-void BaseKeyboardState::handleKeyRelease(Common::Event *event) {
- if (event->type == Common::EVENT_KEYUP) {
- _keyStates[event->kbd.keycode] = false;
- }
-}
-
-//////////////////////////////////////////////////////////////////////////
-// high level scripting interface
-//////////////////////////////////////////////////////////////////////////
-bool BaseKeyboardState::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
- //////////////////////////////////////////////////////////////////////////
- // IsKeyDown
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "IsKeyDown") == 0) {
- stack->correctParams(1);
- ScValue *val = stack->pop();
- int vKey;
-
- if (val->_type == VAL_STRING && strlen(val->getString()) > 0) {
- const char *str = val->getString();
- char temp = str[0];
- if (temp >= 'A' && temp <= 'Z') {
- temp += ('a' - 'A');
- }
- vKey = (int)temp;
- } else {
- vKey = val->getInt();
- }
-
- bool isDown = _keyStates[vKeyToKeyCode(vKey)];
-
- stack->pushBool(isDown);
- return STATUS_OK;
- } else {
- return BaseScriptable::scCallMethod(script, stack, thisStack, name);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-ScValue *BaseKeyboardState::scGetProperty(const char *name) {
- _scValue->setNULL();
-
- //////////////////////////////////////////////////////////////////////////
- // Type
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Type") == 0) {
- _scValue->setString("keyboard");
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Key
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Key") == 0) {
- if (_currentPrintable) {
- char key[2];
- key[0] = (char)_currentCharCode;
- key[1] = '\0';
- _scValue->setString(key);
- } else {
- _scValue->setString("");
- }
-
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Printable
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Printable") == 0) {
- _scValue->setBool(_currentPrintable);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // KeyCode
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "KeyCode") == 0) {
- _scValue->setInt(_currentCharCode);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // IsShift
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "IsShift") == 0) {
- _scValue->setBool(_currentShift);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // IsAlt
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "IsAlt") == 0) {
- _scValue->setBool(_currentAlt);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // IsControl
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "IsControl") == 0) {
- _scValue->setBool(_currentControl);
- return _scValue;
- } else {
- return BaseScriptable::scGetProperty(name);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseKeyboardState::scSetProperty(const char *name, ScValue *value) {
- /*
- //////////////////////////////////////////////////////////////////////////
- // Name
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Name") == 0) {
- setName(value->getString());
- if (_renderer) SetWindowText(_renderer->_window, _name);
- return STATUS_OK;
- }
-
- else*/ return BaseScriptable::scSetProperty(name, value);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-const char *BaseKeyboardState::scToString() {
- return "[keyboard state]";
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseKeyboardState::readKey(Common::Event *event) {
- //_currentPrintable = (event->type == SDL_TEXTINPUT); // TODO
- _currentCharCode = keyCodeToVKey(event);
- if ((_currentCharCode <= Common::KEYCODE_z && _currentCharCode >= Common::KEYCODE_a) ||
- (_currentCharCode <= Common::KEYCODE_9 && _currentCharCode >= Common::KEYCODE_0) ||
- (_currentCharCode == Common::KEYCODE_SPACE)) {
- _currentPrintable = true;
- } else {
- _currentPrintable = false;
- }
- //_currentKeyData = KeyData;
-
- _currentControl = isControlDown();
- _currentAlt = isAltDown();
- _currentShift = isShiftDown();
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseKeyboardState::persist(BasePersistenceManager *persistMgr) {
- //if (!persistMgr->getIsSaving()) cleanup();
- BaseScriptable::persist(persistMgr);
-
- persistMgr->transfer(TMEMBER(_currentAlt));
- persistMgr->transfer(TMEMBER(_currentCharCode));
- persistMgr->transfer(TMEMBER(_currentControl));
