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authorWillem Jan Palenstijn2012-09-04 22:17:23 +0200
committerWillem Jan Palenstijn2012-09-04 22:17:23 +0200
commitb4090ead4d4334e08725323ff72fd355c93b63d5 (patch)
tree4eb58e5698b1cfd1a89d2b038f929071264ffeb9 /engines/wintermute/base/base_persistence_manager.h
parentdf80820184c90a87511f0cabdca4addb9fa13a66 (diff)
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WINTERMUTE: Convert CRLF to LF
Diffstat (limited to 'engines/wintermute/base/base_persistence_manager.h')
-rw-r--r--engines/wintermute/base/base_persistence_manager.h236
1 files changed, 118 insertions, 118 deletions
diff --git a/engines/wintermute/base/base_persistence_manager.h b/engines/wintermute/base/base_persistence_manager.h
index fb5a73d0d3..a262c92a0b 100644
--- a/engines/wintermute/base/base_persistence_manager.h
+++ b/engines/wintermute/base/base_persistence_manager.h
@@ -1,118 +1,118 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_BASE_PERSISTENCE_MANAGER_H
-#define WINTERMUTE_BASE_PERSISTENCE_MANAGER_H
-
-
-#include "engines/wintermute/dctypes.h"
-#include "engines/wintermute/math/rect32.h"
-#include "engines/savestate.h"
-#include "common/stream.h"
-#include "common/str.h"
-#include "common/system.h"
-#include "common/rect.h"
-
-namespace Wintermute {
-
-class Vector2;
-class BaseGame;
-class BasePersistenceManager {
-public:
- char *_savedDescription;
- Common::String _savePrefix;
- Common::String _savedName;
- bool saveFile(const Common::String &filename);
- uint32 getDWORD();
- void putDWORD(uint32 val);
- char *getString();
- Common::String getStringObj();
- void putString(const Common::String &val);
- float getFloat();
- void putFloat(float val);
- double getDouble();
- void putDouble(double val);
- void cleanup();
- void getSaveStateDesc(int slot, SaveStateDescriptor &desc);
- void deleteSaveSlot(int slot);
- uint32 getMaxUsedSlot();
- bool getSaveExists(int slot);
- bool initLoad(const Common::String &filename);
- bool initSave(const char *desc);
- bool getBytes(byte *buffer, uint32 size);
- bool putBytes(byte *buffer, uint32 size);
- uint32 _offset;
-
- bool getIsSaving() { return _saving; }
-
- uint32 _richBufferSize;
- byte *_richBuffer;
-
- bool transfer(const char *name, void *val);
- bool transfer(const char *name, int *val);
- bool transfer(const char *name, uint32 *val);
- bool transfer(const char *name, float *val);
- bool transfer(const char *name, double *val);
- bool transfer(const char *name, bool *val);
- bool transfer(const char *name, byte *val);
- bool transfer(const char *name, Rect32 *val);
- bool transfer(const char *name, Point32 *val);
- bool transfer(const char *name, const char **val);
- bool transfer(const char *name, char **val);
- bool transfer(const char *name, Common::String *val);
- bool transfer(const char *name, Vector2 *val);
- bool transfer(const char *name, AnsiStringArray &Val);
- BasePersistenceManager(const char *savePrefix = NULL, bool deleteSingleton = false);
- virtual ~BasePersistenceManager();
- bool checkVersion(byte verMajor, byte verMinor, byte verBuild);
-
- uint32 _thumbnailDataSize;
- byte *_thumbnailData;
- Common::String getFilenameForSlot(int slot) const;
-private:
- bool _deleteSingleton;
- bool readHeader(const Common::String &filename);
- TimeDate getTimeDate();
- bool putTimeDate(const TimeDate &t);
- Common::WriteStream *_saveStream;
- Common::SeekableReadStream *_loadStream;
- TimeDate _savedTimestamp;
- uint32 _savedPlayTime;
- byte _savedVerMajor;
- byte _savedVerMinor;
- byte _savedVerBuild;
- byte _savedExtMajor;
- byte _savedExtMinor;
- bool _saving;
- // Separate from Base, as this class can do SOME operations without a _gameRef.
- BaseGame *_gameRef;
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_PERSISTENCE_MANAGER_H
+#define WINTERMUTE_BASE_PERSISTENCE_MANAGER_H
+
+
+#include "engines/wintermute/dctypes.h"
+#include "engines/wintermute/math/rect32.h"
+#include "engines/savestate.h"
+#include "common/stream.h"
+#include "common/str.h"
+#include "common/system.h"
+#include "common/rect.h"
+
+namespace Wintermute {
+
+class Vector2;
+class BaseGame;
+class BasePersistenceManager {
+public:
+ char *_savedDescription;
+ Common::String _savePrefix;
+ Common::String _savedName;
+ bool saveFile(const Common::String &filename);
+ uint32 getDWORD();
+ void putDWORD(uint32 val);
+ char *getString();
+ Common::String getStringObj();
+ void putString(const Common::String &val);
+ float getFloat();
+ void putFloat(float val);
+ double getDouble();
+ void putDouble(double val);
+ void cleanup();
+ void getSaveStateDesc(int slot, SaveStateDescriptor &desc);
+ void deleteSaveSlot(int slot);
+ uint32 getMaxUsedSlot();
+ bool getSaveExists(int slot);
+ bool initLoad(const Common::String &filename);
+ bool initSave(const char *desc);
+ bool getBytes(byte *buffer, uint32 size);
+ bool putBytes(byte *buffer, uint32 size);
+ uint32 _offset;
+
+ bool getIsSaving() { return _saving; }
+
+ uint32 _richBufferSize;
+ byte *_richBuffer;
+
+ bool transfer(const char *name, void *val);
+ bool transfer(const char *name, int *val);
+ bool transfer(const char *name, uint32 *val);
+ bool transfer(const char *name, float *val);
+ bool transfer(const char *name, double *val);
+ bool transfer(const char *name, bool *val);
+ bool transfer(const char *name, byte *val);
+ bool transfer(const char *name, Rect32 *val);
+ bool transfer(const char *name, Point32 *val);
+ bool transfer(const char *name, const char **val);
+ bool transfer(const char *name, char **val);
+ bool transfer(const char *name, Common::String *val);
+ bool transfer(const char *name, Vector2 *val);
+ bool transfer(const char *name, AnsiStringArray &Val);
+ BasePersistenceManager(const char *savePrefix = NULL, bool deleteSingleton = false);
+ virtual ~BasePersistenceManager();
+ bool checkVersion(byte verMajor, byte verMinor, byte verBuild);
+
+ uint32 _thumbnailDataSize;
+ byte *_thumbnailData;
+ Common::String getFilenameForSlot(int slot) const;
+private:
+ bool _deleteSingleton;
+ bool readHeader(const Common::String &filename);
+ TimeDate getTimeDate();
+ bool putTimeDate(const TimeDate &t);
+ Common::WriteStream *_saveStream;
+ Common::SeekableReadStream *_loadStream;
+ TimeDate _savedTimestamp;
+ uint32 _savedPlayTime;
+ byte _savedVerMajor;
+ byte _savedVerMinor;
+ byte _savedVerBuild;
+ byte _savedExtMajor;
+ byte _savedExtMinor;
+ bool _saving;
+ // Separate from Base, as this class can do SOME operations without a _gameRef.
+ BaseGame *_gameRef;
+};
+
+} // end of namespace Wintermute
+
+#endif