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authorWillem Jan Palenstijn2013-04-18 23:55:01 +0200
committerWillem Jan Palenstijn2013-05-08 20:47:44 +0200
commit102299630901d08a44ef3aec367fcbcae065b9fe (patch)
tree98db4bbe0c54176c0a43e2f5076f8b3d63b8065c /engines/wintermute/base/base_sprite.h
parent583f9abaf98f64895546b75573e9442ca47426e3 (diff)
parent78ba3210a57094086d44b25d5a8507c33ce9bef3 (diff)
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Merge branch 'master'
Diffstat (limited to 'engines/wintermute/base/base_sprite.h')
-rw-r--r--engines/wintermute/base/base_sprite.h26
1 files changed, 13 insertions, 13 deletions
diff --git a/engines/wintermute/base/base_sprite.h b/engines/wintermute/base/base_sprite.h
index 1d244c3a52..24c1f47755 100644
--- a/engines/wintermute/base/base_sprite.h
+++ b/engines/wintermute/base/base_sprite.h
@@ -45,38 +45,38 @@ public:
DECLARE_PERSISTENT(BaseSprite, BaseScriptHolder)
bool getBoundingRect(Rect32 *rect, int x, int y, float scaleX = 100, float scaleY = 100);
- int _moveY;
- int _moveX;
- bool display(int x, int y, BaseObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL);
+ int32 _moveY;
+ int32 _moveX;
+ bool display(int x, int y, BaseObject *registerOwner = nullptr, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL);
bool getCurrentFrame(float zoomX = 100, float zoomY = 100);
void reset();
bool isChanged();
bool isFinished();
bool loadBuffer(byte *buffer, bool compete = true, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
bool loadFile(const Common::String &filename, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
- bool draw(int x, int y, BaseObject *Register = NULL, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF);
+ bool draw(int x, int y, BaseObject *Register = nullptr, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF);
bool _looping;
int _currentFrame;
- bool addFrame(const char *filename, uint32 delay = 0, int hotspotX = 0, int hotspotY = 0, Rect32 *rect = NULL);
- BaseSprite(BaseGame *inGame, BaseObject *owner = NULL);
+ bool addFrame(const char *filename, uint32 delay = 0, int hotspotX = 0, int hotspotY = 0, Rect32 *rect = nullptr);
+ BaseSprite(BaseGame *inGame, BaseObject *owner = nullptr);
virtual ~BaseSprite();
BaseArray<BaseFrame *> _frames;
bool saveAsText(BaseDynamicBuffer *buffer, int indent);
// scripting interface
- virtual ScValue *scGetProperty(const Common::String &name);
- virtual bool scSetProperty(const char *name, ScValue *value);
- virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
- virtual const char *scToString();
+ virtual ScValue *scGetProperty(const Common::String &name) override;
+ virtual bool scSetProperty(const char *name, ScValue *value) override;
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
+ virtual const char *scToString() override;
private:
BaseObject *_owner;
bool _canBreak;
bool _changed;
bool _editorAllFrames;
char *_editorBgFile;
- int _editorBgOffsetX;
- int _editorBgOffsetY;
- int _editorBgAlpha;
+ int32 _editorBgOffsetX;
+ int32 _editorBgOffsetY;
+ int32 _editorBgAlpha;
bool _editorMuted;
bool _finished;
bool _continuous;