- persistMgr->transfer(TMEMBER(_currentKeyData));
- persistMgr->transfer(TMEMBER(_currentPrintable));
- persistMgr->transfer(TMEMBER(_currentShift));
-
- if (!persistMgr->getIsSaving()) {
- _keyStates = new uint8[323]; // Hardcoded size for the common/keyboard.h enum
- for (int i = 0; i < 323; i++) {
- _keyStates[i] = false;
- }
- }
-
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseKeyboardState::isShiftDown() {
- int mod = g_system->getEventManager()->getModifierState();
- return (mod & Common::KBD_SHIFT);
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseKeyboardState::isControlDown() {
- int mod = g_system->getEventManager()->getModifierState();
- return (mod & Common::KBD_CTRL);
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseKeyboardState::isAltDown() {
- int mod = g_system->getEventManager()->getModifierState();
- return (mod & Common::KBD_ALT);
-}
-
-//////////////////////////////////////////////////////////////////////////
-uint32 BaseKeyboardState::keyCodeToVKey(Common::Event *event) {
- if (event->type != Common::EVENT_KEYDOWN) {
- return 0;
- }
-
- switch (event->kbd.keycode) {
- case Common::KEYCODE_KP_ENTER:
- return Common::KEYCODE_RETURN;
- default:
- return (uint32)event->kbd.keycode;
- }
-}
-
-enum VKeyCodes {
- kVkSpace = 32,
- kVkLeft = 37,
- kVkUp = 38,
- kVkRight = 39,
- kVkDown = 40
-};
-
-//////////////////////////////////////////////////////////////////////////
-Common::KeyCode BaseKeyboardState::vKeyToKeyCode(uint32 vkey) {
- // todo
- switch (vkey) {
- case kVkSpace:
- return Common::KEYCODE_SPACE;
- break;
- case kVkLeft:
- return Common::KEYCODE_LEFT;
- break;
- case kVkRight:
- return Common::KEYCODE_RIGHT;
- break;
- case kVkUp:
- return Common::KEYCODE_UP;
- break;
- case kVkDown:
- return Common::KEYCODE_DOWN;
- break;
- default:
- warning("Unknown VKEY: %d", vkey);
- return (Common::KeyCode)vkey;
- break;
- }
-
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_keyboard_state.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "common/system.h"
+#include "common/keyboard.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(BaseKeyboardState, false)
+
+//////////////////////////////////////////////////////////////////////////
+BaseKeyboardState::BaseKeyboardState(BaseGame *inGame) : BaseScriptable(inGame) {
+ _currentPrintable = false;
+ _currentCharCode = 0;
+ _currentKeyData = 0;
+
+ _currentShift = false;
+ _currentAlt = false;
+ _currentControl = false;
+
+ _keyStates = new uint8[323]; // Hardcoded size for the common/keyboard.h enum
+ for (int i = 0; i < 323; i++) {
+ _keyStates[i] = false;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+BaseKeyboardState::~BaseKeyboardState() {
+ delete[] _keyStates;
+}
+
+void BaseKeyboardState::handleKeyPress(Common::Event *event) {
+ if (event->type == Common::EVENT_KEYDOWN) {
+ _keyStates[event->kbd.keycode] = true;
+ }
+}
+
+void BaseKeyboardState::handleKeyRelease(Common::Event *event) {
+ if (event->type == Common::EVENT_KEYUP) {
+ _keyStates[event->kbd.keycode] = false;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool BaseKeyboardState::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // IsKeyDown
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "IsKeyDown") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+ int vKey;
+
+ if (val->_type == VAL_STRING && strlen(val->getString()) > 0) {
+ const char *str = val->getString();
+ char temp = str[0];
+ if (temp >= 'A' && temp <= 'Z') {
+ temp += ('a' - 'A');
+ }
+ vKey = (int)temp;
+ } else {
+ vKey = val->getInt();
+ }
+
+ bool isDown = _keyStates[vKeyToKeyCode(vKey)];
+
+ stack->pushBool(isDown);
+ return STATUS_OK;
+ } else {
+ return BaseScriptable::scCallMethod(script, stack, thisStack, name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *BaseKeyboardState::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("keyboard");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Key
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Key") == 0) {
+ if (_currentPrintable) {
+ char key[2];
+ key[0] = (char)_currentCharCode;
+ key[1] = '\0';
+ _scValue->setString(key);
+ } else {
+ _scValue->setString("");
+ }
+
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Printable
