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authorEinar Johan Trøan Sømåen2012-07-29 02:30:26 +0200
committerEinar Johan Trøan Sømåen2012-07-29 02:34:44 +0200
commit9b5cf8f1bafd5aa0dba9194a8f04e58724652891 (patch)
tree6a205943845259a213532476d4dc9ee49a898cf7 /engines/wintermute/base/base_persistence_manager.cpp
parentb214041539559e65b89b3270439970fd7173dcbe (diff)
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WINTERMUTE: Introduce a Singleton-class for holding registry/filemanager.
Diffstat (limited to 'engines/wintermute/base/base_persistence_manager.cpp')
-rw-r--r--engines/wintermute/base/base_persistence_manager.cpp11
1 files changed, 8 insertions, 3 deletions
diff --git a/engines/wintermute/base/base_persistence_manager.cpp b/engines/wintermute/base/base_persistence_manager.cpp
index ce7c66b7dd..2d30395928 100644
--- a/engines/wintermute/base/base_persistence_manager.cpp
+++ b/engines/wintermute/base/base_persistence_manager.cpp
@@ -29,6 +29,7 @@
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_engine.h"
#include "engines/wintermute/base/base_persistence_manager.h"
#include "engines/wintermute/base/base_save_thumb_helper.h"
#include "engines/wintermute/platform_osystem.h"
@@ -52,14 +53,18 @@ namespace WinterMute {
#define SAVE_MAGIC_2 0x32564153
//////////////////////////////////////////////////////////////////////////
-BasePersistenceManager::BasePersistenceManager(BaseGame *inGame, const char *savePrefix) {
+BasePersistenceManager::BasePersistenceManager(const char *savePrefix) {
_saving = false;
// _buffer = NULL;
// _bufferSize = 0;
_offset = 0;
_saveStream = NULL;
_loadStream = NULL;
- _gameRef = inGame;
+ if (BaseEngine::getInstance()) {
+ _gameRef = BaseEngine::getInstance()->getGameRef();
+ } else {
+ _gameRef = NULL;
+ }
_richBuffer = NULL;
_richBufferSize = 0;
@@ -263,7 +268,7 @@ bool BasePersistenceManager::readHeader(const Common::String &filename) {
_saving = false;
_loadStream = g_system->getSavefileManager()->openForLoading(filename);
- //_buffer = _gameRef->_fileManager->readWholeFile(filename, &_bufferSize);
+ //_buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename, &_bufferSize);
if (_loadStream) {
uint32 magic;
magic = getDWORD();