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authorEinar Johan Trøan Sømåen2012-07-26 19:41:18 +0200
committerEinar Johan Trøan Sømåen2012-07-26 19:41:18 +0200
commit4eda234611bd77f053defe9e61d592b308270eaa (patch)
treecb0a437641b74b60b325ac9ccaa9b63dacab897d /engines/wintermute/base/base_sprite.h
parenteb22e36d5e12b64442ce23c656227483dd9cf61e (diff)
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WINTERMUTE: Replace BaseArray with a templated subclass of Common::Array.
This needs additional cleanup, but compiles and runs at this point.
Diffstat (limited to 'engines/wintermute/base/base_sprite.h')
-rw-r--r--engines/wintermute/base/base_sprite.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/wintermute/base/base_sprite.h b/engines/wintermute/base/base_sprite.h
index 6ddec287d6..477ab70878 100644
--- a/engines/wintermute/base/base_sprite.h
+++ b/engines/wintermute/base/base_sprite.h
@@ -75,7 +75,7 @@ public:
bool addFrame(const char *filename, uint32 delay = 0, int hotspotX = 0, int hotspotY = 0, Rect32 *rect = NULL);
BaseSprite(BaseGame *inGame, BaseObject *owner = NULL);
virtual ~BaseSprite();
- BaseArray<BaseFrame *, BaseFrame *> _frames;
+ BaseArray<BaseFrame *> _frames;
bool saveAsText(BaseDynamicBuffer *buffer, int indent);
// scripting interface