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authorEinar Johan Trøan Sømåen2012-07-21 21:01:47 +0200
committerEinar Johan Trøan Sømåen2012-07-21 21:01:47 +0200
commitb5a07fef8ebf29f7f44b15d9b34799c7e115fdad (patch)
tree76599c7b51aa6ad0447cb6ff6847f9eba54a679a /engines/wintermute/base/base_region.h
parent2e82471240804df65acdf51c43ea044cbb81ae68 (diff)
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WINTERMUTE: Get rid of the C-prefix for class-definitions.
Diffstat (limited to 'engines/wintermute/base/base_region.h')
-rw-r--r--engines/wintermute/base/base_region.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/wintermute/base/base_region.h b/engines/wintermute/base/base_region.h
index 0c35d99bd9..a15e0cca2a 100644
--- a/engines/wintermute/base/base_region.h
+++ b/engines/wintermute/base/base_region.h
@@ -34,32 +34,32 @@
namespace WinterMute {
-class CBRegion : public CBObject {
+class BaseRegion : public BaseObject {
public:
float _lastMimicScale;
int _lastMimicX;
int _lastMimicY;
void cleanup();
- bool mimic(CBRegion *region, float scale = 100.0f, int x = 0, int y = 0);
+ bool mimic(BaseRegion *region, float scale = 100.0f, int x = 0, int y = 0);
bool getBoundingRect(Rect32 *rect);
bool ptInPolygon(int x, int y);
- DECLARE_PERSISTENT(CBRegion, CBObject)
+ DECLARE_PERSISTENT(BaseRegion, BaseObject)
bool _active;
int _editorSelectedPoint;
- CBRegion(CBGame *inGame);
- virtual ~CBRegion();
+ BaseRegion(BaseGame *inGame);
+ virtual ~BaseRegion();
bool pointInRegion(int x, int y);
bool createRegion();
bool loadFile(const char *filename);
bool loadBuffer(byte *buffer, bool complete = true);
Rect32 _rect;
- CBArray<CBPoint *, CBPoint *> _points;
- virtual bool saveAsText(CBDynBuffer *buffer, int indent, const char *nameOverride = NULL);
+ BaseArray<BasePoint *, BasePoint *> _points;
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent, const char *nameOverride = NULL);
// scripting interface
- virtual CScValue *scGetProperty(const char *name);
- virtual bool scSetProperty(const char *name, CScValue *value);
- virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
virtual const char *scToString();
};