aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/base/base_sprite.h
diff options
context:
space:
mode:
authorEinar Johan Trøan Sømåen2012-07-21 21:01:47 +0200
committerEinar Johan Trøan Sømåen2012-07-21 21:01:47 +0200
commitb5a07fef8ebf29f7f44b15d9b34799c7e115fdad (patch)
tree76599c7b51aa6ad0447cb6ff6847f9eba54a679a /engines/wintermute/base/base_sprite.h
parent2e82471240804df65acdf51c43ea044cbb81ae68 (diff)
downloadscummvm-rg350-b5a07fef8ebf29f7f44b15d9b34799c7e115fdad.tar.gz
scummvm-rg350-b5a07fef8ebf29f7f44b15d9b34799c7e115fdad.tar.bz2
scummvm-rg350-b5a07fef8ebf29f7f44b15d9b34799c7e115fdad.zip
WINTERMUTE: Get rid of the C-prefix for class-definitions.
Diffstat (limited to 'engines/wintermute/base/base_sprite.h')
-rw-r--r--engines/wintermute/base/base_sprite.h32
1 files changed, 16 insertions, 16 deletions
diff --git a/engines/wintermute/base/base_sprite.h b/engines/wintermute/base/base_sprite.h
index 8f3ce84eb4..6ddec287d6 100644
--- a/engines/wintermute/base/base_sprite.h
+++ b/engines/wintermute/base/base_sprite.h
@@ -34,13 +34,13 @@
#include "engines/wintermute/base/base_script_holder.h"
namespace WinterMute {
-class CBFrame;
-class CBSurface;
-class CBObject;
-class CBSprite: public CBScriptHolder {
+class BaseFrame;
+class BaseSurface;
+class BaseObject;
+class BaseSprite: public BaseScriptHolder {
public:
bool killAllSounds();
- CBSurface *getSurface();
+ BaseSurface *getSurface();
char *_editorBgFile;
int _editorBgOffsetX;
int _editorBgOffsetY;
@@ -50,38 +50,38 @@ public:
void cleanup();
void setDefaults();
bool _precise;
- DECLARE_PERSISTENT(CBSprite, CBScriptHolder)
+ DECLARE_PERSISTENT(BaseSprite, BaseScriptHolder)
bool _editorAllFrames;
bool getBoundingRect(Rect32 *rect, int x, int y, float scaleX = 100, float scaleY = 100);
int _moveY;
int _moveX;
- bool display(int x, int y, CBObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL);
+ bool display(int x, int y, BaseObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL);
bool GetCurrentFrame(float zoomX = 100, float zoomY = 100);
bool _canBreak;
bool _editorMuted;
bool _continuous;
void reset();
- CBObject *_owner;
+ BaseObject *_owner;
bool _changed;
bool _paused;
bool _finished;
bool loadBuffer(byte *buffer, bool compete = true, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
bool loadFile(const char *filename, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
uint32 _lastFrameTime;
- bool draw(int x, int y, CBObject *Register = NULL, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF);
+ bool draw(int x, int y, BaseObject *Register = NULL, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF);
bool _looping;
int _currentFrame;
bool addFrame(const char *filename, uint32 delay = 0, int hotspotX = 0, int hotspotY = 0, Rect32 *rect = NULL);
- CBSprite(CBGame *inGame, CBObject *owner = NULL);
- virtual ~CBSprite();
- CBArray<CBFrame *, CBFrame *> _frames;
- bool saveAsText(CBDynBuffer *buffer, int indent);
+ BaseSprite(BaseGame *inGame, BaseObject *owner = NULL);
+ virtual ~BaseSprite();
+ BaseArray<BaseFrame *, BaseFrame *> _frames;
+ bool saveAsText(BaseDynamicBuffer *buffer, int indent);
// scripting interface
- virtual CScValue *scGetProperty(const char *name);
- virtual bool scSetProperty(const char *name, CScValue *value);
- virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
virtual const char *scToString();
};