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authorEinar Johan Trøan Sømåen2012-07-21 18:19:07 +0200
committerEinar Johan Trøan Sømåen2012-07-21 19:15:33 +0200
commit5683f076331d2831eb4720b65bb53e8d01ca33ee (patch)
tree4357d989476643db887d5f5a95f6fd165afd0514 /engines/wintermute/base/base_sprite.h
parent0622b2c5b8260c0f0c01122d6fbc5e10013d1613 (diff)
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WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenames
This is mostly a lead-up to namespacing the Ad/Base folders, and then possibly removing the prefixes from the files, it also has the added benefit of getting rid of the odd case-typos that makes for issues on platforms that don't ignore case.
Diffstat (limited to 'engines/wintermute/base/base_sprite.h')
-rw-r--r--engines/wintermute/base/base_sprite.h90
1 files changed, 90 insertions, 0 deletions
diff --git a/engines/wintermute/base/base_sprite.h b/engines/wintermute/base/base_sprite.h
new file mode 100644
index 0000000000..8f3ce84eb4
--- /dev/null
+++ b/engines/wintermute/base/base_sprite.h
@@ -0,0 +1,90 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BSPRITE_H
+#define WINTERMUTE_BSPRITE_H
+
+
+#include "engines/wintermute/coll_templ.h"
+#include "engines/wintermute/base/base_script_holder.h"
+
+namespace WinterMute {
+class CBFrame;
+class CBSurface;
+class CBObject;
+class CBSprite: public CBScriptHolder {
+public:
+ bool killAllSounds();
+ CBSurface *getSurface();
+ char *_editorBgFile;
+ int _editorBgOffsetX;
+ int _editorBgOffsetY;
+ int _editorBgAlpha;
+ bool _streamed;
+ bool _streamedKeepLoaded;
+ void cleanup();
+ void setDefaults();
+ bool _precise;
+ DECLARE_PERSISTENT(CBSprite, CBScriptHolder)
+
+ bool _editorAllFrames;
+ bool getBoundingRect(Rect32 *rect, int x, int y, float scaleX = 100, float scaleY = 100);
+ int _moveY;
+ int _moveX;
+ bool display(int x, int y, CBObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL);
+ bool GetCurrentFrame(float zoomX = 100, float zoomY = 100);
+ bool _canBreak;
+ bool _editorMuted;
+ bool _continuous;
+ void reset();
+ CBObject *_owner;
+ bool _changed;
+ bool _paused;
+ bool _finished;
+ bool loadBuffer(byte *buffer, bool compete = true, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
+ bool loadFile(const char *filename, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
+ uint32 _lastFrameTime;
+ bool draw(int x, int y, CBObject *Register = NULL, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF);
+ bool _looping;
+ int _currentFrame;
+ bool addFrame(const char *filename, uint32 delay = 0, int hotspotX = 0, int hotspotY = 0, Rect32 *rect = NULL);
+ CBSprite(CBGame *inGame, CBObject *owner = NULL);
+ virtual ~CBSprite();
+ CBArray<CBFrame *, CBFrame *> _frames;
+ bool saveAsText(CBDynBuffer *buffer, int indent);
+
+ // scripting interface
+ virtual CScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, CScValue *value);
+ virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual const char *scToString();
+};
+
+} // end of namespace WinterMute
+
+#endif