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author | Einar Johan Trøan Sømåen | 2012-07-29 02:30:26 +0200 |
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committer | Einar Johan Trøan Sømåen | 2012-07-29 02:34:44 +0200 |
commit | 9b5cf8f1bafd5aa0dba9194a8f04e58724652891 (patch) | |
tree | 6a205943845259a213532476d4dc9ee49a898cf7 /engines/wintermute/base/base_sprite.cpp | |
parent | b214041539559e65b89b3270439970fd7173dcbe (diff) | |
download | scummvm-rg350-9b5cf8f1bafd5aa0dba9194a8f04e58724652891.tar.gz scummvm-rg350-9b5cf8f1bafd5aa0dba9194a8f04e58724652891.tar.bz2 scummvm-rg350-9b5cf8f1bafd5aa0dba9194a8f04e58724652891.zip |
WINTERMUTE: Introduce a Singleton-class for holding registry/filemanager.
Diffstat (limited to 'engines/wintermute/base/base_sprite.cpp')
-rw-r--r-- | engines/wintermute/base/base_sprite.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/wintermute/base/base_sprite.cpp b/engines/wintermute/base/base_sprite.cpp index 6ab8e60a17..bc2167c618 100644 --- a/engines/wintermute/base/base_sprite.cpp +++ b/engines/wintermute/base/base_sprite.cpp @@ -125,7 +125,7 @@ bool BaseSprite::draw(int x, int y, BaseObject *registerOwner, float zoomX, floa //////////////////////////////////////////////////////////////////////
bool BaseSprite::loadFile(const Common::String &filename, int lifeTime, TSpriteCacheType cacheType) {
- Common::SeekableReadStream *file = _gameRef->_fileManager->openFile(filename);
+ Common::SeekableReadStream *file = BaseFileManager::getEngineInstance()->openFile(filename);
if (!file) {
_gameRef->LOG(0, "BaseSprite::LoadFile failed for file '%s'", filename.c_str());
if (_gameRef->_debugDebugMode) {
@@ -134,7 +134,7 @@ bool BaseSprite::loadFile(const Common::String &filename, int lifeTime, TSpriteC return loadFile("invalid.bmp", lifeTime, cacheType);
}
} else {
- _gameRef->_fileManager->closeFile(file);
+ BaseFileManager::getEngineInstance()->closeFile(file);
file = NULL;
}
@@ -158,7 +158,7 @@ bool BaseSprite::loadFile(const Common::String &filename, int lifeTime, TSpriteC ret = STATUS_OK;
}
} else {
- byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (buffer) {
if (DID_FAIL(ret = loadBuffer(buffer, true, lifeTime, cacheType))) {
_gameRef->LOG(0, "Error parsing SPRITE file '%s'", filename.c_str());
@@ -213,7 +213,7 @@ bool BaseSprite::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteCa byte *params;
int cmd;
- BaseParser parser(_gameRef);
+ BaseParser parser;
cleanup();
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