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authorEinar Johan Trøan Sømåen2014-09-03 17:47:49 +0200
committerEinar Johan Trøan Sømåen2014-09-03 17:47:49 +0200
commit55c8b7a11a262e7bc2cfda87447c0c2c0ecf972b (patch)
tree79be014079c21a2e1112616f8d7559cb1440d673 /engines/wintermute/base/base_string_table.h
parent20d363c78558d46ce6669a1ad924068ad3d6e921 (diff)
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WINTERMUTE: Save the names of any language files that are loaded. (Fix bug #6651)
This way, they will be reloaded in the same order when loading a save game. Old save games will continue to show the bug, but new savegames will be consistent. A quick fix for old save games in the white chamber, is to launch the game with the correct language BEFORE loading the save game. This increases the save-game-version to 1.3.1ScummVM
Diffstat (limited to 'engines/wintermute/base/base_string_table.h')
-rw-r--r--engines/wintermute/base/base_string_table.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/wintermute/base/base_string_table.h b/engines/wintermute/base/base_string_table.h
index 9e915a1ad9..cdcf11917d 100644
--- a/engines/wintermute/base/base_string_table.h
+++ b/engines/wintermute/base/base_string_table.h
@@ -35,6 +35,8 @@
namespace Wintermute {
+class BasePersistenceManager;
+
class BaseStringTable : public BaseClass {
public:
bool loadFile(const char *filename, bool deleteAll = true);
@@ -44,8 +46,10 @@ public:
BaseStringTable(BaseGame *inGame);
virtual ~BaseStringTable();
char *getKey(const char *str) const;
+ bool persist(BasePersistenceManager *persistMgr);
private:
Common::HashMap<Common::String, Common::String> _strings;
+ Common::Array<Common::String> _filenames;
typedef Common::HashMap<Common::String, Common::String>::const_iterator StringsIter;
};