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Printable") == 0) {
+ _scValue->setBool(_currentPrintable);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // KeyCode
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "KeyCode") == 0) {
+ _scValue->setInt(_currentCharCode);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // IsShift
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "IsShift") == 0) {
+ _scValue->setBool(_currentShift);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // IsAlt
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "IsAlt") == 0) {
+ _scValue->setBool(_currentAlt);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // IsControl
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "IsControl") == 0) {
+ _scValue->setBool(_currentControl);
+ return _scValue;
+ } else {
+ return BaseScriptable::scGetProperty(name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseKeyboardState::scSetProperty(const char *name, ScValue *value) {
+ /*
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Name") == 0) {
+ setName(value->getString());
+ if (_renderer) SetWindowText(_renderer->_window, _name);
+ return STATUS_OK;
+ }
+
+ else*/ return BaseScriptable::scSetProperty(name, value);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *BaseKeyboardState::scToString() {
+ return "[keyboard state]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseKeyboardState::readKey(Common::Event *event) {
+ //_currentPrintable = (event->type == SDL_TEXTINPUT); // TODO
+ _currentCharCode = keyCodeToVKey(event);
+ if ((_currentCharCode <= Common::KEYCODE_z && _currentCharCode >= Common::KEYCODE_a) ||
+ (_currentCharCode <= Common::KEYCODE_9 && _currentCharCode >= Common::KEYCODE_0) ||
+ (_currentCharCode == Common::KEYCODE_SPACE)) {
+ _currentPrintable = true;
+ } else {
+ _currentPrintable = false;
+ }
+ //_currentKeyData = KeyData;
+
+ _currentControl = isControlDown();
+ _currentAlt = isAltDown();
+ _currentShift = isShiftDown();
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseKeyboardState::persist(BasePersistenceManager *persistMgr) {
+ //if (!persistMgr->getIsSaving()) cleanup();
+ BaseScriptable::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_currentAlt));
+ persistMgr->transfer(TMEMBER(_currentCharCode));
+ persistMgr->transfer(TMEMBER(_currentControl));
+ persistMgr->transfer(TMEMBER(_currentKeyData));
+ persistMgr->transfer(TMEMBER(_currentPrintable));
+ persistMgr->transfer(TMEMBER(_currentShift));
+
+ if (!persistMgr->getIsSaving()) {
+ _keyStates = new uint8[323]; // Hardcoded size for the common/keyboard.h enum
+ for (int i = 0; i < 323; i++) {
+ _keyStates[i] = false;
+ }
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseKeyboardState::isShiftDown() {
+ int mod = g_system->getEventManager()->getModifierState();
+ return (mod & Common::KBD_SHIFT);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseKeyboardState::isControlDown() {
+ int mod = g_system->getEventManager()->getModifierState();
+ return (mod & Common::KBD_CTRL);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseKeyboardState::isAltDown() {
+ int mod = g_system->getEventManager()->getModifierState();
+ return (mod & Common::KBD_ALT);
+}
+
+//////////////////////////////////////////////////////////////////////////
+uint32 BaseKeyboardState::keyCodeToVKey(Common::Event *event) {
+ if (event->type != Common::EVENT_KEYDOWN) {
+ return 0;
+ }
+
+ switch (event->kbd.keycode) {
+ case Common::KEYCODE_KP_ENTER:
+ return Common::KEYCODE_RETURN;
+ default:
+ return (uint32)event->kbd.keycode;
+ }
+}
+
+enum VKeyCodes {
+ kVkSpace = 32,
+ kVkLeft = 37,
+ kVkUp = 38,
+ kVkRight = 39,
+ kVkDown = 40
+};
+
+//////////////////////////////////////////////////////////////////////////
+Common::KeyCode BaseKeyboardState::vKeyToKeyCode(uint32 vkey) {
+ // todo
+ switch (vkey) {
+ case kVkSpace:
+ return Common::KEYCODE_SPACE;
+ break;
+ case kVkLeft:
+ return Common::KEYCODE_LEFT;
+ break;
+ case kVkRight:
+ return Common::KEYCODE_RIGHT;
+ break;
+ case kVkUp:
+ return Common::KEYCODE_UP;
+ break;
+ case kVkDown:
+ return Common::KEYCODE_DOWN;
+ break;
+ default:
+ warning("Unknown VKEY: %d", vkey);
+ return (Common::KeyCode)vkey;
+ break;
+ }
+
+}
+
+} // end of namespace Wintermute