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authorWillem Jan Palenstijn2012-09-04 22:17:23 +0200
committerWillem Jan Palenstijn2012-09-04 22:17:23 +0200
commitb4090ead4d4334e08725323ff72fd355c93b63d5 (patch)
tree4eb58e5698b1cfd1a89d2b038f929071264ffeb9 /engines/wintermute/base/base_object.h
parentdf80820184c90a87511f0cabdca4addb9fa13a66 (diff)
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WINTERMUTE: Convert CRLF to LF
Diffstat (limited to 'engines/wintermute/base/base_object.h')
-rw-r--r--engines/wintermute/base/base_object.h294
1 files changed, 147 insertions, 147 deletions
diff --git a/engines/wintermute/base/base_object.h b/engines/wintermute/base/base_object.h
index e1a21e91ba..34adbdb585 100644
--- a/engines/wintermute/base/base_object.h
+++ b/engines/wintermute/base/base_object.h
@@ -1,147 +1,147 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_BASE_OBJECT_H
-#define WINTERMUTE_BASE_OBJECT_H
-
-
-#include "engines/wintermute/base/base_script_holder.h"
-#include "engines/wintermute/persistent.h"
-#include "common/events.h"
-
-namespace Wintermute {
-
-class BaseSprite;
-class BaseSound;
-class BaseSurface;
-class BaseScriptHolder;
-class ScValue;
-class ScStack;
-class ScScript;
-class BaseObject : public BaseScriptHolder {
-protected:
- bool _autoSoundPanning;
- uint32 _sFXStart;
- bool setSFXTime(uint32 time);
- bool setSFXVolume(int volume);
- bool resumeSFX();
- bool pauseSFX();
- bool stopSFX(bool deleteSound = true);
- bool playSFX(const char *filename, bool looping = false, bool playNow = true, const char *eventName = NULL, uint32 loopStart = 0);
- BaseSound *_sFX;
- TSFXType _sFXType;
- float _sFXParam1;
- float _sFXParam2;
- float _sFXParam3;
- float _sFXParam4;
- float _relativeRotate;
- bool _rotateValid;
- float _rotate;
- void setSoundEvent(const char *eventName);
- bool _rotatable;
- float _scaleX;
- float _scaleY;
- float _relativeScale;
- bool _editorSelected;
- bool _editorAlwaysRegister;
- bool _ready;
- Rect32 _rect;
- bool _rectSet;
- int _iD;
- char *_soundEvent;
-public:
- TSpriteBlendMode _blendMode;
- virtual bool afterMove();
- float _scale;
- uint32 _alphaColor;
- virtual bool isReady();
- virtual bool getExtendedFlag(const char *flagName);
- virtual bool resetSoundPan();
- virtual bool updateSounds();
- bool updateOneSound(BaseSound *sound);
- int _sFXVolume;
-
- virtual bool handleMouseWheel(int delta);
- virtual bool handleMouse(TMouseEvent event, TMouseButton button);
- virtual bool handleKeypress(Common::Event *event, bool printable = false);
- virtual int getHeight();
- bool setCursor(const char *filename);
- bool setActiveCursor(const char *filename);
- bool cleanup();
- const char *getCaption(int caseVal = 1);
- void setCaption(const char *caption, int caseVal = 1);
-
- bool _editorOnly;
- bool _is3D;
-
- DECLARE_PERSISTENT(BaseObject, BaseScriptHolder)
- virtual bool showCursor();
- BaseSprite *_cursor;
- bool _sharedCursors;
- BaseSprite *_activeCursor;
- virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
- virtual bool listen(BaseScriptHolder *param1, uint32 param2);
-
- bool _movable;
- bool _zoomable;
- bool _shadowable;
- int _posY;
- int _posX;
- bool _registrable;
- char *_caption[7];
- bool _saveState;
-
- BaseObject(BaseGame *inGame);
- virtual ~BaseObject();
- // base
- virtual bool update() {
- return STATUS_FAILED;
- };
