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author | Willem Jan Palenstijn | 2012-09-04 22:17:23 +0200 |
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committer | Willem Jan Palenstijn | 2012-09-04 22:17:23 +0200 |
commit | b4090ead4d4334e08725323ff72fd355c93b63d5 (patch) | |
tree | 4eb58e5698b1cfd1a89d2b038f929071264ffeb9 /engines/wintermute/base/base_object.h | |
parent | df80820184c90a87511f0cabdca4addb9fa13a66 (diff) | |
download | scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.tar.gz scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.tar.bz2 scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.zip |
WINTERMUTE: Convert CRLF to LF
Diffstat (limited to 'engines/wintermute/base/base_object.h')
-rw-r--r-- | engines/wintermute/base/base_object.h | 294 |
1 files changed, 147 insertions, 147 deletions
diff --git a/engines/wintermute/base/base_object.h b/engines/wintermute/base/base_object.h index e1a21e91ba..34adbdb585 100644 --- a/engines/wintermute/base/base_object.h +++ b/engines/wintermute/base/base_object.h @@ -1,147 +1,147 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_BASE_OBJECT_H
-#define WINTERMUTE_BASE_OBJECT_H
-
-
-#include "engines/wintermute/base/base_script_holder.h"
-#include "engines/wintermute/persistent.h"
-#include "common/events.h"
-
-namespace Wintermute {
-
-class BaseSprite;
-class BaseSound;
-class BaseSurface;
-class BaseScriptHolder;
-class ScValue;
-class ScStack;
-class ScScript;
-class BaseObject : public BaseScriptHolder {
-protected:
- bool _autoSoundPanning;
- uint32 _sFXStart;
- bool setSFXTime(uint32 time);
- bool setSFXVolume(int volume);
- bool resumeSFX();
- bool pauseSFX();
- bool stopSFX(bool deleteSound = true);
- bool playSFX(const char *filename, bool looping = false, bool playNow = true, const char *eventName = NULL, uint32 loopStart = 0);
- BaseSound *_sFX;
- TSFXType _sFXType;
- float _sFXParam1;
- float _sFXParam2;
- float _sFXParam3;
- float _sFXParam4;
- float _relativeRotate;
- bool _rotateValid;
- float _rotate;
- void setSoundEvent(const char *eventName);
- bool _rotatable;
- float _scaleX;
- float _scaleY;
- float _relativeScale;
- bool _editorSelected;
- bool _editorAlwaysRegister;
- bool _ready;
- Rect32 _rect;
- bool _rectSet;
- int _iD;
- char *_soundEvent;
-public:
- TSpriteBlendMode _blendMode;
- virtual bool afterMove();
- float _scale;
- uint32 _alphaColor;
- virtual bool isReady();
- virtual bool getExtendedFlag(const char *flagName);
- virtual bool resetSoundPan();
- virtual bool updateSounds();
- bool updateOneSound(BaseSound *sound);
- int _sFXVolume;
-
- virtual bool handleMouseWheel(int delta);
- virtual bool handleMouse(TMouseEvent event, TMouseButton button);
- virtual bool handleKeypress(Common::Event *event, bool printable = false);
- virtual int getHeight();
- bool setCursor(const char *filename);
- bool setActiveCursor(const char *filename);
- bool cleanup();
- const char *getCaption(int caseVal = 1);
- void setCaption(const char *caption, int caseVal = 1);
-
- bool _editorOnly;
- bool _is3D;
-
- DECLARE_PERSISTENT(BaseObject, BaseScriptHolder)
- virtual bool showCursor();
- BaseSprite *_cursor;
- bool _sharedCursors;
- BaseSprite *_activeCursor;
- virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
- virtual bool listen(BaseScriptHolder *param1, uint32 param2);
-
- bool _movable;
- bool _zoomable;
- bool _shadowable;
- int _posY;
- int _posX;
- bool _registrable;
- char *_caption[7];
- bool _saveState;
-
- BaseObject(BaseGame *inGame);
- virtual ~BaseObject();
- // base
