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authorEinar Johan Trøan Sømåen2012-07-21 18:19:07 +0200
committerEinar Johan Trøan Sømåen2012-07-21 19:15:33 +0200
commit5683f076331d2831eb4720b65bb53e8d01ca33ee (patch)
tree4357d989476643db887d5f5a95f6fd165afd0514 /engines/wintermute/base/base_surface_storage.cpp
parent0622b2c5b8260c0f0c01122d6fbc5e10013d1613 (diff)
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WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenames
This is mostly a lead-up to namespacing the Ad/Base folders, and then possibly removing the prefixes from the files, it also has the added benefit of getting rid of the odd case-typos that makes for issues on platforms that don't ignore case.
Diffstat (limited to 'engines/wintermute/base/base_surface_storage.cpp')
-rw-r--r--engines/wintermute/base/base_surface_storage.cpp189
1 files changed, 189 insertions, 0 deletions
diff --git a/engines/wintermute/base/base_surface_storage.cpp b/engines/wintermute/base/base_surface_storage.cpp
new file mode 100644
index 0000000000..06c2f1b0cc
--- /dev/null
+++ b/engines/wintermute/base/base_surface_storage.cpp
@@ -0,0 +1,189 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/base_surface_storage.h"
+#include "engines/wintermute/base/gfx/base_surface.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "common/str.h"
+
+namespace WinterMute {
+
+//IMPLEMENT_PERSISTENT(CBSurfaceStorage, true);
+
+//////////////////////////////////////////////////////////////////////
+CBSurfaceStorage::CBSurfaceStorage(CBGame *inGame): CBBase(inGame) {
+ _lastCleanupTime = 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+CBSurfaceStorage::~CBSurfaceStorage() {
+ cleanup(true);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSurfaceStorage::cleanup(bool warn) {
+ for (uint32 i = 0; i < _surfaces.size(); i++) {
+ if (warn) _gameRef->LOG(0, "CBSurfaceStorage warning: purging surface '%s', usage:%d", _surfaces[i]->getFileName(), _surfaces[i]->_referenceCount);
+ delete _surfaces[i];
+ }
+ _surfaces.clear();
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSurfaceStorage::initLoop() {
+ if (_gameRef->_smartCache && _gameRef->_liveTimer - _lastCleanupTime >= _gameRef->_surfaceGCCycleTime) {
+ _lastCleanupTime = _gameRef->_liveTimer;
+ sortSurfaces();
+ for (uint32 i = 0; i < _surfaces.size(); i++) {
+ if (_surfaces[i]->_lifeTime <= 0) break;
+
+ if (_surfaces[i]->_lifeTime > 0 && _surfaces[i]->_valid && _gameRef->_liveTimer - _surfaces[i]->_lastUsedTime >= _surfaces[i]->_lifeTime) {
+ //_gameRef->QuickMessageForm("Invalidating: %s", _surfaces[i]->_filename);
+ _surfaces[i]->invalidate();
+ }
+ }
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool CBSurfaceStorage::removeSurface(CBSurface *surface) {
+ for (uint32 i = 0; i < _surfaces.size(); i++) {
+ if (_surfaces[i] == surface) {
+ _surfaces[i]->_referenceCount--;
+ if (_surfaces[i]->_referenceCount <= 0) {
+ delete _surfaces[i];
+ _surfaces.remove_at(i);
+ }
+ break;
+ }
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+CBSurface *CBSurfaceStorage::addSurface(const char *filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) {
+ for (uint32 i = 0; i < _surfaces.size(); i++) {
+ if (scumm_stricmp(_surfaces[i]->getFileName(), filename) == 0) {
+ _surfaces[i]->_referenceCount++;
+ return _surfaces[i];
+ }
+ }
+
+ if (!_gameRef->_fileManager->hasFile(filename)) {
+ if (filename) _gameRef->LOG(0, "Missing image: '%s'", filename);
+ if (_gameRef->_debugDebugMode)
+ return addSurface("invalid_debug.bmp", defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded);
+ else
+ return addSurface("invalid.bmp", defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded);
+ }
+
+ CBSurface *surface;
+ surface = _gameRef->_renderer->createSurface();
+
+ if (!surface) return NULL;
+
+ if (DID_FAIL(surface->create(filename, defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded))) {
+ delete surface;
+ return NULL;
+ } else {
+ surface->_referenceCount = 1;
+ _surfaces.push_back(surface);
+ return surface;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool CBSurfaceStorage::restoreAll() {
+ bool ret;
+ for (uint32 i = 0; i < _surfaces.size(); i++) {
+ ret = _surfaces[i]->restore();
+ if (ret != STATUS_OK) {
+ _gameRef->LOG(0, "CBSurfaceStorage::RestoreAll failed");
+ return ret;
+ }
+ }
+ return STATUS_OK;
+}
+
+
+/*
+//////////////////////////////////////////////////////////////////////////
+bool CBSurfaceStorage::persist(CBPersistMgr *persistMgr)
+{
+
+ if(!persistMgr->_saving) cleanup(false);
+
+ persistMgr->transfer(TMEMBER(_gameRef));
+
+ //_surfaces.persist(persistMgr);
+
+ return STATUS_OK;
+}
+*/
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSurfaceStorage::sortSurfaces() {
+ qsort(&_surfaces[0], _surfaces.size(), sizeof(CBSurface *), surfaceSortCB);
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int CBSurfaceStorage::surfaceSortCB(const void *arg1, const void *arg2) {
+ CBSurface *s1 = *((CBSurface **)arg1);
+ CBSurface *s2 = *((CBSurface **)arg2);
+
+ // sort by life time
+ if (s1->_lifeTime <= 0 && s2->_lifeTime > 0) return 1;
+ else if (s1->_lifeTime > 0 && s2->_lifeTime <= 0) return -1;
+
+
+ // sort by validity
+ if (s1->_valid && !s2->_valid) return -1;
+ else if (!s1->_valid && s2->_valid) return 1;
+
+ // sort by time
+ else if (s1->_lastUsedTime > s2->_lastUsedTime) return 1;
+ else if (s1->_lastUsedTime < s2->_lastUsedTime) return -1;
+ else return 0;
+}
+
+} // end of namespace WinterMute