- virtual bool display() {
- return STATUS_FAILED;
- };
- virtual bool invalidateDeviceObjects() {
- return STATUS_OK;
- };
- virtual bool restoreDeviceObjects() {
- return STATUS_OK;
- };
- bool _nonIntMouseEvents;
-
-
-public:
- // scripting interface
- virtual ScValue *scGetProperty(const char *name);
- virtual bool scSetProperty(const char *name, ScValue *value);
- virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
- virtual const char *scToString();
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_OBJECT_H
+#define WINTERMUTE_BASE_OBJECT_H
+
+
+#include "engines/wintermute/base/base_script_holder.h"
+#include "engines/wintermute/persistent.h"
+#include "common/events.h"
+
+namespace Wintermute {
+
+class BaseSprite;
+class BaseSound;
+class BaseSurface;
+class BaseScriptHolder;
+class ScValue;
+class ScStack;
+class ScScript;
+class BaseObject : public BaseScriptHolder {
+protected:
+ bool _autoSoundPanning;
+ uint32 _sFXStart;
+ bool setSFXTime(uint32 time);
+ bool setSFXVolume(int volume);
+ bool resumeSFX();
+ bool pauseSFX();
+ bool stopSFX(bool deleteSound = true);
+ bool playSFX(const char *filename, bool looping = false, bool playNow = true, const char *eventName = NULL, uint32 loopStart = 0);
+ BaseSound *_sFX;
+ TSFXType _sFXType;
+ float _sFXParam1;
+ float _sFXParam2;
+ float _sFXParam3;
+ float _sFXParam4;
+ float _relativeRotate;
+ bool _rotateValid;
+ float _rotate;
+ void setSoundEvent(const char *eventName);
+ bool _rotatable;
+ float _scaleX;
+ float _scaleY;
+ float _relativeScale;
+ bool _editorSelected;
+ bool _editorAlwaysRegister;
+ bool _ready;
+ Rect32 _rect;
+ bool _rectSet;
+ int _iD;
+ char *_soundEvent;
+public:
+ TSpriteBlendMode _blendMode;
+ virtual bool afterMove();
+ float _scale;
+ uint32 _alphaColor;
+ virtual bool isReady();
+ virtual bool getExtendedFlag(const char *flagName);
+ virtual bool resetSoundPan();
+ virtual bool updateSounds();
+ bool updateOneSound(BaseSound *sound);
+ int _sFXVolume;
+
+ virtual bool handleMouseWheel(int delta);
+ virtual bool handleMouse(TMouseEvent event, TMouseButton button);
+ virtual bool handleKeypress(Common::Event *event, bool printable = false);
+ virtual int getHeight();
+ bool setCursor(const char *filename);
+ bool setActiveCursor(const char *filename);
+ bool cleanup();
+ const char *getCaption(int caseVal = 1);
+ void setCaption(const char *caption, int caseVal = 1);
+
+ bool _editorOnly;
+ bool _is3D;
+
+ DECLARE_PERSISTENT(BaseObject, BaseScriptHolder)
+ virtual bool showCursor();
+ BaseSprite *_cursor;
+ bool _sharedCursors;
+ BaseSprite *_activeCursor;
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
+ virtual bool listen(BaseScriptHolder *param1, uint32 param2);
+
+ bool _movable;
+ bool _zoomable;
+ bool _shadowable;
+ int _posY;
+ int _posX;
+ bool _registrable;
+ char *_caption[7];
+ bool _saveState;
+
+ BaseObject(BaseGame *inGame);
+ virtual ~BaseObject();
+ // base
+ virtual bool update() {
+ return STATUS_FAILED;
+ };
+ virtual bool display() {
+ return STATUS_FAILED;
+ };
+ virtual bool invalidateDeviceObjects() {
+ return STATUS_OK;
+ };
+ virtual bool restoreDeviceObjects() {
+ return STATUS_OK;
+ };
+ bool _nonIntMouseEvents;
+
+
+public:
+ // scripting interface
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+ virtual const char *scToString();
+};
+
+} // end of namespace Wintermute
+
+#endif