- virtual bool update() {
- return STATUS_FAILED;
- };
- virtual bool display() {
- return STATUS_FAILED;
- };
- virtual bool invalidateDeviceObjects() {
- return STATUS_OK;
- };
- virtual bool restoreDeviceObjects() {
- return STATUS_OK;
- };
- bool _nonIntMouseEvents;
-
-
-public:
- // scripting interface
- virtual ScValue *scGetProperty(const char *name);
- virtual bool scSetProperty(const char *name, ScValue *value);
- virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
- virtual const char *scToString();
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_OBJECT_H +#define WINTERMUTE_BASE_OBJECT_H + + +#include "engines/wintermute/base/base_script_holder.h" +#include "engines/wintermute/persistent.h" +#include "common/events.h" + +namespace Wintermute { + +class BaseSprite; +class BaseSound; +class BaseSurface; +class BaseScriptHolder; +class ScValue; +class ScStack; +class ScScript; +class BaseObject : public BaseScriptHolder { +protected: + bool _autoSoundPanning; + uint32 _sFXStart; + bool setSFXTime(uint32 time); + bool setSFXVolume(int volume); + bool resumeSFX(); + bool pauseSFX(); + bool stopSFX(bool deleteSound = true); + bool playSFX(const char *filename, bool looping = false, bool playNow = true, const char *eventName = NULL, uint32 loopStart = 0); + BaseSound *_sFX; + TSFXType _sFXType; + float _sFXParam1; + float _sFXParam2; + float _sFXParam3; + float _sFXParam4; + float _relativeRotate; + bool _rotateValid; + float _rotate; + void setSoundEvent(const char *eventName); + bool _rotatable; + float _scaleX; + float _scaleY; + float _relativeScale; + bool _editorSelected; + bool _editorAlwaysRegister; + bool _ready; + Rect32 _rect; + bool _rectSet; + int _iD; + char *_soundEvent; +public: + TSpriteBlendMode _blendMode; + virtual bool afterMove(); + float _scale; + uint32 _alphaColor; + virtual bool isReady(); + virtual bool getExtendedFlag(const char *flagName); + virtual bool resetSoundPan(); + virtual bool updateSounds(); + bool updateOneSound(BaseSound *sound); + int _sFXVolume; + + virtual bool handleMouseWheel(int delta); + virtual bool handleMouse(TMouseEvent event, TMouseButton button); + virtual bool handleKeypress(Common::Event *event, bool printable = false); + virtual int getHeight(); + bool setCursor(const char *filename); + bool setActiveCursor(const char *filename); + bool cleanup(); + const char *getCaption(int caseVal = 1); + void setCaption(const char *caption, int caseVal = 1); + + bool _editorOnly; + bool _is3D; + + DECLARE_PERSISTENT(BaseObject, BaseScriptHolder) + virtual bool showCursor(); + BaseSprite *_cursor; + bool _sharedCursors; + BaseSprite *_activeCursor; + virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent); + virtual bool listen(BaseScriptHolder *param1, uint32 param2); + + bool _movable; + bool _zoomable; + bool _shadowable; + int _posY; + int _posX; + bool _registrable; + char *_caption[7]; + bool _saveState; + + BaseObject(BaseGame *inGame); + virtual ~BaseObject(); + // base + virtual bool update() { + return STATUS_FAILED; + }; + virtual bool display() { + return STATUS_FAILED; + }; + virtual bool invalidateDeviceObjects() { + return STATUS_OK; + }; + virtual bool restoreDeviceObjects() { + return STATUS_OK; + }; + bool _nonIntMouseEvents; + + +public: + // scripting interface + virtual ScValue *scGetProperty(const char *name); + virtual bool scSetProperty(const char *name, ScValue *value); + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + virtual const char *scToString(); +}; + +} // end of namespace Wintermute + +#endif |