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authorEinar Johan Trøan Sømåen2012-07-21 21:01:47 +0200
committerEinar Johan Trøan Sømåen2012-07-21 21:01:47 +0200
commitb5a07fef8ebf29f7f44b15d9b34799c7e115fdad (patch)
tree76599c7b51aa6ad0447cb6ff6847f9eba54a679a /engines/wintermute/base/base_save_thumb_helper.cpp
parent2e82471240804df65acdf51c43ea044cbb81ae68 (diff)
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WINTERMUTE: Get rid of the C-prefix for class-definitions.
Diffstat (limited to 'engines/wintermute/base/base_save_thumb_helper.cpp')
-rw-r--r--engines/wintermute/base/base_save_thumb_helper.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/wintermute/base/base_save_thumb_helper.cpp b/engines/wintermute/base/base_save_thumb_helper.cpp
index bee63aa307..68cfb8a7ea 100644
--- a/engines/wintermute/base/base_save_thumb_helper.cpp
+++ b/engines/wintermute/base/base_save_thumb_helper.cpp
@@ -34,18 +34,18 @@
namespace WinterMute {
//////////////////////////////////////////////////////////////////////////
-CBSaveThumbHelper::CBSaveThumbHelper(CBGame *inGame): CBBase(inGame) {
+BaseSaveThumbHelper::BaseSaveThumbHelper(BaseGame *inGame): BaseClass(inGame) {
_thumbnail = NULL;
}
//////////////////////////////////////////////////////////////////////////
-CBSaveThumbHelper::~CBSaveThumbHelper(void) {
+BaseSaveThumbHelper::~BaseSaveThumbHelper(void) {
delete _thumbnail;
_thumbnail = NULL;
}
//////////////////////////////////////////////////////////////////////////
-bool CBSaveThumbHelper::storeThumbnail(bool doFlip) {
+bool BaseSaveThumbHelper::storeThumbnail(bool doFlip) {
delete _thumbnail;
_thumbnail = NULL;
@@ -60,12 +60,12 @@ bool CBSaveThumbHelper::storeThumbnail(bool doFlip) {
_gameRef->_renderer->flip();
}
- CBImage *screenshot = _gameRef->_renderer->takeScreenshot();
+ BaseImage *screenshot = _gameRef->_renderer->takeScreenshot();
if (!screenshot) return STATUS_FAILED;
// normal thumbnail
if (_gameRef->_thumbnailWidth > 0 && _gameRef->_thumbnailHeight > 0) {
- _thumbnail = new CBImage(_gameRef);
+ _thumbnail = new BaseImage(_gameRef);
_thumbnail->copyFrom(screenshot, _gameRef->_thumbnailWidth, _gameRef->_thumbnailHeight);
}